Esempio n. 1
0
        private async Task SpeakAsync(string toSpeak)
        {
            if (_speechSynthesizer == null)
            {
                _speechSynthesizer = new SpeechSynthesizer();
                var voice = SpeechSynthesizer.AllVoices.Where(v => v.Gender == VoiceGender.Female && v.Language.Contains("en")).FirstOrDefault();
                if (voice != null)
                {
                    _speechSynthesizer.Voice = voice;
                }
            }
            var syntStream = await _speechSynthesizer.SynthesizeTextToStreamAsync(toSpeak);

            await SoundUtilities.PlaySound(syntStream.AsStream());
        }
Esempio n. 2
0
 /// <summary>
 /// Spielt einen Clip
 /// </summary>
 /// <param name="pi_Clips">Clip</param>
 /// <param name="pi_Volume">Optional Lautstärke</param>
 /// <param name="pi_HasToPlay">Optional muss gespielt werden</param>
 private void PlaySound(AudioClip pi_Clip, float pi_Volume = 1.0f, bool pi_HasToPlay = true)
 {
     //------------------------------------------------------
     //Falls der Sound unterbrechen darf
     //------------------------------------------------------
     if (!pi_HasToPlay)
     {
         //------------------------------------------------------
         //Spiele Sound auf der entsprechenden Quelle
         //------------------------------------------------------
         float l_OldVol = m_MustnPlay.volume;
         m_MustnPlay.volume = pi_Volume;
         SoundUtilities.PlaySound(m_MustnPlay, pi_Clip);
         m_MustnPlay.volume = l_OldVol;
         return;
     }
     //------------------------------------------------------
     //Versuche eine Source zu finden die nicht benutzt wird
     //------------------------------------------------------
     foreach (AudioSource b_Source in m_AddedSources)
     {
         if (!b_Source.isPlaying)
         {
             //------------------------------------------------------
             //Spiele ggf.
             //------------------------------------------------------
             float l_OldVol = b_Source.volume;
             b_Source.volume = pi_Volume;
             SoundUtilities.PlaySound(b_Source, pi_Clip);
             b_Source.volume = l_OldVol;
             return;
         }
     }
     //------------------------------------------------------
     //Füge neue Source hinzu
     //------------------------------------------------------
     m_AddedSources.Add(SoundUtilities.AddSourceToObject(gameObject, false, 1.0f, false));
     //------------------------------------------------------
     //Versuche erneut
     //------------------------------------------------------
     PlaySound(pi_Clip, pi_Volume);
 }