Esempio n. 1
0
    void Shoot()
    {
        if (GameManager.Instance.InputController.fire)
        {
            if (gun.Fire())
            {
                soundTrigger.AddSound(soundTrigger.GetSoundRadius() * 3.5f + 1);
                muzzelFlash.Play();
                fireTime = Time.time;
                RaycastHit hit;
                int        layerMask = (1 << 9); //Zombie is on layer 9
                if (Physics.Raycast(cam.transform.position, cam.transform.forward, out hit, range, layerMask))
                {
                    Health target = hit.transform.GetComponent <Health>();
                    if (target != null)
                    {
                        target.TakeDamage(damage);
                    }
                }
            }
        }

        if (Time.time - fireTime >= 0.1f)
        {
            muzzelFlash.Stop();
        }
    }
Esempio n. 2
0
 // Triggered by the animator every time the player makes a footstep
 private void Step()
 {
     if (m_player.inputEnabled)
     {
         bool isRunning   = m_animator.GetBool("IsRunning");
         bool isCrouching = m_animator.GetBool("IsCrouch");
         if (isRunning)
         {
             m_audioSource.volume = 1;
             m_soundTrigger.AddSound(10f);
         }
         else if (isCrouching)
         {
             m_audioSource.volume = 0.25f;
             m_soundTrigger.AddSound(2f);
         }
         else
         {
             m_audioSource.volume = 0.5f;
             m_soundTrigger.AddSound(5f);
         }
         m_audioSource.PlayOneShot(m_walkDirtClips[Random.Range(0, m_walkDirtClips.Length)]);
     }
 }