protected override void SaveTypeByIndex(List <string> values, int selectedIndex, Skriptum changed = null) { string tmp = values[0] + " " + GetFlags(); //language_cbb.SelectedIndex = LANGUAGE_EN_GZ; //tmp += ' ' + singleNameTranslation_txt.Text.Replace(' ', '_'); //tmp += ' ' + name_txt.Text.Replace(' ', '_'); tmp += ' ' + values[1]; tmp += ' ' + meshName_txt.Text; tmp += SourceReader.GetCompiledCodeLines(opCodes_rtb.Lines); tmp += " " + (mno_choose_lb.Items.Count - 1); tmp += ';'; foreach (GameMenuOption c_mno in currentGameMenuOptions) { tmp += " " + c_mno.Name; tmp += SourceReader.GetCompiledCodeLines(c_mno.ConditionBlock); tmp += " " + c_mno.Text.Replace(' ', '_'); tmp += SourceReader.GetCompiledCodeLines(c_mno.ConsequenceBlock); tmp += " " + c_mno.DoorText.Replace(' ', '_') + ' '; } values.Clear(); values = new List <string>(tmp.Split(';')); string[] valuesX = values.ToArray(); GameMenu m = new GameMenu(valuesX); CodeWriter.SavePseudoCodeByType(m, valuesX); base.SaveTypeByIndex(values, selectedIndex, m); }
private GameMenuOption CreateGameMenuOption(string id, string text, string[] conditionLines, string[] consequenceLines, string doorText) { List <string> codes = new List <string>() { id.Trim().Replace(' ', '_') }; string[] tmp = SourceReader.GetCompiledCodeLines(conditionLines).Trim().Split(); codes.AddRange(tmp); codes.Add(text.Replace(' ', '_')); tmp = SourceReader.GetCompiledCodeLines(consequenceLines).Trim().Split(); codes.AddRange(tmp); codes.Add(doorText.Replace(' ', '_')); return(new GameMenuOption(codes.ToArray())); }