Esempio n. 1
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 public void mainMenu()
 {
     Time.timeScale = 1.0f;
     sound.setMusicInstruments(-1f);
     sound.stopRainSound();
     SceneManager.LoadScene(0);
 }
Esempio n. 2
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    public void killPlayer()
    {
        sound.stopRainSound();
        move.toggleMovement();
        if (playDeath)
        {
            sound.playDeat();
            playDeath = false;
        }

        sound.setMusicInstruments(-1f);
        // GameObject deathBrick = Instantiate(death); // Here is bug

        GameObject instance = Instantiate(Resources.Load("PlayerDeath", typeof(GameObject))) as GameObject;

        //deathBrick.transform.position = gameObject.transform.position;
        instance.transform.position = gameObject.transform.position;

        StartCoroutine(waitToKill(death));
        StartCoroutine(waitGameOver());
    }
Esempio n. 3
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 public void startGame()
 {
     sound.stopMenuMusic();
     sound.stopRainSound();
     SceneManager.LoadScene(1);
 }