public Screen(Fonts fonts) { this.fonts = fonts; cardList = new List <ColorCard>(); guessColorName = new Dictionary <Colors, Texture2D>(); squareBarParts = new List <Texture2D>(); soundsColor = new SoundVault(new List <AvailableSounds>() { AvailableSounds.GREEN, AvailableSounds.ORANGE, AvailableSounds.PINK, AvailableSounds.SILVER, AvailableSounds.VIOLET, AvailableSounds.YELLOW, AvailableSounds.RED, AvailableSounds.BLUE, }, 10); soundsAnswer = new SoundVault(new List <AvailableSounds>() { AvailableSounds.BAD, AvailableSounds.GOOD, AvailableSounds.END_GAME, AvailableSounds.FANFARE, AvailableSounds.CARTOON_HOP }, 2); }
public Screen() { gameList = new List <GamePicture>(); progress = 0; sounds = new Sounds.SoundVault(new List <AvailableSounds>() { AvailableSounds.TOY_STORE, AvailableSounds.COLORS }, 5); circleScale = 0.0f; }
public Screen(Fonts fonts) { this.fonts = fonts; this.cloud = new Services(); cards = new List <MemoryCard>(); position = new CardPositions(); firstPickedCard = cleanCard(); sounds = new SoundVault(new List <AvailableSounds>() { AvailableSounds.END_GAME, AvailableSounds.CARTOONSPLIT, AvailableSounds.CARTOON_HOP, }, 1); }
public Screen(Fonts fonts, ColorStreamRenderer stream) { cloud = new Services(); colorStream = stream; firstEntrance = true; this.fonts = fonts; gameMode = Mode.Start; time = 0; timer = new Time(2, 00); airApple = new List <Apple>(); sounds = new SoundVault(new List <AvailableSounds>() { AvailableSounds.END_GAME, AvailableSounds.TICK, AvailableSounds.CARTOON_HOP, }, 1); }
public Screen(Fonts fonts) { time = new Time(2, 30); isMoveDone = false; points = 0; gameMode = Mode.START; this.fonts = fonts; cloud = new Services(); controller = new MainController(); controller.getRandomMove(); sounds = new SoundVault(new List <AvailableSounds>() { AvailableSounds.HEAD_LEFT, AvailableSounds.HEAD_RIGHT, AvailableSounds.HIP_DOWN, AvailableSounds.HIP_UP, AvailableSounds.LEFT_HAND_DOWN, AvailableSounds.LEFT_HAND_LEFT, AvailableSounds.LEFT_HAND_RIGHT, AvailableSounds.LEFT_HAND_UP, AvailableSounds.LEFT_LEG_LEFT, AvailableSounds.LEFT_LEG_RIGHT, AvailableSounds.LEFT_LEG_UP, AvailableSounds.RIGHT_HAND_DOWN, AvailableSounds.RIGHT_HAND_LEFT, AvailableSounds.RIGHT_HAND_RIGHT, AvailableSounds.RIGHT_HAND_UP, AvailableSounds.RIGHT_LEG_LEFT, AvailableSounds.RIGHT_LEG_RIGHT, AvailableSounds.RIGHT_LEG_UP, AvailableSounds.END_GAME, AvailableSounds.CARTOON_HOP, AvailableSounds.FANFARE, AvailableSounds.BTN_ON_CLICK, }, 4); }
public Screen(Fonts fonts) { this.fonts = fonts; cards = new List <ToyCard>(); money = new List <MoneyCard>(); squareBarParts = new List <Texture2D>(); cashInBank = new List <MoneyCard>(); toPay = 0; inBank = 0; payBtnProgress = 0; mode = StageMode.Normal; sounds = new SoundVault(new List <AvailableSounds>() { AvailableSounds.END_GAME, AvailableSounds.CARTOON_HOP, AvailableSounds.ERROR, }, 1); }
public InfoBox(Fonts fonts) { this.fonts = fonts; backProgress = 0; cursorOnArrow = false; this.SpeechConfidenceThreshold = 0.0f; isEnabled = false; isVisible = false; posBackground = new Vector2(Settings.WINDOW_WIDTH - 300, Settings.WINDOW_HEIGHT - 150); posArrowDown = new Vector2(Settings.WINDOW_WIDTH - 187, Settings.WINDOW_HEIGHT - 57); posArrowUp = new Vector2(Settings.WINDOW_WIDTH - 187, Settings.WINDOW_HEIGHT - 57); posArrowBack = new Vector2(5, Settings.WINDOW_HEIGHT - 53); sounds = new SoundVault(new List <AvailableSounds>() { AvailableSounds.BTN_ON_CLICK }, 1); squareBarParts = new List <Texture2D>(); }