public void Hit(SourceImageHandler src) { if (src.Index == this.CurrentTargetIndex) { this.Combo++; this.HealthBar.value += this.IncreaseHPAmount; this.Points += this.scene.Points() * this.Combo; this.PointsText.text = this.Points.ToString("D9"); this.MaxCombo = this.MaxCombo > this.Combo ? this.MaxCombo : this.Combo; } else { this.MaxCombo = this.MaxCombo > this.Combo ? this.MaxCombo : this.Combo; this.MissCount++; this.Combo = 0; this.HealthBar.value -= this.DecreaseHPAmount; } float PassedSecs = this.scene.SceneLength - this.LeftSceneSecs; if (PassedSecs > 0) { this.Speed = this.TurnCount / PassedSecs * 60f; } this.LoadTarget(); }
public void LoadImages(List <Sprite> imgs) { this.ClearImages(); bool useUpperPanel = imgs.Count > Constants.MAX_SOURCE_IMAGES / 2; this.upperImages.gameObject.SetActive(useUpperPanel); int i = 0; foreach (Sprite img in imgs) { GameObject sourceImagePrefab = (GameObject)Instantiate(Resources.Load("Prefabs/SourceImage")); SourceImageHandler handler = (SourceImageHandler)sourceImagePrefab.GetComponentInChildren(typeof(SourceImageHandler)); handler.Index = i; handler.childImage.sprite = img; sourceImagePrefab.name = String.Format("sourceImage_{0}", i); if (useUpperPanel) { if (i < Constants.MAX_SOURCE_IMAGES / 2) { sourceImagePrefab.transform.SetParent(upperImages.transform, false); } else { sourceImagePrefab.transform.SetParent(lowerImages.transform, false); } } else { sourceImagePrefab.transform.SetParent(lowerImages.transform, false); } Images.Add(handler.childImage); i++; } }