/// <summary> /// Destroys the audio renderer. /// Makes it useless. /// </summary> private void Destroy() { lock (SyncLock) { if (AudioDevice != null) { AudioDevice.Dispose(); AudioDevice = null; } if (AudioBuffer != null) { AudioBuffer.Dispose(); AudioBuffer = null; } if (AudioProcessor == null) { return; } AudioProcessor.Dispose(); AudioProcessor = null; } }
public void Dispose() { soundTouch.Dispose(); }