void Awake() { if (s_instance == null) { s_instance = this; } else { Destroy(gameObject); } }
public PersonConditionsPanel(ISectorUiState uiState, int screenX, int screenY, IUiContentStorage uiContentStorage, IUiSoundStorage uiSoundStorage, SoundtrackManager soundtrackManager, GraphicsDevice graphicsDevice) { _uiState = uiState; _screenX = screenX; _screenY = screenY; _uiContentStorage = uiContentStorage; _uiSoundStorage = uiSoundStorage; _soundtrackManager = soundtrackManager; _alertSoundEffect = _uiSoundStorage.GetAlertEffect().CreateInstance(); _alertTexture = CreateTexture(graphicsDevice, ICON_SIZE + ICON_SPACING * 2, ICON_SIZE + ICON_SPACING * 2, LastColors.Red); _alertedConditions = new List <IPersonCondition>(); }
void Awake() { s_instance = this; DontDestroyOnLoad (gameObject); //persist through scenes }
void Awake() { s_instance = this; DontDestroyOnLoad(gameObject); //persist through scenes }
public void EnterFairyFountain() { SoundtrackManager.Get().ToggleSoundtrack(false); // SoundtrackManager.Get().ToggleSoundtrack(true, terrorSong); }
// Use this for initialization void Start () { _manager = GetComponentInParent<SoundtrackManager>(); _collider = GetComponent<BoxCollider>(); }
protected override void Update(GameTime gameTime) { #if !DEBUG if (!IsActive) { return; } #endif if (_wantsToQuit) { Exit(); } SteamAPI.RunCallbacks(); GameTime = gameTime; GameUpdateCalled?.Invoke(); InputSystem.Update(); _frameRateTimer += gameTime.ElapsedGameTime.TotalMilliseconds; if (_frameRateTimer > 1000f) { FPS = _totalFrames; _totalFrames = 0; _frameRateTimer = 0; } IsMouseVisible = false; Cursor.Update(); SoundtrackManager.Update(); MessageBox.Update(); if (MessageBox.IsActive) { return; } TextInputBox.Update(); if (TextInputBox.IsActive) { return; } GameDebug.Update(); if (GameDebug.IsTyping) { return; } PauseMenu.Update(); OptionsMenu.Update(); if (OptionsMenu.IsActive) { return; } if (PauseMenu.IsActive) { return; } Dialog.Update(); Overlay.Update(); KeyPopUp.Update(); Player player = GameWorld.GetPlayers()[0]; Session.Update(); //Update the game based on what GameState it is switch (CurrentGameState) { case GameState.MainMenu: MainMenu.Update(); if (GameWorld.TileArray != null && GameWorld.TileArray.Length != 0) { goto case GameState.GameWorld; } break; case GameState.LoadingScreen: LoadingScreen.Update(); if (!IsLoadingContent) { CurrentGameState = _desiredGameState; } break; case GameState.GameWorld: if (IsLoadingContent) { return; } if (GameWorld.IsOnDebug) { break; } GameWorld.TotalUpdateTimer.Start(); if (!TimeFreeze.IsTimeFrozen()) { GameWorld.UpdateWorld(); } GameWorld.UpdateVisual(); GameWorld.TotalUpdateTimer.Measure(); if (StoryTracker.IsInStoryMode) { StoryTracker.Update(); } break; } base.Update(gameTime); }
public static bool TryLoadFromFile(GameMode currentGameMode) { Overlay.FadeToBlack(); Cursor.Hide(); if (WorldData.IsTopDown) { SpriteSheet = ContentHelper.LoadTexture("Tiles/spritemap_level_select_1"); } else { SpriteSheet = defaultSpriteSheet; } LoadingScreen.LoadingText = "Where did I put that file?"; var tileIDs = WorldData.TileIDs; var wallIDs = WorldData.WallIDs; LoadingScreen.LoadingText = "Starting up world..."; _clouds = new List <Cloud>(); Entities = new List <Entity>(); var width = WorldData.LevelWidth; var height = WorldData.LevelHeight; var maxClouds = width / 20; for (var i = 0; i < maxClouds; i++) { _clouds.Add(new Cloud(new Vector2(TMBAW_Game.DefaultResWidth, TMBAW_Game.DefaultResHeight), maxClouds, i)); } LevelEditor.InteractableConnections.Clear(); TileArray = new Tile[tileIDs.Length]; WallArray = new Tile[tileIDs.Length]; LoadingScreen.LoadingText = "Getting tiles from junkyard..."; ConvertToTiles(TileArray, tileIDs); ConvertToTiles(WallArray, wallIDs, true); LoadingScreen.LoadingText = "Lighting up the world..."; LoadingScreen.LoadingText = "Finding cardboard backgrounds..."; Background.Load(); LoadingScreen.LoadingText = "Wait, you are editing it???"; if (currentGameMode == GameMode.Edit) { LevelEditor.Load(); } try { ChunkManager.ConvertToChunks(WorldData.LevelWidth, WorldData.LevelHeight); } catch (ArgumentException e) { TMBAW_Game.MessageBox.Show(e.Message); return(false); } if (Session.IsHost) { Session.SendEntityUpdates(); } Session.WaitForPlayers(); SoundtrackManager.PlayTrack(WorldData.SoundtrackId, true); StoryTracker.OnLevelLoad(); TMBAW_Game.Camera.ResetZoom(); Overlay.FadeIn(); // Start interpreting the script for this world. scriptManager.SetFilename(WorldData.LevelName); if (currentGameMode == GameMode.Play) { scriptManager.Start(); } return(true); }