Esempio n. 1
0
        /// <summary>
        /// Transforms the string into a series of characters that can be compared
        /// with CollationKey.compareTo. This overrides java.text.Collator.getCollationKey.
        /// It can be overriden in a subclass.
        /// </summary>
        public override CollationKey GetCollationKey(String source)
        {
            lock (this)
            {
                //
                // The basic algorithm here is to find all of the collation elements for each
                // character in the source string, convert them to a char representation,
                // and put them into the collation key.  But it's trickier than that.
                // Each collation element in a string has three components: primary (A vs B),
                // secondary (A vs A-acute), and tertiary (A' vs a); and a primary difference
                // at the end of a string takes precedence over a secondary or tertiary
                // difference earlier in the string.
                //
                // To account for this, we put all of the primary orders at the beginning of the
                // string, followed by the secondary and tertiary orders, separated by nulls.
                //
                // Here's a hypothetical example, with the collation element represented as
                // a three-digit number, one digit for primary, one for secondary, etc.
                //
                // String:              A     a     B   \u00e9 <--(e-acute)
                // Collation Elements: 101   100   201  510
                //
                // Collation Key:      1125<null>0001<null>1010
                //
                // To make things even trickier, secondary differences (accent marks) are compared
                // starting at the *end* of the string in languages with French secondary ordering.
                // But when comparing the accent marks on a single base character, they are compared
                // from the beginning.  To handle this, we reverse all of the accents that belong
                // to each base character, then we reverse the entire string of secondary orderings
                // at the end.  Taking the same example above, a French collator might return
                // this instead:
                //
                // Collation Key:      1125<null>1000<null>1010
                //
                if (source == null)
                {
                    return(null);
                }

                if (PrimResult == null)
                {
                    PrimResult = new StringBuffer();
                    SecResult  = new StringBuffer();
                    TerResult  = new StringBuffer();
                }
                else
                {
                    PrimResult.Length = 0;
                    SecResult.Length  = 0;
                    TerResult.Length  = 0;
                }
                int  order        = 0;
                bool compareSec   = (Strength >= Collator.SECONDARY);
                bool compareTer   = (Strength >= Collator.TERTIARY);
                int  secOrder     = CollationElementIterator.NULLORDER;
                int  terOrder     = CollationElementIterator.NULLORDER;
                int  preSecIgnore = 0;

                if (SourceCursor == null)
                {
                    SourceCursor = GetCollationElementIterator(source);
                }
                else
                {
                    SourceCursor.Text = source;
                }

                // walk through each character
                while ((order = SourceCursor.Next()) != CollationElementIterator.NULLORDER)
                {
                    secOrder = CollationElementIterator.SecondaryOrder(order);
                    terOrder = CollationElementIterator.TertiaryOrder(order);
                    if (!CollationElementIterator.IsIgnorable(order))
                    {
                        PrimResult.Append((char)(CollationElementIterator.PrimaryOrder(order) + COLLATIONKEYOFFSET));

                        if (compareSec)
                        {
                            //
                            // accumulate all of the ignorable/secondary characters attached
                            // to a given base character
                            //
                            if (Tables_Renamed.FrenchSec && preSecIgnore < SecResult.Length())
                            {
                                //
                                // We're doing reversed secondary ordering and we've hit a base
                                // (non-ignorable) character.  Reverse any secondary orderings
                                // that applied to the last base character.  (see block comment above.)
                                //
                                RBCollationTables.Reverse(SecResult, preSecIgnore, SecResult.Length());
                            }
                            // Remember where we are in the secondary orderings - this is how far
                            // back to go if we need to reverse them later.
                            SecResult.Append((char)(secOrder + COLLATIONKEYOFFSET));
                            preSecIgnore = SecResult.Length();
                        }
                        if (compareTer)
                        {
                            TerResult.Append((char)(terOrder + COLLATIONKEYOFFSET));
                        }
                    }
                    else
                    {
                        if (compareSec && secOrder != 0)
                        {
                            SecResult.Append((char)(secOrder + Tables_Renamed.MaxSecOrder + COLLATIONKEYOFFSET));
                        }
                        if (compareTer && terOrder != 0)
                        {
                            TerResult.Append((char)(terOrder + Tables_Renamed.MaxTerOrder + COLLATIONKEYOFFSET));
                        }
                    }
                }
                if (Tables_Renamed.FrenchSec)
                {
                    if (preSecIgnore < SecResult.Length())
                    {
                        // If we've accumulated any secondary characters after the last base character,
                        // reverse them.
                        RBCollationTables.Reverse(SecResult, preSecIgnore, SecResult.Length());
                    }
                    // And now reverse the entire secResult to get French secondary ordering.
                    RBCollationTables.Reverse(SecResult, 0, SecResult.Length());
                }
                PrimResult.Append((char)0);
                SecResult.Append((char)0);
                SecResult.Append(TerResult.ToString());
                PrimResult.Append(SecResult.ToString());

                if (Strength == IDENTICAL)
                {
                    PrimResult.Append((char)0);
                    int mode = Decomposition;
                    if (mode == CANONICAL_DECOMPOSITION)
                    {
                        PrimResult.Append(Normalizer.Normalize(source, Normalizer.Form.NFD));
                    }
                    else if (mode == FULL_DECOMPOSITION)
                    {
                        PrimResult.Append(Normalizer.Normalize(source, Normalizer.Form.NFKD));
                    }
                    else
                    {
                        PrimResult.Append(source);
                    }
                }
                return(new RuleBasedCollationKey(source, PrimResult.ToString()));
            }
        }
Esempio n. 2
0
 /// <summary>
 /// Initializes a new instance of the <see cref="ParsingUnit"/> class.
 /// </summary>
 /// <param name="lexemes">Lexemes.</param>
 ParsingUnit(LexemeCollection <LoreToken> lexemes)
 {
     this.tokens = lexemes.ToList();
     cursor      = new SourceCursor(this.tokens.Count);
 }
Esempio n. 3
0
        /// <summary>
        /// Compares the character data stored in two different strings based on the
        /// collation rules.  Returns information about whether a string is less
        /// than, greater than or equal to another string in a language.
        /// This can be overriden in a subclass.
        /// </summary>
        /// <exception cref="NullPointerException"> if <code>source</code> or <code>target</code> is null. </exception>
        public override int Compare(String source, String target)
        {
            lock (this)
            {
                if (source == null || target == null)
                {
                    throw new NullPointerException();
                }

                // The basic algorithm here is that we use CollationElementIterators
                // to step through both the source and target strings.  We compare each
                // collation element in the source string against the corresponding one
                // in the target, checking for differences.
                //
                // If a difference is found, we set <result> to LESS or GREATER to
                // indicate whether the source string is less or greater than the target.
                //
                // However, it's not that simple.  If we find a tertiary difference
                // (e.g. 'A' vs. 'a') near the beginning of a string, it can be
                // overridden by a primary difference (e.g. "A" vs. "B") later in
                // the string.  For example, "AA" < "aB", even though 'A' > 'a'.
                //
                // To keep track of this, we use strengthResult to keep track of the
                // strength of the most significant difference that has been found
                // so far.  When we find a difference whose strength is greater than
                // strengthResult, it overrides the last difference (if any) that
                // was found.

                int result = Collator.EQUAL;

                if (SourceCursor == null)
                {
                    SourceCursor = GetCollationElementIterator(source);
                }
                else
                {
                    SourceCursor.Text = source;
                }
                if (TargetCursor == null)
                {
                    TargetCursor = GetCollationElementIterator(target);
                }
                else
                {
                    TargetCursor.Text = target;
                }

                int sOrder = 0, tOrder = 0;

                bool initialCheckSecTer = Strength >= Collator.SECONDARY;
                bool checkSecTer        = initialCheckSecTer;
                bool checkTertiary      = Strength >= Collator.TERTIARY;

                bool gets = true, gett = true;

                while (true)
                {
                    // Get the next collation element in each of the strings, unless
                    // we've been requested to skip it.
                    if (gets)
                    {
                        sOrder = SourceCursor.Next();
                    }
                    else
                    {
                        gets = true;
                    }
                    if (gett)
                    {
                        tOrder = TargetCursor.Next();
                    }
                    else
                    {
                        gett = true;
                    }

                    // If we've hit the end of one of the strings, jump out of the loop
                    if ((sOrder == CollationElementIterator.NULLORDER) || (tOrder == CollationElementIterator.NULLORDER))
                    {
                        break;
                    }

                    int pSOrder = CollationElementIterator.PrimaryOrder(sOrder);
                    int pTOrder = CollationElementIterator.PrimaryOrder(tOrder);

                    // If there's no difference at this position, we can skip it
                    if (sOrder == tOrder)
                    {
                        if (Tables_Renamed.FrenchSec && pSOrder != 0)
                        {
                            if (!checkSecTer)
                            {
                                // in french, a secondary difference more to the right is stronger,
                                // so accents have to be checked with each base element
                                checkSecTer = initialCheckSecTer;
                                // but tertiary differences are less important than the first
                                // secondary difference, so checking tertiary remains disabled
                                checkTertiary = false;
                            }
                        }
                        continue;
                    }

                    // Compare primary differences first.
                    if (pSOrder != pTOrder)
                    {
                        if (sOrder == 0)
                        {
                            // The entire source element is ignorable.
                            // Skip to the next source element, but don't fetch another target element.
                            gett = false;
                            continue;
                        }
                        if (tOrder == 0)
                        {
                            gets = false;
                            continue;
                        }

                        // The source and target elements aren't ignorable, but it's still possible
                        // for the primary component of one of the elements to be ignorable....

                        if (pSOrder == 0)                         // primary order in source is ignorable
                        {
                            // The source's primary is ignorable, but the target's isn't.  We treat ignorables
                            // as a secondary difference, so remember that we found one.
                            if (checkSecTer)
                            {
                                result      = Collator.GREATER;                            // (strength is SECONDARY)
                                checkSecTer = false;
                            }
                            // Skip to the next source element, but don't fetch another target element.
                            gett = false;
                        }
                        else if (pTOrder == 0)
                        {
                            // record differences - see the comment above.
                            if (checkSecTer)
                            {
                                result      = Collator.LESS;                            // (strength is SECONDARY)
                                checkSecTer = false;
                            }
                            // Skip to the next source element, but don't fetch another target element.
                            gets = false;
                        }
                        else
                        {
                            // Neither of the orders is ignorable, and we already know that the primary
                            // orders are different because of the (pSOrder != pTOrder) test above.
                            // Record the difference and stop the comparison.
                            if (pSOrder < pTOrder)
                            {
                                return(Collator.LESS);                                // (strength is PRIMARY)
                            }
                            else
                            {
                                return(Collator.GREATER);                                // (strength is PRIMARY)
                            }
                        }
                    }                     // else of if ( pSOrder != pTOrder )
                    else
                    {
                        // primary order is the same, but complete order is different. So there
                        // are no base elements at this point, only ignorables (Since the strings are
                        // normalized)

                        if (checkSecTer)
                        {
                            // a secondary or tertiary difference may still matter
                            short secSOrder = CollationElementIterator.SecondaryOrder(sOrder);
                            short secTOrder = CollationElementIterator.SecondaryOrder(tOrder);
                            if (secSOrder != secTOrder)
                            {
                                // there is a secondary difference
                                result = (secSOrder < secTOrder) ? Collator.LESS : Collator.GREATER;
                                // (strength is SECONDARY)
                                checkSecTer = false;
                                // (even in french, only the first secondary difference within
                                //  a base character matters)
                            }
                            else
                            {
                                if (checkTertiary)
                                {
                                    // a tertiary difference may still matter
                                    short terSOrder = CollationElementIterator.TertiaryOrder(sOrder);
                                    short terTOrder = CollationElementIterator.TertiaryOrder(tOrder);
                                    if (terSOrder != terTOrder)
                                    {
                                        // there is a tertiary difference
                                        result = (terSOrder < terTOrder) ? Collator.LESS : Collator.GREATER;
                                        // (strength is TERTIARY)
                                        checkTertiary = false;
                                    }
                                }
                            }
                        }         // if (checkSecTer)
                    }             // if ( pSOrder != pTOrder )
                }                 // while()

                if (sOrder != CollationElementIterator.NULLORDER)
                {
                    // (tOrder must be CollationElementIterator::NULLORDER,
                    //  since this point is only reached when sOrder or tOrder is NULLORDER.)
                    // The source string has more elements, but the target string hasn't.
                    do
                    {
                        if (CollationElementIterator.PrimaryOrder(sOrder) != 0)
                        {
                            // We found an additional non-ignorable base character in the source string.
                            // This is a primary difference, so the source is greater
                            return(Collator.GREATER);                            // (strength is PRIMARY)
                        }
                        else if (CollationElementIterator.SecondaryOrder(sOrder) != 0)
                        {
                            // Additional secondary elements mean the source string is greater
                            if (checkSecTer)
                            {
                                result      = Collator.GREATER;                            // (strength is SECONDARY)
                                checkSecTer = false;
                            }
                        }
                    } while ((sOrder = SourceCursor.Next()) != CollationElementIterator.NULLORDER);
                }
                else if (tOrder != CollationElementIterator.NULLORDER)
                {
                    // The target string has more elements, but the source string hasn't.
                    do
                    {
                        if (CollationElementIterator.PrimaryOrder(tOrder) != 0)
                        // We found an additional non-ignorable base character in the target string.
                        // This is a primary difference, so the source is less
                        {
                            return(Collator.LESS);                            // (strength is PRIMARY)
                        }
                        else if (CollationElementIterator.SecondaryOrder(tOrder) != 0)
                        {
                            // Additional secondary elements in the target mean the source string is less
                            if (checkSecTer)
                            {
                                result      = Collator.LESS;                            // (strength is SECONDARY)
                                checkSecTer = false;
                            }
                        }
                    } while ((tOrder = TargetCursor.Next()) != CollationElementIterator.NULLORDER);
                }

                // For IDENTICAL comparisons, we use a bitwise character comparison
                // as a tiebreaker if all else is equal
                if (result == 0 && Strength == IDENTICAL)
                {
                    int             mode = Decomposition;
                    Normalizer.Form form;
                    if (mode == CANONICAL_DECOMPOSITION)
                    {
                        form = Normalizer.Form.NFD;
                    }
                    else if (mode == FULL_DECOMPOSITION)
                    {
                        form = Normalizer.Form.NFKD;
                    }
                    else
                    {
                        return(source.CompareTo(target));
                    }

                    String sourceDecomposition = Normalizer.Normalize(source, form);
                    String targetDecomposition = Normalizer.Normalize(target, form);
                    return(sourceDecomposition.CompareTo(targetDecomposition));
                }
                return(result);
            }
        }
Esempio n. 4
0
        public IEnumerable <MapInfo> GenerateOn(Floor floor, Rectangle area, ResettableRandom rng)
        {
            GenerationContext context = new GenerationContext(rng);
            MapInfo           mapInfo = floor.MapInfo;

            Bag <RoomConnection> pendingConnections = new Bag <RoomConnection>(rng);
            List <IRoom>         rooms = new List <IRoom>();

            Rectangle initialRoomRect = new Rectangle(new Coord(20, 20), 3, 3);
            SourceCursor <IRoomGenerator> initialSourceCursor = _rootRoomSource.Pull(context);
            IRoomGenerator initialRoomGenerator = initialSourceCursor.Value;

            initialSourceCursor.Use();

            IRoom initialRoom = initialRoomGenerator.Generate(floor, new RoomConnection(new Coord(area.Width / 4, area.Height / 2), Direction.NONE, null, false), rng);

            floor.Entrance = initialRoom.Area.Bounds.Center;

            pendingConnections.PutRange(initialRoom.PotentialConnections);

            yield return(mapInfo);

            int n = 0;

            while (pendingConnections.Count > 0 && n < 1000)
            {
                RoomConnection nextConnection = pendingConnections.Get(true);

                Coord hallEnd = nextConnection.Position +
                                new Coord(nextConnection.Direction.DeltaX, nextConnection.Direction.DeltaY) * rng.Next(1, 8);

                RoomConnection hallConnection = new RoomConnection(hallEnd, nextConnection.Direction, null, false);

                if (nextConnection.Possibilities.IsEmpty())
                {
                    n += 1;
                    continue;
                }

                SourceCursor <IRoomGenerator> generatorCursor = nextConnection.Possibilities.Pull(context);

                IRoomGenerator generator = generatorCursor.Value;

                int[] rngState = rng.GetState();

                if (!generator.CanGenerate(floor, hallConnection, rng))
                {
                    pendingConnections.Put(nextConnection);
                    n += 1;
                    continue;
                }

                rng.LoadState(rngState);

                IRoom room = generator.Generate(floor, hallConnection, rng);
                rooms.Add(room);

                generatorCursor.Use();

                pendingConnections.PutRange(room.PotentialConnections);

                yield return(mapInfo);


                SourceCursor <IHallGenerator> hallGeneratorCursor = _hallGenerators.Pull(context);;
                IHallGenerator hallGenerator = hallGeneratorCursor.Value;

                if (!hallGenerator.CanGenerate(floor, nextConnection.Position, hallEnd, rng))
                {
                    continue;
                }

                IRoom hall = hallGenerator.Generate(floor, nextConnection.Position, hallEnd, rng);
                hallGeneratorCursor.Use();

                yield return(mapInfo);

                n += 1;
            }

            while (pendingConnections.Count > 0)
            {
                RoomConnection nextConnection = pendingConnections.Get(true);
                Coord          hit            = Trace(mapInfo.Map, nextConnection.Position, nextConnection.Direction);

                if (hit == Coord.NONE)
                {
                    continue;
                }

                if (Distance.MANHATTAN.Calculate(nextConnection.Position, hit) > 10)
                {
                    continue;
                }

                if (mapInfo.Map.AStar.ShortestPath(nextConnection.Position, hit) is Path shortestPath && shortestPath.Length < 40)
                {
                    continue;
                }

                SourceCursor <IHallGenerator> hallGeneratorCursor = _hallGenerators.Pull(context);;
                IHallGenerator hallGenerator = hallGeneratorCursor.Value;

                if (!hallGenerator.CanGenerate(floor, nextConnection.Position, hit, rng))
                {
                    continue;
                }

                IRoom hall = hallGenerator.Generate(floor, nextConnection.Position, hit, rng);
                hallGeneratorCursor.Use();


                yield return(mapInfo);
            }

            foreach (Coord pos in area.Positions())
            {
                if (mapInfo.Map.GetTerrain(pos) == null)
                {
                    mapInfo.Map.SetTerrain(SolidRock(pos));
                }
            }

            Console.WriteLine($"num rooms: {rooms.Count}");

            foreach (IRoom room in rooms)
            {
                room.GeneratedBy.Populate(floor, room, rng);
            }



            // place exit
            while (true)
            {
                IRoom randomRoom = rooms.RandomItem(rng);
                Coord randomPos  = randomRoom.Area.Perimeter().ToList().RandomItem(rng);

                if (mapInfo.Map.WalkabilityView[randomPos] == false &&
                    mapInfo.Map.AStar.ShortestPath(floor.Entrance, randomPos) is Path shortestPath && shortestPath.Length > 50 &&
                    mapInfo.Map.GetObject(randomPos, mapInfo.Map.LayerMasker.Mask(Layers.Main)) == null)
                {
                    mapInfo.Map.SetTerrain(Exit(floor, randomPos));
                    floor.Exit = randomPos;
                    break;
                }
            }

            Console.WriteLine($"leftover connections = {pendingConnections.Count}");
        }