/// <summary> /// ダイアログ ガチャ詳細 /// </summary> public void openInfomationDialog() { if (TutorialManager.IsExists) { if (Context.detailText.IsNullOrEmpty()) { return; } } if (Context.gachaMaster.type == MasterDataDefineLabel.GachaType.STEP_UP) { StepUpScratchDialog newdialog = StepUpScratchDialog.Create(); newdialog.SetGachaID(Context.gachaMaster.fix_id); newdialog.Show(); } else { Dialog newDialog = Dialog.Create(DialogType.DialogScroll); newDialog.SetDialogText(DialogTextType.Title, "詳細"); newDialog.SetDialogText(DialogTextType.MainText, Context.detailText); newDialog.SetDialogObjectEnabled(DialogObjectType.OneButton, true); newDialog.SetDialogTextFromTextkey(DialogTextType.OKText, "common_button1"); newDialog.DisableCancelButton(); newDialog.Show(); } SoundUtil.PlaySE(SEID.SE_MENU_OK); }
private void openDialogFriendExtend() { m_UseTipFriendExt.StartProcess(this); // ページステップも変える m_Step = SHOP_MENU_STEP.FRIEND_EXT; SoundUtil.PlaySE(SEID.SE_MENU_OK); }
private void openDialogUnitExtend() { m_UseTipUnitExt.StartProcess(this); // ページステップも変える m_Step = SHOP_MENU_STEP.UNIT_EXT; SoundUtil.PlaySE(SEID.SE_MENU_OK); }
//---------------------------------------------------------------------------- /*! * @brief 進化演出ステップ:キャラを進化後シルエットへ * @note */ //---------------------------------------------------------------------------- void ExecStep_100_CharaSwitch() { //------------------- // トリガー処理 //------------------- if (m_WorkStepTriger == true) { if (m_CharaMeshAnim != null) { m_CharaMeshAnim.PlayAnimation(AnimationClipResultEvol.EVOL_ANIM.CHARA_SWITCH_AFTER); } //---------------------------------------- // SE再生 //---------------------------------------- SoundUtil.PlaySE(SEID.SE_MM_D09_EVOLVE_ROLL); } //------------------- // 更新完遂待ち //------------------- if (m_CharaMeshAnim != null && m_CharaMeshAnim.ChkAnimationPlaying() == true ) { return; } m_CharaMeshAnim.StopAnimationClip(); m_WorkStep++; }
public void SelectUnitLongPress(UnitGridContext _unit) { SoundUtil.PlaySE(SEID.SE_MENU_OK2); //ユニット詳細画面へ if (MainMenuManager.HasInstance) { UnitDetailInfo _info = MainMenuManager.Instance.OpenUnitDetailInfo(); if (_info == null) { return; } PacketStructUnit _subUnit = UserDataAdmin.Instance.SearchLinkUnit(_unit.UnitData); _info.SetUnitFavorite(_unit.UnitData, _subUnit, _unit); _info.SetCloseAction(() => { //選択されてるユニットがお気に入り登録されたら選択を解除する if (IsSelectSaleUnit(_unit.UnitData.unique_id) && _unit.IsActiveFavoriteImage) { //選択解除 SetUnitUnselected(_unit); //ステータス更新 SetupSaleStatusValue(); } //IconType更新 SetupUnitIconType(_unit); //更新データ反映 m_UnitGrid.UpdateBaseItem(_unit); }); } }
// 購入確認ダイアログボックス表示 private void possible(ProductsListItemContex contex) { SoundUtil.PlaySE(SEID.SE_MENU_OK); Dialog newDialog = Dialog.Create(DialogType.DialogYesNo).SetStrongYes(); newDialog.SetDialogTextFromTextkey(DialogTextType.Title, "sh126q_title"); string mainFormat = GameTextUtil.GetText("sh126q_content1"); newDialog.SetDialogText(DialogTextType.MainText, string.Format(mainFormat, contex.NameText, "", string.Format("{0:#,0}", contex.Price), string.Format("{0:#,0}", UnitPoint))); newDialog.SetDialogTextFromTextkey(DialogTextType.YesText, "common_button4"); newDialog.SetDialogTextFromTextkey(DialogTextType.NoText, "common_button5"); newDialog.SetDialogEvent(DialogButtonEventType.YES, new System.Action(() => { #if BUILD_TYPE_DEBUG Debug.Log("はい"); #endif purchase(contex); // 購入処理 })); newDialog.SetDialogEvent(DialogButtonEventType.NO, new System.Action(() => { #if BUILD_TYPE_DEBUG Debug.Log("いいえ"); #endif })); newDialog.Show(); }
/// <summary> /// 詳細ボタンを押したとき /// </summary> void OnClickDetailButton() { SoundUtil.PlaySE(SEID.SE_MENU_OK); MainMenuParam.m_DialogEventScheduleData = m_QuestSelect.m_EventMaster; MainMenuManager.Instance.Header.OpenGlobalMenu(GLOBALMENU_SEQ.EVENTSCHEDULE); }
public void OnSelectFriend(FriendDataItem _unit) { if (!m_FixFriendUnit || m_FixFriendLinkUnit) { int _index = UserDataAdmin.Instance.SearchHelperIndex(_unit.FriendData.user_id); if (_index == -1) { return; } } SoundUtil.PlaySE(SEID.SE_MENU_OK2); m_SelectFriend = _unit.FriendData; Dialog dlg = Dialog.Create(DialogType.DialogUnit); dlg.setUnitInfo(m_SelectFriend); dlg.SetDialogText(DialogTextType.Title, m_SelectFriend.user_name); dlg.SetDialogText(DialogTextType.SubTitle, string.Format(GameTextUtil.GetText("questfriend_text1"), m_SelectFriend.user_rank.ToString())); dlg.SetDialogTextFromTextkey(DialogTextType.YesText, "common_button7"); dlg.SetDialogEvent(DialogButtonEventType.YES, () => { startQuest(); }); dlg.SetDialogTextFromTextkey(DialogTextType.NoText, "common_button1"); dlg.Show(); }
private void OnSelectBoss(int index) { if (index < 0 || m_bReady == false) { return; } if (m_SelectIndex == index) { return; } SoundUtil.PlaySE(SEID.SE_MM_A03_TAB); m_bReady = false; m_SelectIndex = index; float movePos = BOSS_POS_OFFSET * (m_Events.Count - index - 1); moveBossPos(movePos, () => { //ボタン状態更新 updateButton(); //背景BG更新 LoadBackgroundTexture().Load(); //ボス変更コールバック OnChengedBoss(m_Events[m_SelectIndex]); m_bReady = true; }); }
public bool IsCangeTime() { // public MAINMENU_SEQ getReplaceNextPage(MAINMENU_SEQ eNextPage) // copy if (MainMenuParam.m_ReturnTitleTime != DateTime.MaxValue && TimeManager.Instance != null && TimeManager.Instance.m_TimeNow != null) { //-------------------------------- // タイトルログイン時に設定された時間をすぎたらタイトルに戻す //-------------------------------- if (TimeManager.Instance.m_TimeNow >= MainMenuParam.m_ReturnTitleTime) { DialogManager.Open1B("CHANGE_DAY", "CHANGE_DAY_DETAIL", "common_button1", true, false). SetOkEvent(() => { SceneCommon.Instance.GameToTitle(); SoundUtil.PlaySE(SEID.SE_MENU_OK2); }); return(true); } } return(false); }
public void Hide() { if (m_Ready == false) { return; } m_Ready = false; SoundUtil.PlaySE(SEID.SE_MENU_RET); if (AndroidBackKeyManager.HasInstance) { //バックキーが押された時のアクションを解除 AndroidBackKeyManager.Instance.StackPop(gameObject); } if (hideAction != null) { hideAction(scoreInfo); } gameObject.transform.DOScaleY(WindowHideScale, AnimationTime).OnComplete(() => { RewardList.Clear(); UnityUtil.SetObjectEnabledOnce(gameObject, false); m_Show = false; }); }
public IconLevelUpEffect Show() { SoundUtil.PlaySE(SEID.SE_MM_D04_LEVEL_UP); SoundUtil.PlaySE(SEID.VOICE_INGAME_MM_LEVELUP); PlayAnimation(AnimationName); return(this); }
public void OnSelectTab(int index) { if (TabIndex == index) { return; } SoundUtil.PlaySE(SEID.SE_MENU_OK); TabIndex = index; switch (TabIndex) { case 0: IsViewGetAll = false; break; case 1: { IsViewGetAll = true; IsActiveGetAll = (RewardList.Count != 0) ? true : false; } break; } setScrollTop(); scrollContent.resetCurrtent(); scrollContent.Initialize(this); }
// 詳細ボタンのフィードバック public void OnClickedRecordButton(EventRecordListItemContex context) { // 詳細画面の表示 CreateDetailView(context); SoundUtil.PlaySE(SEID.SE_MENU_OK); }
/// <summary> /// パーティの全解除 /// </summary> void OnUnitRelease() { // if (TutorialManager.IsExists) { return; } SoundUtil.PlaySE(SEID.SE_MENU_RET); if (m_PartyMemberUnitGroup == null) { return; } for (int i = 0; i < m_PartyMemberUnitGroup.Units.Count; ++i) { PartyMemberUnitContext unit = m_PartyMemberUnitGroup.Units[i]; if (unit.PartyCharaIndex == GlobalDefine.PartyCharaIndex.LEADER) { continue; } RejectPartyUnit(unit, false); } CheckUnitSpace(); }
public void OnChangedSnapCarousel(bool isChange) { if (isChange == true) { SoundUtil.PlaySE(SEID.SE_MM_A03_TAB); } }
// Update is called once per frame void Update() { if (m_CurrentTime > 0) { { int old_sec = m_OldTime / 10; int current_sec = m_CurrentTime / 10; if (current_sec >= 0 && current_sec < 9 && current_sec + 1 == old_sec) { // スプライトの切り替えでなくオブジェクトを切り替えている理由:画像の中心位置が数字毎に異なっている場合があるため. for (int idx = 0; idx < m_CountNum.Length; idx++) { m_CountNum[idx].SetActive(idx == current_sec); } if (m_CountNumAnimObj != null) { m_CountNumAnimObj.SetActive(true); } if (m_CountNumAnim != null) { m_CountNumAnim.Stop(); m_CountNumAnim.Play(InGameDefine.ANIM_COUNTDOWN); } if (m_BgAnimObj != null) { m_BgAnimObj.SetActive(true); } if (m_BgAnim != null) { m_BgAnim.Stop(); m_BgAnim.Play(InGameDefine.ANIM_COUNTDOWNBACK); if (m_GaugeSpriteRenderer != null) { m_GaugeSpriteRenderer.color = m_GaugeColor[current_sec]; } } SoundUtil.PlaySE(se_array[current_sec]); } m_OldTime = m_CurrentTime; } } else { if (m_CountNumAnimObj != null) { m_CountNumAnimObj.SetActive(false); } if (m_BgAnimObj != null) { m_BgAnimObj.SetActive(false); } } }
void OpenLineUp(MasterDataStepUpGachaManage stepupgachamanage, uint assign_id) { SoundUtil.PlaySE(SEID.SE_MENU_OK); m_Canvas.enabled = false; string title = GameTextUtil.GetText("gacha_lineup_title1"); if (stepupgachamanage.special_assign_id != 0 && stepupgachamanage.special_assign_id == assign_id) { title = GameTextUtil.GetText("gacha_lineup_title2"); } // タイトルにステップ数追加 if (stepupgachamanage.step_num == 0) { // 初回ステップ title += GameTextUtil.GetText("gacha_lineup_step1"); } else { title += string.Format(GameTextUtil.GetText("gacha_lineup_step2"), stepupgachamanage.step_num); } ScratchLineUpDialog lineupdialog = ScratchLineUpDialog.Create(); lineupdialog.SetCamera(SceneObjReferMainMenu.Instance.m_MainMenuGroupCamera.GetComponent <Camera>()); lineupdialog.setup(m_GachaMaster, stepupgachamanage, assign_id, true, title); lineupdialog.m_CloseAction = () => { m_Canvas.enabled = true; }; }
/// <summary> /// エリア選択 /// </summary> /// <param name="area_id"></param> private void SelectArea(uint area_id, bool bSE = false) { if (m_SelectAreaIndex == (int)area_id) { return; } if (bSE) { SoundUtil.PlaySE(SEID.SE_MENU_OK); } if (m_SelectAreaIndex != -1) { m_QuestSelect.EpisodeList[m_SelectAreaIndex].SelectImage = m_UnSelectSprite; m_QuestSelect.EpisodeList[m_SelectAreaIndex].IsSelected = false; } m_SelectAreaIndex = (int)area_id; m_QuestSelect.EpisodeList[m_SelectAreaIndex].SelectImage = m_SelectSprite; m_QuestSelect.EpisodeList[m_SelectAreaIndex].IsSelected = true; m_QuestSelect.EpisodeTitle = m_QuestSelect.EpisodeList[m_SelectAreaIndex].master.area_name; setupQuest(); m_UpdateLayoutCount = 5; //選択保存 MainMenuParam.SetSaveSelectNormal(m_MasterAreaCategory.fix_id, m_QuestSelect.EpisodeList[m_SelectAreaIndex].master.fix_id); }
//------------------------------------------------------------------------ /*! * @brief 更新処理 */ //------------------------------------------------------------------------ public void Open(uint id) { SoundUtil.PlaySE(SEID.SE_BATLE_UI_OPEN); m_CharaId = id; m_Open = true; initPanel(); Label_text = GameTextUtil.GetText("battle_infotext4"); //「ENEMY INFO」テキスト差し替え { uint area_category_id = ReplaceAssetManager.getAreaCategoryIDFromQuestID(BattleParam.m_QuestMissionID); //MainMenuParam.m_RegionIDからは直接は取らない(中断復帰時対策) MasterDataQuestAppearance[] questAppearance = MasterFinder <MasterDataQuestAppearance> .Instance.SelectWhere("where area_category_id = ?", area_category_id).ToArray(); if (questAppearance.IsNullOrEmpty() == false) { //Label_text = GameTextUtil.GetText(questAppearance[0].enemy_info_text_key); // テキストキーではなく直接テキストが入っている Label_text = questAppearance[0].enemy_info_text_key; } } m_TargetWindowStep = eTargetWindowStep.OPEN_INIT; }
public void OnSelectReturn() { if (!IsReady()) { return; } if (!backkey) { return; } SoundUtil.PlaySE(SEID.SE_MENU_RET); // [DG0-4795] 【5.4.0】「チュートリアル」中の「ユニット詳細」画面>「ユニット画像」画面にて「もどる」ボタンをタップした際、適切な画面に戻らない場合がある // DG0-4231でチュートリアルガチャ後の名前入力時に詳細画面表示が残らない対応が追加されたが, // マスター選択のユニット詳細にも影響しており、拡大表示の後に閉じる挙動になっていた. // 戻るか、閉じるかの判定条件としてチュートリアル中でチュートリアルステップ番号(スクラッチ後の名前入力画面の603かどうか)を見るようにした. if ((TutorialManager.IsExists == false || (TutorialManager.IsExists == true && UserDataAdmin.Instance.m_StructPlayer.renew_tutorial_step != 603)) && (m_CurrentType == ToggleType.None || m_CurrentType == ToggleType.Evolve) ) { OnSelectToggle(ToggleType.Status, false); } else { m_CloseAction(); Hide(); } }
public void Hide() { if (m_Ready == false) { return; } m_Ready = false; SoundUtil.PlaySE(SEID.SE_MENU_RET); if (AndroidBackKeyManager.HasInstance) { //バックキーが押された時のアクションを解除 AndroidBackKeyManager.Instance.StackPop(gameObject); } ShadowPanel.GetComponent <Image>().DOFade(FadeHideAlpha, AnimationTime); //Window.transform.DOScaleY(WindowHideScale, AnimationTime).OnComplete(() => Window.GetComponent <RectTransform>().DOAnchorPosX(601, AnimationTime).OnComplete(() => { if (hideAction != null) { hideAction(); } DestroyObject(gameObject); }); }
//---------------------------------------------------------------------------- /*! * @brief 進化演出ステップ:「Evolve!」を表示 * @note */ //---------------------------------------------------------------------------- void ExecStep_110_EvolveMsg() { //------------------- // トリガー処理 //------------------- if (m_WorkStepTriger == true) { m_LayoutEvolve.AddSwitchRequest(LAYER_EVOLVE_ACTIVE, false); //---------------------------------------- // 進化ボイス再生 //---------------------------------------- SoundUtil.PlaySE(SEID.VOICE_INGAME_MM_EVOLVE); //---------------------------------------- // SE再生 //---------------------------------------- SoundUtil.PlaySE(SEID.SE_MM_D10_EVOLVE_COMP); } //------------------- // 更新完遂待ち //------------------- m_WorkStepDelta += Time.deltaTime; if (m_WorkStepDelta >= 0.5f) { m_LayoutEvolve.AddSwitchRequest(LAYER_EVOLVE_EMPTY, true); m_WorkStep++; } }
void OnGameDataDelete() { SoundUtil.PlaySE(SEID.SE_MENU_OK); Dialog newDialog = Dialog.Create(DialogType.DialogYesNo).SetStrongYes(); newDialog.SetDialogTextFromTextkey(DialogTextType.Title, "he177q_title"); newDialog.SetDialogTextFromTextkey(DialogTextType.MainText, "he177q_content"); newDialog.SetDialogTextFromTextkey(DialogTextType.YesText, "common_button4"); newDialog.SetDialogTextFromTextkey(DialogTextType.NoText, "common_button5"); newDialog.SetDialogEvent(DialogButtonEventType.YES, () => { Dialog nextDialog = Dialog.Create(DialogType.DialogYesNo).SetStrongYes(); nextDialog.SetDialogTextFromTextkey(DialogTextType.Title, "he178q_title"); nextDialog.SetDialogTextFromTextkey(DialogTextType.MainText, "he178q_content"); nextDialog.SetDialogTextFromTextkey(DialogTextType.YesText, "common_button4"); nextDialog.SetDialogTextFromTextkey(DialogTextType.NoText, "common_button5"); nextDialog.SetDialogEvent(DialogButtonEventType.YES, () => { SendUserRenew(); }); nextDialog.EnableFadePanel(); nextDialog.DisableCancelButton(); nextDialog.Show(); }); newDialog.EnableFadePanel(); newDialog.DisableCancelButton(); newDialog.Show(); }
public void OnClickFilterButton() { if (GlobalMenuManager.Instance.IsPageClosing() == true) { return; } if (ServerApi.IsExists) { return; } if (SortDialog.IsExists == true) { return; } SoundUtil.PlaySE(SEID.SE_MENU_OK2); SortDialog dialog = SortDialog.Create(); dialog.SetDialogType(SortDialog.DIALOG_TYPE.MISSION); dialog.m_MissionFilterData = m_FilterInfo.Clone(); dialog.OnCloseMissionSortAction = OnClickSortCloseButton; }
/// <summary> /// API結果:失敗:ユーザー削除 /// </summary> void SendUserRenewError(ServerApi.ResultData _data) { if (_data.m_PacketCode == API_CODE.API_CODE_USER_CREATE_UUID_ERR) { //---------------------------------------- // UUIDが既に使われている // →UUIDの再構築は内部的に行われるので、再度トライしてみる //---------------------------------------- SendUserRenew(); } else { Dialog newDialog = Dialog.Create(DialogType.DialogOK); newDialog.SetDialogTextFromTextkey(DialogTextType.Title, "ERROR_MSG_WIDEUSE_TITLE"); newDialog.SetDialogTextFromTextkey(DialogTextType.MainText, "ERROR_MSG_WIDEUSE"); newDialog.SetDialogTextFromTextkey(DialogTextType.OKText, "common_button1"); newDialog.SetDialogEvent(DialogButtonEventType.OK, new System.Action(() => { })); newDialog.EnableFadePanel(); newDialog.DisableCancelButton(); newDialog.Show(); SoundUtil.PlaySE(SEID.SE_MENU_NG); } }
private void openDialogStaminaRecovery() { m_UseTipStamina.StartProcess(this); // ページステップも変える m_Step = SHOP_MENU_STEP.STAMINA_RECOVERY; SoundUtil.PlaySE(SEID.SE_MENU_OK); }
/// <summary> /// 決定ボタンが押されたとき /// </summary> void OnClickDecision() { // if (TutorialManager.IsExists) { return; } if (ServerApi.IsExists == true) { return; } if (CheckCostOver() == false) { SoundUtil.PlaySE(SEID.SE_MENU_OK2); SendUnitPartyAssign((success) => { ReturnPage(); }); } else { // コストオーバーダイアログ Dialog newDialogCost = Dialog.Create(DialogType.DialogOK); newDialogCost.SetDialogTextFromTextkey(DialogTextType.Title, "un73q_title"); newDialogCost.SetDialogTextFromTextkey(DialogTextType.MainText, "un73q_content"); newDialogCost.SetDialogTextFromTextkey(DialogTextType.OKText, "common_button1"); newDialogCost.SetDialogEvent(DialogButtonEventType.OK, new System.Action(() => { })); newDialogCost.Show(); SoundUtil.PlaySE(SEID.SE_MENU_NG); } }
/// <summary> /// パーティのユニットを長押ししたとき /// </summary> /// <param name="_unit"></param> void OnLongPressParamUnit(PartyMemberUnitContext _unit, MainMenuTutorialHeroSelect heroSelect) { if (heroSelect.isSelect) { return; } if (heroSelect.isDecision) { return; } if (heroSelect.isfinishDecision) { return; } if (_unit.UnitData != null && _unit.UnitData.id > 0 && MainMenuManager.HasInstance) { SoundUtil.PlaySE(SEID.SE_MENU_OK2); MainMenuManager.Instance.OpenUnitDetailInfoPlayerTutorial(_unit.UnitData, false); } }
public void OnSelectTab(bool focus) { if (!focus) { return; } if (GlobalMenuManager.Instance.IsPageClosing() == true) { return; } #if BUILD_TYPE_DEBUG Debug.Log("CALL OnSelectTab:" + missionGroupType); #endif //選択中の場合 if (mission.CurrentMissionGroup != null && mission.CurrentMissionGroup.Equals(this)) { return; } //連打防止 if (ServerApi.IsExists) { return; } SoundUtil.PlaySE(SEID.SE_MM_A03_TAB); if (mission.CurrentMissionGroup != null) { mission.CurrentMissionGroup.Deactivate(); } Activate(1); }