public static void RecordMode(string libraryName, string text, string outputFilename) { SoundRecorder recorder = new SoundRecorder(outputFilename); recorder.PostWait = 300; var engines = SpeechController.GetVoiceroid2SpeechEngine(); var engine = SpeechController.GetVoiceroid2Instance(libraryName); if (engine == null) { Console.WriteLine($"{libraryName} を起動できませんでした。"); return; } engine.Activate(); engine.Finished += (s, a) => { Task t = recorder.Stop(); t.Wait(); finished = true; engine.Dispose(); }; recorder.Start(); engine.Play(text); }
private void startRecording() { int captureDeviceId = getActiveCaptureDeviceId(); if (captureDeviceId >= 0) { try { btnRecord.Image = Properties.Resources.Speak_Off; soundRecorder = new SoundRecorder(captureDeviceId); soundRecorder.RecordingStoppedEvent += SoundRecorder_RecordingStoppedEvent; startTimerRecordingDuration(); soundRecorder.Start(); } catch (Exception ex) { stopTimerRecordingDuration(); soundRecorder = null; throw ex; } } else { MessageBoxManager.ShowMessageBoxError(MESSAGE_NO_CAPTUREDEVICE_FOUND_STRING); } }
void Start() { fileSlot = null; networkAddress = "192.168.219.118"; s = GameObject.Find("RecordManager").GetComponent <SoundRecorder>(); // OpenServer(); ConnectClientToServer(); }
private void Awake() { userSettings = GlobalVariables.SOUSERSETTINGS; Load_User_Settings(); Create_Save_Directory(); SoundRecorder.Play_Music(GlobalVariables.MAINMENUMUSIC); DOTween.Init(true, false, LogBehaviour.ErrorsOnly); GetComponent <Window>().Call_Window(gameObject.transform); }
public void Changes_Made() { if (setUserSettings) { return; } confirmButton.gameObject.SetActive(true); SoundRecorder.Play_Effect(GlobalVariables.CLICKEFFECT); }
public void Change_Volume_Settings() { if (setUserSettings) { return; } userSettings.soundSettings.effectsVolume = effectsVolumeSlider.value; userSettings.soundSettings.musicVolume = musicVolumeSlider.value; SoundRecorder.Play_Effect(GlobalVariables.CLICKEFFECT); }
public void Change_Language() { if (initialise) { return; } Unmap_Dropdown_Options(); userSettings.languagePack = languagePacks[languageDropdown.value].packName; Save_User_Settings(); SoundRecorder.Play_Effect(GlobalVariables.CLICKEFFECT); }
private void CreateSoundRecorder() { try { _soundRecorder = new SoundRecorder(); _soundRecorder.RecodingTimerStoped += RecodingTimerStoped; } catch (MicrophoneNotSupportedException ex) { tbErrorMessage.ErrorMessage = ex.Message; } }
private void CreateSoundRecorder() { try { _soundRecorder = new SoundRecorder(); _soundRecorder.RecodingTimerStoped += RecodingTimerStoped; } catch (MicrophoneNotSupportedException ex) { txtSpeechOutput.Text = ex.Message; } }
private void CreateSoundRecorder() { try { _soundRecorder = new SoundRecorder(); _soundRecorder.RecodingTimerStoped += RecodingTimerStoped; } catch (MicrophoneNotSupportedException ex) { MessageBox.Show(ex.Message); } }
private static void WhisperMode(string libraryName, string text) { string tempFile = "normal.wav"; string whisperFile = "whisper.wav"; var engines = SpeechController.GetVoiceroid2SpeechEngine(); var engine = SpeechController.GetVoiceroid2Instance(libraryName); if (engine == null) { Console.WriteLine($"{libraryName} を起動できませんでした。"); return; } engine.Activate(); SoundRecorder recorder = new SoundRecorder(tempFile); { recorder.PostWait = 300; engine.Finished += (s, a) => { finished = true; }; recorder.Start(); engine.Play(text); } while (!finished) { Thread.Sleep(100); } engine.Dispose(); Task t = recorder.Stop(); t.Wait(); // ささやき声に変換 Whisper whisper = new Whisper(); Wave wave = new Wave(); wave.Read(tempFile); whisper.Convert(wave); wave.Write(whisperFile, wave.Data); //// 変換した音声を再生 SoundPlayer sp = new SoundPlayer(); sp.Play(whisperFile); }
public void StartRecording() { this.label4.Text = "00:00.00"; var channels = (int)((ChannelsType)this.comboBox2.SelectedItem); var sampleRate = (int)(SamplingRates[this.comboBox1.SelectedItem as string]); var fileFormat = new WaveFormat(sampleRate, channels); this._recorder = new SoundRecorder(fileFormat, this.textBox1.Text); this._recorder.Start(); this._recordingTimer = this.CreateTimer(); this._stopwatch = Stopwatch.StartNew(); this.button1.Enabled = false; this.button2.Enabled = true; }
////////// // collect references to managed objects // and release references to non-active objects ////////// void onSceneLoaded(Scene scene, LoadSceneMode mode) { onKey = new ConcurrentQueue <Action <string, bool> >(); // clear keyhandler queue on scene change if ((bool)GetSetting("isLegacyExperiment") == true) { Debug.Log("Legacy Experiment"); return; } // text displayer GameObject canvas = GameObject.Find("MemoryWordCanvas"); if (canvas != null) { textDisplayer = canvas.GetComponent <TextDisplayer>(); Debug.Log("Found TextDisplay"); } // input reporters GameObject inputReporters = GameObject.Find("DataManager"); if (inputReporters != null) { scriptedInput = inputReporters.GetComponent <ScriptedEventReporter>(); peripheralInput = inputReporters.GetComponent <PeripheralInputReporter>(); uiInput = inputReporters.GetComponent <UIDataReporter>(); Debug.Log("Found InputReporters"); } GameObject voice = GameObject.Find("VAD"); if (voice != null) { voiceActity = voice.GetComponent <VoiceActivityDetection>(); Debug.Log("Found VoiceActivityDetector"); } GameObject video = GameObject.Find("VideoPlayer"); if (video != null) { videoControl = video.GetComponent <VideoControl>(); video.SetActive(false); Debug.Log("Found VideoPlayer"); } GameObject sound = GameObject.Find("Sounds"); if (sound != null) { lowBeep = sound.transform.Find("LowBeep").gameObject.GetComponent <AudioSource>(); lowerBeep = sound.transform.Find("LowerBeep").gameObject.GetComponent <AudioSource>(); highBeep = sound.transform.Find("HighBeep").gameObject.GetComponent <AudioSource>(); playback = sound.transform.Find("Playback").gameObject.GetComponent <AudioSource>(); Debug.Log("Found Sounds"); } GameObject soundRecorder = GameObject.Find("SoundRecorder"); if (soundRecorder != null) { recorder = soundRecorder.GetComponent <SoundRecorder>(); Debug.Log("Found Sound Recorder"); } }
private void CreateSoundRecorder() { try { _soundRecorder = new SoundRecorder(); _soundRecorder.RecodingTimerStoped+=RecodingTimerStoped; } catch (MicrophoneNotSupportedException ex) { tbErrorMessage.ErrorMessage = ex.Message; } }
static void Main(string[] args) { bool showUsage = true; if (args.Length >= 1) // requires port at least { try { // todo: validate with a regex (ip or name) int port = int.Parse(args[0]); if (port > 0 && port < 65536) { showUsage = false; String adrs = "127.0.0.1"; if (args.Length >= 2) adrs = args[1]; // todo: retreive list of devices and select from/display it in Show Usage // todo: parse and set these parameters SampleRate rate = SampleRate.Rate11KHz; SampleSize size = SampleSize.Bits8; short channels = 1; SoundRecorder recorder = new SoundRecorder(SoundDeviceType.Default, rate, size, channels); UdpClient udpClient = new UdpClient(adrs, port); Console.WriteLine("Sending sound packets on UDP port " + port); try { recorder.Start(""); while (recorder.Capturing()) { //Sit here and wait for a message to arrive recorder.NotificationEvent.WaitOne(System.Threading.Timeout.Infinite, true); recorder.SendCapturedData(udpClient); } } catch (Exception e) { Console.WriteLine(e.ToString()); Console.WriteLine("Hit any key to continue"); Console.ReadKey(); } finally { recorder.Stop(); udpClient.Close(); } } } catch (Exception e) { Console.WriteLine(e); } } if (showUsage) { Console.WriteLine("Send direct sound data as UDP packets."); Console.WriteLine("USAGE: UDPSoundSender targetIP port [8000 8 1]"); Console.WriteLine("where:"); Console.WriteLine(" targetIP is address where to send the packets (yes, multicast addresses should works!)"); Console.WriteLine(" port is the one of the target ip listening"); Console.WriteLine(" [optional parameters]"); Console.WriteLine(" 8000 is the default sample rate (choose 8000, 11025, 22050, 44100 or 48000 sample/sec)"); Console.WriteLine(" 8 is the default bit depth (choose 8 or 16 bits)"); Console.WriteLine(" 1 is the channels selected (choose 1 or 2 channels)"); Console.WriteLine("Hit any key to exit"); Console.Read(); } }