/// <summary> /// Ripone tutte le risorse dalla scena corrente /// </summary> public override void Dispose() { base.Dispose(); this.layers.ElementAt <Bitmap>(0).Dispose(); this.layers.Clear(); this.loopingAudio.Stop(); this.loopingAudio.Dispose(); this.loopingAudio = null; GC.Collect(); }
private void unload() { if (sound != null) { sound.Stop(); sound.Dispose(); } sound = null; GC.Collect(); }
private void ConstructorsMutualPart(SceneContainer sc) { Container = sc; ResourceDirectory root = sc.getResourceDirectory; string itsPath = GameApp.CurDir() + GameConstraints.LoadingScreen.Path; string itsName = GameConstraints.LoadingScreen.LogicDir; root.NewDirectory(itsName); loadMediaFiles(itsName, itsPath + @"\"); remainingLoadingLevels = 10; timer = new Stopwatch(); layers = new List <Bitmap>(); loader = new BackgroundWorker(); isActive = false; loader.DoWork += loader_DoWork; loader.RunWorkerCompleted += loader_RunWorkerCompleted; ImageResourceItem a = (ImageResourceItem)Container.getResourceDirectory.GetFile(GameConstraints.LoadingScreen.LogicDir, "Background.bmp"); if (a != null) { Bitmap img = a.Content; layers.Add(GameApp.ResizeImg(img, 800, 600)); } SoundResourceItem s = (SoundResourceItem)Container.getResourceDirectory.GetFile(GameConstraints.LoadingScreen.LogicDir, "loop.mp3"); bgMusic = s.Content; table = (LoadResourceItem)sc.getResourceDirectory.GetFile ( GameConstraints.OtherPaths.MetadataLogicDir, GameConstraints.OtherPaths.LoaderResourceName ); table.IsBatchLoading = true; table.IsCaching = false; table.SetNextNormalLevelToLoad(FileNames.FirstLevelFilename); foreach (string bonLvl in FileNames.AllBonusLevelsFileName) { table.SetNextBonusLevelToLoad(bonLvl); table.ProcessBonusLevel(); } loader_DoWork(null, null); table.IsCaching = true; progress = 0; }
private void loadAudio(string Path) { try { this.loopingAudio = new SoundMediaPlayer(Path); this.loopingAudio.Load(); this.audioReady = true; } catch (Exception e) { Console.WriteLine("Minchia! Non è stato caricato l'audio " + Path + "! \n" + e.ToString()); Console.WriteLine(); this.audioReady = false; } }
private void load(string Path) { sound = new SoundMediaPlayer(); try { sound.SoundLocation = Path; sound.Load(); } catch (Exception e) { Console.WriteLine("Minchia! Non è stato possibile caricare l'audio " + Path + " !\n" + e.ToString()); Console.WriteLine(); MessageBox.Show("Minchia! Non è stato possibile caricare l'audio " + Path + " !\n" + e.ToString()); sound.Dispose(); sound = null; } }
/// <summary> /// Procura le risorse necessarie a disegnare le scene. /// </summary> protected void LoadAndGatherResources() { if (curName == null || curPath == null || container == null) { return; } ResourceDirectory root = container.getResourceDirectory; root.NewDirectory(curName); this.loadMediaFiles(curName, curPath + @"\"); Bitmap a; try { a = ((ImageResourceItem)(root.GetFile(curName, "Background.bmp"))).Content; this.background = GameApp.ResizeImg(a, 500, 375); a.Dispose(); } catch (NullReferenceException e) { Console.WriteLine("Errore nel caricamento dello sfondo di un menù! \n " + e.ToString() + "\n"); } try { a = ((ImageResourceItem)(root.GetFile(curName, "Cursor.png"))).Content; this.cursor = GameApp.ResizeImg(a, 32, 32); a.Dispose(); } catch (NullReferenceException e) { Console.WriteLine("Errore nel caricamento di uno del cursore di un menù! \n " + e.ToString() + "\n"); } try { a = ((ImageResourceItem)(root.GetFile(curName, "Header.png"))).Content; this.header = GameApp.ResizeImg(a, 500, 125); a.Dispose(); } catch (NullReferenceException e) { Console.WriteLine("Errore nel caricamento dell'intestazione di un menù! \n " + e.ToString() + "\n"); } try { this.BackgroundMusic = ((SoundResourceItem)(root.GetFile(curName, "BackgroundMusic.mp3"))).Content; } catch (NullReferenceException e) { Console.WriteLine("Errore nel caricamento della musica di sottofondo di un menù! \n " + e.ToString() + "\n"); } try { this.selectSound = ((SoundResourceItem)(root.GetFile(curName, "Sound.wav"))).Content; } catch (NullReferenceException e) { Console.WriteLine("Errore nel caricamento del suono di selezione di un menù! \n " + e.ToString() + "\n"); } GC.Collect(); }
/// <summary> /// Inizializza una risorsa di suono a partire dal file path. /// </summary> /// <param name="Path">Path del file</param> public SoundResourceItem(string Path) { sound = null; Load(Path); }