void ReleaseDesignerOutlets() { if (SvgPathInput != null) { SvgPathInput.Dispose(); SvgPathInput = null; } if (ConversionSelector != null) { ConversionSelector.Dispose(); ConversionSelector = null; } if (SourceCodeOutput != null) { SourceCodeOutput.Dispose(); SourceCodeOutput = null; } if (Convert != null) { Convert.Dispose(); Convert = null; } }
void Awake() { instance = this; text = GetComponent <Text>(); }