public void OnPositionChanged(SourcePositionEventData eventData) { // PointerPositionとGripPosition、手の位置はGrip var handState = GetHandState(eventData.SourceId); handState.Position = eventData.GripPosition; }
public void OnPositionChanged(SourcePositionEventData eventData) { Vector3 newPos = eventData.GripPosition; // Update hand cursor position gameObject.transform.GetChild(0).transform.position = newPos; gameObject.transform.GetChild(0).rotation = Camera.main.transform.rotation; // Set z to raycast collision if hit //Ray cameraToPoint = new Ray(Camera.main.transform.position, newPos - Camera.main.transform.position); //RaycastHit hitInfo; //if (Physics.Raycast(cameraToPoint, out hitInfo)) //, SpatialMappingManager.LayerMask)) //{ // Debug.Log("Hit: " + hitInfo.collider.gameObject.name); // newPos.z = hitInfo.point.z; //} //Debug.DrawRay(eventData.GripPosition, newPos - eventData.GripPosition, color: Color.red, duration:0); // Debug.Log("Position Changed: " + eventData.GripPosition); if (Holding) { // Debug.Log("Gripping: " + eventData.GripPosition); if (firstPoint || !newPos.Equals(lastPoint)) { CreateLinePoint(newPos); lastPoint = newPos; } firstPoint = false; } }
public void OnPositionChanged(SourcePositionEventData eventData) { m_CurrentHandPos = InputHelper.GetHandPos(currentInputSource, currentInputSourceId); if (m_AttachType == AttachTargetEnum.Hand && Vector3.Distance(m_HandLastPosition, m_CurrentHandPos) >= m_HandDeadzone) { m_HandLastPosition = m_CurrentHandPos; } }
private void InitializeEventDatas() { inputEventData = new InputEventData(EventSystem.current); sourceClickedEventData = new InputClickedEventData(EventSystem.current); sourceStateEventData = new SourceStateEventData(EventSystem.current); manipulationEventData = new ManipulationEventData(EventSystem.current); navigationEventData = new NavigationEventData(EventSystem.current); holdEventData = new HoldEventData(EventSystem.current); pointerSpecificEventData = new PointerSpecificEventData(EventSystem.current); inputPositionEventData = new InputPositionEventData(EventSystem.current); selectPressedEventData = new SelectPressedEventData(EventSystem.current); sourceRotationEventData = new SourceRotationEventData(EventSystem.current); sourcePositionEventData = new SourcePositionEventData(EventSystem.current); xboxControllerEventData = new XboxControllerEventData(EventSystem.current); #if UNITY_WSA || UNITY_STANDALONE_WIN speechEventData = new SpeechEventData(EventSystem.current); dictationEventData = new DictationEventData(EventSystem.current); #endif }
public void OnPositionChanged(SourcePositionEventData eventData) { //Debug.Log("Position Change"); gameObject.transform.position = eventData.GripPosition; }
public void OnPositionChanged(SourcePositionEventData eventData) { }
public void OnPositionChanged(SourcePositionEventData eventData) { gameObject.transform.position = eventData.GripPosition; gameObject.transform.LookAt(CameraCache.Main.transform.position); }