Esempio n. 1
0
    //アクター切り替え
    public void changeActor(int num, bool addActorFlag = false)
    {
        if (num < 0 || num > this.actors.Count - 1)
        {
            return;
        }
        if (num == this.nowActor)
        {
            return;
        }
//        if (this.isInteractive == false) return;

        //立ち絵移動処理
        GameObject nextActor = this.actors[num];

        nextActor.transform.position = new Vector3(10.0f, 0.0f, 0.0f);
        nextActor.GetComponent <ActorController>().flick(true, 0.5f);

        GameObject nowActor = this.actors[this.nowActor];

        nowActor.GetComponent <ActorController>().flick(true);

        //アクター名移動処理
        this.actorName.GetComponent <ActorNameController>().flick(true, this.actorNames[num]);

        //アイコン移動処理
        if (addActorFlag)
        {
            this.initIconPosition(num);
        }
        else
        {
            int n = num - this.nowActor; //移動量の計算
            if (n != 0)
            {
                if (n > 0)
                {
                    this.moveIcon(true, n);
                }
                else
                {
                    this.moveIcon(false, -n);
                }
            }
        }

        this.nowActor = num;
        soundManager.playSE("change");
    }
Esempio n. 2
0
 public void OnPlaySound()
 {
     soundManager.playSE("splash");
 }