Esempio n. 1
0
    public GridActionDophineFly(Life Parent, WalkDir Dir, float duration, float delay, Vector3 v3SpawnWater)
    {
        m_fDelay       = delay;
        m_v3SpawnWater = v3SpawnWater;
        if (Parent.m_Attr.AttrType == 100003 || Parent.m_Attr.AttrType == 101002)
        {
            m_bRotate = false;
        }
        start = Vector3.zero;
        Vector3 end = Vector3.zero;

        if (BattleEnvironmentM.GetDolphineLine(Dir, ref start, ref end) == false)
        {
            return;
        }
        if (v3SpawnWater != Vector3.zero)
        {
            start = v3SpawnWater;
        }
        //海豚顶特效 这里的Dir是炮弹兵被顶飞的方向
        dolphineDir = (Dir == WalkDir.WALKLEFT ? WalkDir.WALKRIGHT : WalkDir.WALKLEFT);
        if (Dir == WalkDir.WALKRIGHT)
        {
            m_effectName = "2000201_01";
        }
        else
        {
            m_effectName = "2000201_02";
        }

        SetTarget(Parent);
        m = Parent.m_thisT.gameObject.AddComponent <Missile>();
        m.m_bParticleRotate     = false; //分支
        Parent.m_thisT.rotation = Quaternion.identity;
        //保证左侧顶飞头部着地
        if (Dir == WalkDir.WALKLEFT)
        {
            Dir = WalkDir.WALKRIGHT;
        }
        SoundPlay.Play("drop_sea", false, false);
        base.SetData(start, end, RoleState.HITFLY, duration, -1, dolphineDir, 0);
        bezier = new Bezier(start, new Vector3(0, 25, 0), new Vector3(0, 25, 0), end);

        (Parent.MoveAI as Fly).m_FlyInfo.Reset();
    }
Esempio n. 2
0
    public override void ActiiveStart()
    {
        SoundPlay.Play("skill_thor", false, false);
        Transform t = null;
        //RolePropertyM rpm = m_Skin.iGameRole.GetRolePropertyM();
        GameObject posgo = m_Skin.ProPerty.HelpPoint.GetVauleByKey(HelpPointName.Bone1Pos);

        if (posgo != null)
        {
            t = posgo.transform;

            //m_effectgo = SkillEffects._instance.LoadEffect("effect/prefab/", "1001081",t.position,0.75f,true);
            GameObjectActionExcute       gae      = EffectM.LoadEffect(EffectM.sPath, "1055071_01", t.position, m_LifePrent.GetLifeProp().transform);
            GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(1.5f);
            gae.AddAction(ndEffect);
            //m_effectgo = gae.gameObject;
        }

        GameObject posgo2 = m_Skin.ProPerty.HelpPoint.GetVauleByKey(HelpPointName.Bone2Pos);

        if (posgo2 != null)
        {
            t = posgo2.transform;

            //m_effectgo = SkillEffects._instance.LoadEffect("effect/prefab/", "1001081",t.position,0.75f,true);
            GameObjectActionExcute       gae      = EffectM.LoadEffect(EffectM.sPath, "1055071_02", t.position, t);
            GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(1.5f);
            gae.AddAction(ndEffect);
            //m_effectgo = gae.gameObject;
        }

        GameObject posgo3 = m_Skin.ProPerty.HelpPoint.GetVauleByKey(HelpPointName.Bone3Pos);

        if (posgo3 != null)
        {
            t = posgo3.transform;
            Vector3 r = new Vector3(0, 180f, 0);

            //m_effectgo = SkillEffects._instance.LoadEffect("effect/prefab/", "1001081",t.position,0.75f,true);
            GameObjectActionExcute       gae      = EffectM.LoadEffect("1055071_02", Vector3.zero, r, t);
            GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(1.5f);
            gae.AddAction(ndEffect);
            //m_effectgo = gae.gameObject;
        }
    }
    public override void ActiiveStart()
    {
        SoundPlay.Play("skill_duang", false, false);
        Transform     t     = null;
        RolePropertyM rpm   = (m_Skin as RoleSkin).GetRolePropertyM();
        GameObject    posgo = m_Skin.ProPerty.HelpPoint.GetVauleByKey(HelpPointName.EffectBottomPos);

        if (posgo != null)
        {
            t = posgo.transform;

            //m_effectgo = SkillEffects._instance.LoadEffect("effect/prefab/", "1001081",t.position,0.75f,true);
            GameObjectActionExcute       gae      = EffectM.LoadEffect(EffectM.sPath, m_LifePrent.WalkDir == WalkDir.WALKLEFT? "1001111_01" : "1001111_02", t.position, t);
            GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(m_Duration);
            gae.AddAction(ndEffect);
            m_effectgo = gae.gameObject;
        }
    }
Esempio n. 4
0
    /// <summary>
    /// 升级特效
    /// </summary>
    public void UpLevelEffect()
    {
        SoundPlay.Play("hero_promotion", false, false);
        Vector3 pos = new Vector3(0, -10, ConstantData.iDepBefore3DModel);
        GameObjectActionExcute gae = EffectM.LoadEffect("effect/prefab/", "2000711",
                                                        pos, MyHead.EffectParent.gameObject.transform);

        gae.gameObject.AddComponent <SetRenderQueue>();

        if (gae != null)
        {
            GameObjectLoader.SetGameObjectLayer(gae.gameObject, MyHead.EffectParent.gameObject.layer);
            GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(2f);
            gae.AddAction(ndEffect);
            gae.gameObject.transform.localPosition = pos;
        }
        UpReSetUI();
    }
    public override void StartWithTarget(Life Parent, StartAttackFun StartAttack)
    {
        base.StartWithTarget(Parent, StartAttack);
        PlayAction(AnimatorState.Attack85000, m_Start);
        SoundPlay.Play(m_LifePrent.m_Attr.ModelType.ToString() + "_atc", false, false);
        Transform t = null;
        //RolePropertyM rpm = m_Skin.iGameRole.GetRolePropertyM();
        GameObject posgo = m_Skin.ProPerty.HelpPoint.GetVauleByKey(HelpPointName.FirePos);

        if (posgo != null)
        {
            t = posgo.transform;
            GameObjectActionExcute       gae      = EffectM.LoadEffect(EffectM.sPath, "1201021", t.position, t);
            GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(1f);
            gae.AddAction(ndEffect);
            m_effectgo = gae.gameObject;
        }
    }
    public override void StartWithTarget(Life Parent, StartAttackFun StartAttack)
    {
        base.StartWithTarget(Parent, StartAttack);

        PlayAction(AnimatorState.Attack85000, m_Start);
        SoundPlay.Play("atc_hulk", false, false);

        GameObject posgo = m_LifePrent.GetSkin().ProPerty.HelpPoint.GetVauleByKey(HelpPointName.EffectBottomPos);

        if (posgo != null)
        {
            Vector3 pos = posgo.transform.position;
            GameObjectActionExcute       gae      = EffectM.LoadEffect(EffectM.sPath, "1401061", pos, posgo.transform);
            GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(1f);
            gae.AddAction(ndEffect);
            m_effectgo = gae.gameObject;
        }
    }
    public override void ActiiveStart()
    {
        SoundPlay.Play(m_LifePrent.m_Attr.ModelType.ToString() + "_skill", false, false);
        Transform t = null;
        //RolePropertyM rpm = m_Skin.iGameRole.GetRolePropertyM();
        GameObject posgo = m_Skin.ProPerty.HelpPoint.GetVauleByKey(HelpPointName.EffectBottomPos);

        if (posgo != null)
        {
            t = posgo.transform;

            //m_effectgo = SkillEffects._instance.LoadEffect("effect/prefab/", "1001081",t.position,0.75f,true);
            GameObjectActionExcute       gae      = EffectM.LoadEffect(EffectM.sPath, "1201041", t.position, m_LifePrent.GetLifeProp().transform);
            GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(1.5f);
            gae.AddAction(ndEffect);
            //m_effectgo = gae.gameObject;
        }
    }
Esempio n. 8
0
    /// <summary>
    /// Call the listener function.
    /// </summary>

    protected virtual void OnClick()
    {
        if (current == null && isEnabled)
        {
            current = this;
            //EventDelegate.Execute(onClick);
            if (IsPlaySound)
            {
                SoundPlay.Play("click", false, false);
            }

            if (OnClickEventHandler != null)
            {
                OnClickEventHandler(current);
            }

            current = null;
        }
    }
    public override void ActiiveStart()
    {
        SoundPlay.Play("skill_voice_bear", false, false);

        /*MapGrid gfrom = m_LifePrent.GetMapGrid();
         * m_Start = m_Skin.tRoot.localPosition;
         * DIR dir = m_Dir == WalkDir.WALKLEFT ? DIR.LEFT : DIR.RIGHT;
         *
         * MapGrid gto = gfrom;
         * //w.m_Attr.Speed
         * while(Mathf.Abs(gto.GridPos.Unit - gfrom.GridPos.Unit) <= (m_LifePrent.m_Attr.Speed * (m_Duration- m_EventTime)))
         * {
         *      MapGrid g = gto.GetNextAttackStation(dir,false);
         *      if(g != null)
         *      {
         *              List<int> lr = new List<int>();
         *              g.GetRoleList(ref lr);
         *              if (lr.Count > 1 || g.Type == GridType.GRID_HOLE || g.Type == GridType.GRID_WALL)
         *              {
         *                      break;
         *              }
         *              else
         *              {
         *                      if (lr.Count == 1 && lr[0] != m_LifePrent.m_SceneID)
         *                              break;
         *                      else
         *                              gto = g;
         *              }
         *      }
         *      else
         *              break;
         * }
         * if (gto != null)
         * {
         *      m_End = gto.pos;
         *      //w.Teleport(gto);
         * }
         * else
         *      m_End = m_Start;
         * m_walktime = Mathf.Abs(gto.GridPos.Unit - gfrom.GridPos.Unit)/ m_LifePrent.m_Attr.Speed;*/
        /*	MapGrid gl = gfrom.GetNextAttackStation(DIR.LEFT,false);
        *       MapGrid gr = gfrom.GetNextAttackStation(DIR.RIGHT,false);*/
    }
    public override void DoEvent()
    {
        base.DoEvent();

        if (m_LifePrent.m_Attr.IsHide)
        {
            if ((m_LifePrent as Role).Target is Role)
            {
                GameObject posgo = (m_LifePrent as Role).Target.GetSkin().ProPerty.HelpPoint.GetVauleByKey(HelpPointName.EffectPos);
                if (posgo != null)
                {
                    //GameObject go = SkillEffects._instance.LoadEffect("effect/prefab/", "1051151",posgo.transform.position,1f,true);
                    GameObjectActionExcute       gae      = EffectM.LoadEffect(EffectM.sPath, "1051061", posgo.transform.position, BattleEnvironmentM.GetLifeMBornNode(true));
                    GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(0.6f);
                    gae.AddAction(ndEffect);
                }
            }
        }
        SoundPlay.Play("act_yidao", false, false);
    }
Esempio n. 11
0
    public override void Hit(int damage)
    {
        SetAnimator(Build_AnimatorState.Hit20000);
        if (damage < 0)
        {
            SoundPlay.Play("coin_hit", false, false);
            SpawnJinkuHit();
            int loss = CalcSubGold(-damage);
            CmCarbon.SetAddWinGold(loss);
            SetAnimator(Build_AnimatorState.Hit20000);
            sdata.s_resourcedropInfo Info = ConfigM.GetBuildSourceDropIRow((int)ResourceType.Gold, loss);
            if (Info != null)
            {
                int num = Info.num1;
                GoldCoinEffect(num, loss);
            }
        }

        //base.Hit(damage);
    }
Esempio n. 12
0
    public void SetTreasureResult(treasure.TreasureRobSettleResponse Info)
    {
        bool win = Info.win;

        battle.SettleResponse pvpInfo = Info.pvpinfo;

        m_IsPve = false;
        if (Info == null)
        {
            return;
        }
        //		if(MyHead.m_pvp != null)
        //			MyHead.m_pvp.SetActive(true);
        if (MyHead.btnrecombat != null)
        {
            MyHead.btnrecombat.gameObject.SetActive(false);
        }
        if (win)
        {
            SoundPlay.Play("win", false, false);
            SetteamReward(pvpInfo);
            SetStageWin(win, pvpInfo.star);
            List <SoldierInfo> lSoldier = new List <SoldierInfo>();
            CmCarbon.GetPlayerSoldier(ref lSoldier);
            SetSoldierReward(lSoldier);
        }
        else
        {
            SoundPlay.Play("battle_lose", false, false);
            SetteamReward(pvpInfo);
            if (MyHead.PvpPveFail != null)
            {
                MyHead.PvpPveFail.SetActive(true);
                MyHead.fail.gameObject.SetActive(true);
                MyHead.Data.SetActive(false);
                MyHead.succ.gameObject.SetActive(false);
                MyHead.Rewardtable.transform.parent.gameObject.SetActive(false);
            }
        }
        DoFailJumb();
    }
Esempio n. 13
0
    public void SetSkillInfo(Vector3 dest, DoAttackFun fun, float speed, WalkDir dir, Vector3 outpos, Vector3 inpos, BulletType t, SoldierSkill skill)
    {
        SetInfo(dest, fun, speed, dir, t, skill, false);
        SoundPlay.Play("missile_launch", false, false);
        m_fadeinpos    = inpos;
        m_fadeoutpos   = outpos;
        m_fadeoutpos.z = 1.5f;
        m_Skill        = true;
        m_outtime      = 0.3f;   //Vector3.Distance(transform.localPosition,outpos) /speed;
        m_intime       = Vector3.Distance(inpos, dest) / speed;
        m_Duration     = 1.3f;   //m_outtime + m_intime;
        Vector3 pos = transform.localPosition;

        //myBezier = new Bezier( m_fadeoutpos,  new Vector3(0,-10,0),  new Vector3(0,-10,0), m_Destination );
        myBezier = new Bezier(m_fadeoutpos, new Vector3(0, -m_info.m_locus, 0), new Vector3(0, -m_info.m_locus, 0), m_Destination);
        //UnityEditor.Handles.DrawBezier(m_fadeoutpos, m_Destination, new Vector3(0, -10, 0), new Vector3(0, -10, 0),
        //    Color.red, null, 1f);
        //Debug.Log(m_Start +","+m_fadeoutpos +","+m_fadeinpos +","+m_Destination);
        //Debug.Log( m_fadeoutpos+","+  new Vector3(m_fadeoutpos.x,m_fadeoutpos.y -10,m_fadeoutpos.z)+","+   new Vector3(m_Destination.x,m_Destination.y -10,m_Destination.z)+","+  m_Destination);
        //Debug.Log("bullet:" + transform.localPosition + ","  +m_Destination + "," + m_Speed + "," + m_Duration + ","+Mathf.Abs(transform.localPosition.x - m_Destination.x));
    }
Esempio n. 14
0
    public void ReleaseGodSkill(MapGrid g, Vector3 pos)
    {
        m_ReleaseTimes++;
        m_targetg   = g;
        m_targetpos = pos;

        if (m_godskill.m_type == 9000)
        {
            GameObjectActionExcute gae = EffectM.LoadEffect(EffectM.sPath, "1000041_01", EffectCamera.GetEffectPos(pos), BattleEnvironmentM.GetLifeMBornNode(true));
            EffectCamera.AddFollowList(gae.transform, pos);
            //gae.gameObject.transform.localPosition = new Vector3(gae.gameObject.transform.localPosition.x,gae.gameObject.transform.localPosition.y,gae.gameObject.transform.localPosition.z-1f);
            GameObjectActionGodSkill9000 ndEffect = new GameObjectActionGodSkill9000();
            ndEffect.SetData(DoGodSkill, m_godskill.m_blackscreentime);
            //ndEffect.m_complete = DoGodSkill;
            SoundPlay.Play("apocalypse_missile_01", false, false);
            SoundPlay.JoinPlayQueue("apocalypse_missile_02", 0f);
            SoundPlay.JoinPlayQueue("apocalypse_missile_03", 0.0f);
            gae.AddAction(ndEffect);
        }
        else if (m_godskill.m_type == 9001)
        {
            //NGUIUtil.DebugLog("使命召唤表现");


            GameObjectActionExcute       gae      = EffectM.LoadEffect(EffectM.sPath, "1000051_01", EffectCamera.GetEffectPos(pos), BattleEnvironmentM.GetLifeMBornNode(true));
            GameObjectActionGodSkill9001 ndEffect = new GameObjectActionGodSkill9001();
            ndEffect.SetData(DoGodSkill, m_godskill.m_blackscreentime);
            if (m_listSkillTarget.Count > 0)
            {
                Life lifeTarget = m_listSkillTarget[0];
                ndEffect.SkillTarget = lifeTarget;
            }
            SoundPlay.Play("call_of_duty", false, false);
            gae.AddAction(ndEffect);
        }
        else if (m_godskill.m_type == 9002)
        {
            DoGodSkill();
        }
    }
Esempio n. 15
0
    public override void StartWithTarget(Life Parent, StartAttackFun StartAttack)
    {
        base.StartWithTarget(Parent, StartAttack);

        PlayAction(AnimatorState.Attack85000, m_Start);
        SoundPlay.Play("atc_viking", false, false);
        if (m_LifePrent.m_Status.HaveState(StatusType.Berserker))
        {
            GameObject                   gpos     = m_Skin.ProPerty.HelpPoint.GetVauleByKey(HelpPointName.EffectBottomPos);
            GameObjectActionExcute       gae      = EffectM.LoadEffect(EffectM.sPath, "1104031", gpos.transform.position, gpos.transform);
            GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(180.0f);

            m_effectgo = gae.gameObject;
        }
        else
        {
            GameObject                   gpos     = m_Skin.ProPerty.HelpPoint.GetVauleByKey(HelpPointName.EffectBottomPos);
            GameObjectActionExcute       gae      = EffectM.LoadEffect(EffectM.sPath, "1104021", gpos.transform.position, gpos.transform);
            GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(180.0f);
            m_effectgo = gae.gameObject;
        }
    }
Esempio n. 16
0
    /// <summary>
    /// 释放技能主逻辑
    /// </summary>
    protected override bool ReleaseSkill(ref List <Life> RoleList, ref int nAttackIndex)
    {
        bool IsRelease = false;

        if (RoleList.Count > 0)
        {
            IsRelease = true;
            SoundPlay.Play("Trap/trap_sunkens", false, false);
            foreach (Life w in RoleList)
            {
                bool          InterruptSkill = false;
                GridActionCmd action         = null;
                if (w is Role)
                {
                    action = (w as Role).CurrentAction;
                }
                SkillReleaseInfo Info = m_Skill.SkillRelease(this, w, action, m_Skill.PropSkillInfo);
                w.ApplyDamage(Info, m_thisT);
            }
        }
        return(IsRelease);
    }
Esempio n. 17
0
    public override void ActiiveStart()
    {
        Life w = m_LifePrent.m_Skill.m_SkillTarget;

        if (w != null)
        {
            GameObject posgo = m_LifePrent.GetSkin().ProPerty.HelpPoint.GetVauleByKey(HelpPointName.EffectBottomPos);
            if (posgo != null)
            {
                float fDistance = ((m_LifePrent as Role).m_thisT.position.x - w.m_thisT.position.x);
                fDistance = fDistance < 0?-fDistance:fDistance;
                Vector3 pos = posgo.transform.position;
                GameObjectActionExcute gae = EffectM.LoadEffect(EffectM.sPath, "1054071", posgo.transform.position, posgo.transform);
                Vector3 scale = gae.transform.localScale;
                //scale.x= fDistance/2.4f;
                gae.transform.localScale = scale;
                GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(4f);
                gae.AddAction(ndEffect);
            }
            Vector3 pos1 = w.m_thisT.position;
            if (w is Role)
            {
                posgo = w.GetSkin().ProPerty.HelpPoint.GetVauleByKey(HelpPointName.EffectPos);
                pos1  = posgo.transform.position;
            }
            else
            {
                pos1 += new Vector3(0, 2, 0);
            }
            //if (posgo != null)
            {
                GameObjectActionExcute       gaeTarget      = EffectM.LoadEffect(EffectM.sPath, "1054081", pos1, BattleEnvironmentM.GetLifeMBornNode(true));
                GameObjectActionDelayDestory ndEffectTarget = new GameObjectActionDelayDestory(4f);
                gaeTarget.AddAction(ndEffectTarget);

                SoundPlay.Play("skill_maonv", false, false);
            }
        }
    }
Esempio n. 18
0
    protected override void TriggerSkillTime(ref List <Life> RoleList, ref float fReleaseDelay)
    {
        fReleaseDelay = 0.0f;
        if (RoleList.Count > 0)
        {
            SoundPlay.Play("Trap/trap_ejection", false, false);
            Life    lRole = RoleList [0];
            Vector3 end   = Vector3.zero;
            m_dir = GetDir(lRole);
            switch (m_dir)
            {
            case  WalkDir.WALKLEFT:
                SetAnimator(Build_AnimatorState.Stand10000);
                SetAnimator(Build_AnimatorState.Trigger30100);
                break;

            case WalkDir.WALKRIGHT:
                SetAnimator(Build_AnimatorState.Stand10000);
                SetAnimator(Build_AnimatorState.Trigger30000);
                break;
            }
        }
    }
Esempio n. 19
0
 public void UpStarEffect()
 {
     for (int i = 0; i < MyHead.SprStars.Length; i++)
     {
         if (MyHead.SprStars[i].spriteName == "icon033")
         {
             Vector3 pos = MyHead.SprStars[i].transform.localPosition;
             GameObjectActionExcute gae = EffectM.LoadEffect("effect/prefab/", "2000741",
                                                             pos, MyHead.SprStars[i].transform.parent);
             gae.gameObject.AddComponent <SetRenderQueue>();
             if (gae != null)
             {
                 GameObjectLoader.SetGameObjectLayer(gae.gameObject, MyHead.SprStars[i].transform.parent.gameObject.layer);
                 GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(2f);
                 gae.AddAction(ndEffect);
                 gae.gameObject.transform.localPosition = pos;
             }
             MyHead.SprStars[i].spriteName = "icon032";
             SoundPlay.Play("hero_promotion", false, false);
             break;
         }
     }
 }
Esempio n. 20
0
    void ShipBomb(bool win)
    {
        bool      isDelayPlaySound = false;
        Transform t = BattleEnvironmentM.GetLifeMBornNode(true);

        if (CmCarbon.GetCamp2Player(LifeMCamp.DEFENSE) == false && win == true)
        {
            ShipBombAction action = t.gameObject.AddComponent <ShipBombAction>();
            action.SetFinishFun(ShowEndTalk, win);
            isDelayPlaySound = true;
        }
        else if (CmCarbon.GetCamp2Player(LifeMCamp.DEFENSE) == true && win == false)
        {
            ShipBombAction action = t.gameObject.AddComponent <ShipBombAction>();
            action.SetFinishFun(ShowEndTalk, win);
            isDelayPlaySound = true;
        }
        else if (CmCarbon.GetCamp2Player(LifeMCamp.DEFENSE) && win)
        {
            DefenseEndAction action = t.gameObject.AddComponent <DefenseEndAction>();
            action.SetFinishFun(ShowEndTalk, win);
            isDelayPlaySound = true;
        }
        else
        {
            ShowEndTalk(win);
        }

        if (win)
        {
            SoundPlay.Play("battle_win", false, false, isDelayPlaySound ? 5f : 0f);
        }
        else
        {
            SoundPlay.Play("battle_lose", false, false, isDelayPlaySound ? 5f : 0f);
        }
    }
Esempio n. 21
0
 public void HitSound(Life lifeM, Life Attacker)
 {
     if (lifeM is IggFloor)
     {
         if (Attacker.m_Attr.AttrType == 100002 || Attacker.m_Attr.AttrType == 200001)
         {
             SoundPlay.Play("hit_deck_rui", false, false);
         }
         else if (Attacker.m_Attr.AttrType == 100003)
         {
             SoundPlay.Play("hit_deck_rui", false, false);
         }
         else if (Attacker.m_Attr.AttrType == 101001)
         {
             SoundPlay.Play("hit_deck_yidao", false, false);
         }
         else if (Attacker.m_Attr.AttrType == 101002)
         {
             if (lifeM is IggWall)
             {
                 SoundPlay.Play("hit_wall", false, false);
             }
             else
             {
                 SoundPlay.Play("hit_deck_money", false, false);
             }
         }
         else if (Attacker.m_Attr.AttrType == 102001)
         {
             SoundPlay.Play("hit_deck_bear", false, false);
         }
         else
         {
             SoundPlay.Play("hit_deck_rui", false, false);
         }
     }
 }
Esempio n. 22
0
    /// <summary>
    /// 撞击 左右 船板 掉落
    /// </summary>
    /// <param name="fallTime"></param>
    /// <param name="isLeft">是否是左侧甲板</param>
    public void HitFall(float fallTime, bool isLeft, Vector3 droppos)
    {
        Transform t = m_Skin.tRoot;

        t.position += droppos;
        Vector3 pos = t.localPosition;

        pos.y += -10;
        if (isLeft)
        {
            pos.x -= 5;
            t.Rotate(0, 0, -90);
        }
        else
        {
            pos.x += 8;
            t.Rotate(0, 0, 90);
        }
        TweenPosition tp = TweenPosition.Begin(t.gameObject, fallTime, pos, false);

        tp.AddOnFinished(FallEnd);
        t.localRotation = new Quaternion(0, 0, 0, 1);
        SoundPlay.Play("drop_sea", false, false);
    }
Esempio n. 23
0
 //播放起爆点爆炸效果
 public void PlayEffect(int step)
 {
     if (step == 0)
     {
         PlayStep1();
     }
     else if (step == 1)
     {
         PlayStep2();
     }
     else if (step == 2)
     {
         if (ProcessType == BombProcessType.End)
         {
             PlayStep3("2000271_03", 2.0f);
             SoundPlay.Play("bigboom", false, false);
         }
         else
         {
             PlayStep3("2000271_02", 2.0f);
             SoundPlay.Play("middleboom", false, false);
         }
     }
 }
Esempio n. 24
0
    /// <summary>
    /// 释放技能主逻辑
    /// </summary>
    protected override bool ReleaseSkill(ref List <Life> RoleList, ref int nAttackIndex)
    {
        bool IsRelease = false;

        if (RoleList.Count > 0)
        {
            m_fAttackTimer = Time.time;
            IsRelease      = true;
            m_TriggerIng   = true;
            SetAnimator(Build_AnimatorState.Trigger30000);
            SoundPlay.Play("Trap/trap_prison", false, false);
            foreach (Life w in RoleList)
            {
                GridActionCmd action = null;
                if (w is Role)
                {
                    action = (w as Role).CurrentAction;
                }
                SkillReleaseInfo Info = m_Skill.SkillRelease(this, w, action, m_Skill.PropSkillInfo);
                w.ApplyDamage(Info, m_thisT);
            }
        }
        return(IsRelease);
    }
Esempio n. 25
0
    private void LoadTrophies(int gtype, int gid, bool isSoul = false, bool isNewVersion = false, int num = 0, bool isBook = false)
    {
        NGUIUtil.SetActive(MyHead.SkillInfo, false);
        NGUIUtil.SetActive(MyHead.Building, false);

        if (isNewVersion)
        {
            if (MyHead.LblDes != null)
            {
                MyHead.LblDes.gameObject.SetActive(false);
            }
        }
        if (gtype == 1)   //炮弹兵
        {
            SoldierInfo Info = SoldierM.GetStartSoldierInfo(gid);
            CreateSoldier(Info);

            if (isNewVersion)
            {
                if (isSoul && num > 0)
                {
                    int startLevel = SoldierM.GetSoldierStarLevel(Info.SoldierTypeID);
                    MyHead.LblDes.text = string.Format(NGUIUtil.GetStringByKey(10000119), startLevel, num);
                    MyHead.LblDes.gameObject.SetActive(true);
                }
            }
            else if (m_isSoulPis && m_SoulPisNum > 0)
            {
                int startLevel = SoldierM.GetSoldierStarLevel(Info.SoldierTypeID);
                MyHead.LblDes.text = string.Format(NGUIUtil.GetStringByKey(10000119), startLevel, m_SoulPisNum);
            }
            m_bNotTween = false;
        }
        else if (gtype == 3)     // 陷阱/建筑物
        {
            BuildInfo Info = buildingM.GetStartBuildInfo(gid);
            if (Info != null)
            {
                CreateBuilding(Info);
            }

            m_bNotTween = true;
        }
        else if (gtype == 4)     //黑科技
        {
            NGUIUtil.SetActive(MyHead.BlackScience, true);
            CaptionInfo info = new CaptionInfo();
            GodSkillM.GetCaption(gid, ref info);
            CreateBlackScience(info);
            if (isNewVersion)
            {
                if (isBook && num > 0)
                {
                    int star = GodSkillM.GetCaptionMinStarLevel(info.m_godskilltype1);
                    MyHead.LblDes.text = string.Format(NGUIUtil.GetStringByKey(30000060), star, num);
                    MyHead.LblDes.gameObject.SetActive(true);
                }
            }
            else if (m_isSoulPis && m_SoulPisNum > 0)
            {
                int star = GodSkillM.GetCaptionMinStarLevel(info.m_godskilltype1);
                MyHead.LblDes.text = string.Format(NGUIUtil.GetStringByKey(30000060), star, m_SoulPisNum);
            }
            m_bNotTween = true;
        }
        else if (gtype == 5)     //设计图
        {
            StaticShipCanvas cInfo = ShipPlanM.GetShipCanvasInfo(gid);
            CreateDesignPic(cInfo);
            m_bNotTween = true;
        }
        else if (gtype == 2)     //碎片
        {
            CreateTrophyItem(gtype, gid);
        }
        SoundPlay.Play("get_item", false, false);
    }
Esempio n. 26
0
 public override void Start()
 {
     base.Start();
     SoundPlay.Play(m_effectSoundName, false, false);
 }
    public override void UpdateHitByBuild()
    {
        if (m_TimeCount < m_walktime)
        {
            Vector3 topos = m_End;
            topos.z = m_Start.z;
            Vector3 pos = Vector3.Lerp(m_Start, topos, m_TimeCount / m_walktime);
            //m_AniSpeed = 2f;
            PlayAction(AnimatorState.Walk, pos, true);
        }
        else if (m_TimeCount < m_JumpTime)
        {
            Vector3 topos = m_End;
            topos.z = m_Start.z;
            Vector3 pos = Vector3.Lerp(topos, m_End, (m_TimeCount - m_walktime) / (m_JumpTime - m_walktime));
            PlayAction(AnimatorState.SanNa, pos, true);
            if ((m_TimeCount - m_Delatime) < (m_walktime + 0.3f) && m_TimeCount > (m_walktime + 0.3f))
            {
                Vector3 effectpos = m_Skin.tRoot.position;
                effectpos.y += 0.8f;
                //m_effectgo = SkillEffects._instance.LoadEffect("effect/prefab/", "1906031",effectpos,0.75f);
                GameObjectActionExcute       gae      = EffectM.LoadEffect(EffectM.sPath, "1906031", effectpos, BattleEnvironmentM.GetLifeMBornNode(true));
                GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(0.75f);
                gae.AddAction(ndEffect);
                m_effectgo = gae.gameObject;

                SoundPlay.Play("Trap/trap_sauna", false, false);
            }
        }
        else if (m_TimeCount < m_statusTime)
        {
            Transform t = m_Skin.tRoot;

            Vector3 topos = m_des;
            topos.z         = m_End.z;
            t.localPosition = topos;
            if ((m_TimeCount - m_Delatime) < m_JumpTime)
            {
                (m_Skin as RoleSkin).HitByBuildingEffect(HitbyBuilding.HitByBuild1504, true, 0, HitEffectMode.CoverBody, null);
                PlayAction(AnimatorState.Stand, m_Start);
            }
        }
        else if (m_TimeCount < m_jumpouttime)
        {
            Vector3 frompos = m_des;
            frompos.z = m_End.z;
            Vector3 topos = frompos;
            topos.y += 1f;
            Vector3 pos = Vector3.Lerp(frompos, topos, (m_TimeCount - m_statusTime) / (m_jumpouttime - m_statusTime));
            PlayAction(AnimatorState.Stand, pos, true);
        }
        else if (m_TimeCount < m_Duration)
        {
            (m_Skin as RoleSkin).HitByBuildingEffect(HitbyBuilding.HitByBuild1504, false, 0, HitEffectMode.CoverBody, null);
            m_Skin.tBody.localScale = new Vector3(1, 1, -1);
            Vector3 topos = m_des;
            topos.z = m_End.z;
            Vector3 pos = Vector3.Lerp(topos, m_des, (m_TimeCount - m_jumpouttime) / (m_Duration - m_jumpouttime));
            PlayAction(AnimatorState.SanNa, pos, true);
            if ((m_TimeCount - m_Delatime) < (m_jumpouttime) && m_TimeCount > (m_jumpouttime))
            {
                Vector3 effectpos = m_Skin.tRoot.position;
                effectpos.y += 0.8f;
                //m_effectgo = SkillEffects._instance.LoadEffect("effect/prefab/", "1906031",effectpos,0.75f);
                GameObjectActionExcute       gae      = EffectM.LoadEffect(EffectM.sPath, "1906031", effectpos, BattleEnvironmentM.GetLifeMBornNode(true));
                GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(0.75f);
                gae.AddAction(ndEffect);
                m_effectgo = gae.gameObject;
            }
        }
        else if (m_TimeCount >= m_Duration)
        {
            m_Skin.tBody.localScale = new Vector3(1, 1, 1);
            m_LifePrent.InBoat      = true;
        }
    }
 public override void DoEvent()
 {
     base.DoEvent();
     SoundPlay.Play("broadsword_atc", false, false);
 }
Esempio n. 29
0
 public override void StartWithTarget(Life Parent, StartAttackFun StartAttack)
 {
     base.StartWithTarget(Parent, StartAttack);
     PlayAction(AnimatorState.Attack85100, m_Start);
     SoundPlay.Play("atc_maonv", false, false);
 }
    public override void ActiiveStart()
    {
        Life w = m_LifePrent.m_Skill.m_SkillTarget;

        if (w is Role)
        {
            //Transform EffectPos = (w as Role).m_Skin.ProPerty.m_EffectPos;
            GameObject posgo = (w as Role).m_Skin.ProPerty.HelpPoint.GetVauleByKey(HelpPointName.EffectPos);
            if (posgo != null)
            {
                Vector3 pos = posgo.transform.position;
                pos.z = -1.5f;
                //SkillEffects._instance.LoadEffect("effect/prefab/", "1002051",pos,1f);
                GameObjectActionExcute       gae1      = EffectM.LoadEffect(EffectM.sPath, "1002051", pos, BattleEnvironmentM.GetLifeMBornNode(true));
                GameObjectActionDelayDestory ndEffect1 = new GameObjectActionDelayDestory(1f);
                gae1.AddAction(ndEffect1);
            }
        }
        SoundPlay.Play("skill_voice_yidao", false, false);
        SoundPlay.Play("skill_yidao_sstx", false, false);

        Life emeny = CM.GetAllLifeM(m_AttackSceneID, LifeMType.ALL);

        GameObjectActionExcute       gae      = EffectM.LoadEffect(EffectM.sPath, "1051041", BattleEnvironmentM.Local2WorldPos(m_TargetPos), BattleEnvironmentM.GetLifeMBornNode(true));
        GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(m_action3);

        gae.AddAction(ndEffect);
        GameObject go = gae.gameObject;

        go.transform.parent        = m_Skin.tRoot;
        go.transform.localPosition = Vector3.zero;
        //m_LifePrent.InBoat  =false;
        MapGrid gfrom = m_LifePrent.GetMapGrid();

        m_TelePortGrid = gfrom;
        MapGrid gstart = gfrom;
        //m_Dir = WalkDir.WALKRIGHT;
        MapGrid gto       = emeny.GetTargetMapGrid();
        int     startunit = MapSize.GetGridStart(gto.GridPos.Layer);
        int     endtunit  = startunit + MapSize.GetLayerSize(gto.GridPos.Layer) - 1;
        //if (gto.GridPos.Layer > 0)
        MapGrid start = MapGrid.GetMG(gto.GridPos.Layer, startunit);
        MapGrid end   = MapGrid.GetMG(gto.GridPos.Layer, endtunit);
        MapGrid gl    = gto.GetNextAttackStation(DIR.LEFT, false);
        MapGrid gr    = gto.GetNextAttackStation(DIR.RIGHT, false);

        if (gl == null && gr == null)
        {
            Debug.LogError("xxxxxxxxxxxxxxxxXXXXXXXXXXXXXX " + gto.GridPos);
        }

        if (emeny is Role)
        {
            m_TargetPos = emeny.m_thisT.localPosition;
        }
        else
        {
            m_TargetPos = gto.pos;
        }
        if (gfrom.GridPos.Unit < startunit)
        {
            gstart = start;
        }
        else if (gfrom.GridPos.Unit > endtunit)
        {
            gstart = end;
        }
        if (gto.GridPos.Layer > 0)
        {
            int     upstartunit = MapSize.GetGridStart(gto.GridPos.Layer - 1);
            int     upendtunit  = upstartunit + MapSize.GetLayerSize(gto.GridPos.Layer - 1) - 1;
            MapGrid upstart     = MapGrid.GetMG(gto.GridPos.Layer - 1, upstartunit);
            MapGrid upend       = MapGrid.GetMG(gto.GridPos.Layer - 1, upendtunit);

            if (gfrom.GridPos.Unit < upstartunit)
            {
                gstart = upstart;
            }
            else if (gfrom.GridPos.Unit > upendtunit)
            {
                gstart = upend;
            }
        }
        m_gs = (m_LifePrent as Role).CurrentGS;
        if (m_gs == GridSpace.Space_UP)
        {
            m_LifePrent.m_thisT.localScale = new Vector3(m_LifePrent.m_thisT.localScale.x, -m_LifePrent.m_thisT.localScale.y, m_LifePrent.m_thisT.localScale.z);
        }
        if (gr != null && gstart.GridPos.Unit > gr.GridPos.Unit)
        {
            m_Dir             = WalkDir.WALKLEFT;
            m_PreTelePortGrid = gr;
            if (gl != null)
            {
                /*MapGrid temp = gl.GetNextAttackStation(DIR.LEFT,false);
                 * if ( temp!= null)
                 *      gl = temp;*/
                //w.Teleport(gl);
                m_TelePortGrid = gl;
                m_End          = gl.pos;
                //m_Dir = WalkDir.WALKLEFT;
            }
            else
            {
                m_TelePortGrid = gr;
                //w.Teleport(gr);
                m_End = gr.pos;
            }
            MapGrid oldgrid = null;
            if (gstart.GridPos.Unit - gr.GridPos.Unit <= 3)
            {
                oldgrid = MapGrid.GetMG(gr.GridPos.Layer, gstart.GridPos.Unit);
                if (m_gs == GridSpace.Space_DOWN)
                {
                    lpos.Add(gfrom.pos);
                    Vector3 upos = gr.Uppos;
                    upos.x += (oldgrid.Uppos.x - gr.Uppos.x) / 2;
                    lpos.Add(upos);
                    lpos.Add(gr.pos);
                }
                else
                {
                    lpos.Add(gfrom.Uppos);
                    lpos.Add(gr.pos);
                }
            }
            else
            {
                oldgrid = MapGrid.GetMG(gr.GridPos.Layer, gstart.GridPos.Unit);
                if (m_gs == GridSpace.Space_DOWN)
                {
                    lpos.Add(gfrom.pos);
                    Vector3 upos = gr.Uppos;
                    upos.x += (oldgrid.Uppos.x - gr.Uppos.x) * 3 / 4;
                    lpos.Add(upos);
                    lpos.Add(gr.pos + new Vector3((oldgrid.pos.x - gr.pos.x) / 2, 0, 0));
                    lpos.Add(gr.Uppos + new Vector3((oldgrid.Uppos.x - gr.Uppos.x) / 4, 0, 0));
                    lpos.Add(gr.pos);
                }
                else
                {
                    lpos.Add(gfrom.Uppos);

                    lpos.Add(gr.pos);
                }
            }
        }
        else if (gl != null && gstart.GridPos.Unit < gl.GridPos.Unit)
        {
            m_Dir             = WalkDir.WALKRIGHT;
            m_PreTelePortGrid = gl;
            if (gr != null)
            {
                /*MapGrid temp = gr.GetNextAttackStation(DIR.RIGHT,false);
                 * if ( temp!= null)
                 *      gr = temp;*/
                //w.Teleport(gr);
                m_TelePortGrid = gr;
                m_End          = gr.pos;
            }
            else
            {
                //w.Teleport(gl);
                m_TelePortGrid = gl;
                m_End          = gl.pos;
            }
            MapGrid oldgrid = null;
            if (gl.GridPos.Unit - gstart.GridPos.Unit <= 3)
            {
                oldgrid = MapGrid.GetMG(gl.GridPos.Layer, gstart.GridPos.Unit);
                if (m_gs == GridSpace.Space_DOWN)
                {
                    lpos.Add(gfrom.pos);
                    Vector3 upos = gl.Uppos;
                    upos.x += (oldgrid.Uppos.x - gl.Uppos.x) / 2;
                    lpos.Add(upos);
                    lpos.Add(gl.pos);
                }
                else
                {
                    lpos.Add(gfrom.Uppos);
                    lpos.Add(gl.pos);
                }
            }
            else
            {
                oldgrid = MapGrid.GetMG(gl.GridPos.Layer, gstart.GridPos.Unit);
                if (m_gs == GridSpace.Space_DOWN)
                {
                    lpos.Add(gfrom.pos);
                    Vector3 upos = oldgrid.Uppos;
                    upos.x += (gl.Uppos.x - oldgrid.Uppos.x) / 4;
                    lpos.Add(upos);
                    lpos.Add(oldgrid.pos + new Vector3((gl.pos.x - oldgrid.pos.x) / 2, 0, 0));
                    lpos.Add(oldgrid.Uppos + new Vector3((gl.Uppos.x - oldgrid.pos.x) * 3 / 4, 0, 0));
                    lpos.Add(gl.pos);
                }
                else
                {
                    lpos.Add(gfrom.Uppos);

                    lpos.Add(gl.pos);
                }
            }
        }
        else
        {
            if (gl != null && gfrom.GridPos.Unit < gto.GridPos.Unit)
            {
                m_Dir   = WalkDir.WALKRIGHT;
                m_Start = gl.pos;
                m_End   = gl.pos;

                m_PreTelePortGrid = gl;
                if (gr != null)
                {
                    lpos.Add(gfrom.pos);
                    Vector3 upos = gl.Uppos;
                    upos.x += (gr.Uppos.x - gl.Uppos.x) / 2;
                    lpos.Add(upos);
                    lpos.Add(gr.pos);
                    lpos.Add(upos);
                    lpos.Add(gl.pos);
                    //w.Teleport(gr);

                    m_TelePortGrid = gr;
                    m_End          = gr.pos;
                }
                else
                {
                    m_TelePortGrid = gl;
                    lpos.Add(gfrom.pos);
                    Vector3 upos = gl.Uppos;
                    lpos.Add(upos);
                    lpos.Add(gl.pos);
                    lpos.Add(upos);
                    lpos.Add(gl.pos);
                }
            }
            else if (gr != null && gfrom.GridPos.Unit > gto.GridPos.Unit)
            {
                m_PreTelePortGrid = gr;
                m_Dir             = WalkDir.WALKLEFT;
                m_Start           = gr.pos;
                m_End             = gr.pos;
                if (gl != null)
                {
                    lpos.Add(gfrom.pos);
                    Vector3 upos = gl.Uppos;
                    upos.x += (gr.Uppos.x - gl.Uppos.x) / 2;
                    lpos.Add(upos);
                    lpos.Add(gl.pos);
                    lpos.Add(upos);
                    lpos.Add(gr.pos);
                    //w.Teleport(gl);
                    m_TelePortGrid = gl;
                    m_End          = gl.pos;
                }
                else
                {
                    m_TelePortGrid = gr;
                    lpos.Add(gfrom.pos);
                    Vector3 upos = gr.Uppos;
                    lpos.Add(upos);
                    lpos.Add(gr.pos);
                    lpos.Add(upos);
                    lpos.Add(gr.pos);
                }
            }
            else
            {
                m_PreTelePortGrid = gto;
                m_Start           = gto.pos;
                m_End             = gto.pos;
                //Debug.Log("左右都没有攻击位" + gl.GridPos + "," + gr.GridPos + "," +gfrom.GridPos + "," + gto.GridPos.Unit);
            }
        }
        //PlayAction(AnimatorState.Skill01,m_Start,true);
#if UNITY_EDITOR_LOG
        string str = "lujin:";
        for (int i = 0; i < lpos.Count; i++)
        {
            str += lpos[i] + ", ";
        }
        //Debug.Log(str + ", mend " +m_End);
#endif
        if (lpos.Count > 0)
        {
            m_Start        = lpos[lpos.Count - 1];
            m_oncejumptime = m_JumpTime / (lpos.Count - 1);
            m_AniSpeed     = 0.8f / m_oncejumptime;
            m_gs           = (m_LifePrent as Role).CurrentGS;
            m_JumpCount    = 0;
        }

#if UNITY_EDITOR_LOG
        FileLog.write(m_LifePrent.SceneID, "能量燃烧 " + m_Start + "," + m_End + "," + m_TelePortGrid.GridPos + "," + m_Dir + "," + gfrom.GridPos + "," + gto.GridPos);
#endif
    }