public SoundHandle( SoundHandleID id ) { HandleID = id; Enabled = true; Path = ""; IsLoop = true; LoopHeadPosition = 0.0; Volume = 100; }
public SoundHandle(SoundHandleID id) { HandleID = id; Enabled = true; Path = ""; IsLoop = true; LoopHeadPosition = 0.0; Volume = 100; }
public static string SoundHandleIDToString(SoundHandleID id) { switch (id) { case SoundHandleID.Port: return("母港"); case SoundHandleID.Sortie: return("出撃中"); case SoundHandleID.BattleDay: return("昼戦"); case SoundHandleID.BattleNight: return("夜戦"); case SoundHandleID.BattleAir: return("航空戦"); case SoundHandleID.BattleBoss: return("ボス戦"); case SoundHandleID.BattlePracticeDay: return("演習昼戦"); case SoundHandleID.BattlePracticeNight: return("演習夜戦"); case SoundHandleID.ResultWin: return("勝利"); case SoundHandleID.ResultLose: return("敗北"); case SoundHandleID.ResultBossWin: return("ボス勝利"); case SoundHandleID.Record: return("戦績"); case SoundHandleID.Item: return("アイテム"); case SoundHandleID.Quest: return("任務"); case SoundHandleID.Album: return("図鑑"); case SoundHandleID.ImprovementArsenal: return("改修工廠"); default: return("不明"); } }
public static string SoundHandleIDToString(SoundHandleID id) { switch (id) { case SoundHandleID.Port: return(ConstantsRes.Port); case SoundHandleID.Sortie: return(ConstantsRes.BGM_Sortie); case SoundHandleID.BattleDay: return(ConstantsRes.BGM_BattleDay); case SoundHandleID.BattleNight: return(ConstantsRes.BGM_BattleNight); case SoundHandleID.BattleAir: return(ConstantsRes.BGM_BattleAir); case SoundHandleID.BattleBoss: return(ConstantsRes.BGM_BattleBoss); case SoundHandleID.BattlePracticeDay: return("演習昼戦"); case SoundHandleID.BattlePracticeNight: return("演習夜戦"); case SoundHandleID.ResultWin: return("勝利"); case SoundHandleID.ResultLose: return("敗北"); case SoundHandleID.ResultBossWin: return("ボス勝利"); case SoundHandleID.Record: return("戦績"); case SoundHandleID.Item: return("アイテム"); case SoundHandleID.Quest: return("任務"); case SoundHandleID.Album: return("図鑑"); case SoundHandleID.ImprovementArsenal: return("改修工廠"); default: return(ConstantsRes.Unknown); } }
public static string SoundHandleIDToString(SoundHandleID id) { switch (id) { case SoundHandleID.Port: return("母港"); case SoundHandleID.Sortie: return("出击中"); case SoundHandleID.BattleDay: return("昼战"); case SoundHandleID.BattleNight: return("夜战"); case SoundHandleID.BattleAir: return("航空战"); case SoundHandleID.BattleBoss: return("BOSS 战"); case SoundHandleID.BattlePracticeDay: return("演习昼战"); case SoundHandleID.BattlePracticeNight: return("演习夜战"); case SoundHandleID.ResultWin: return("胜利"); case SoundHandleID.ResultLose: return("败北"); case SoundHandleID.ResultBossWin: return("BOSS 胜利"); case SoundHandleID.Record: return("战绩"); case SoundHandleID.Item: return("物品"); case SoundHandleID.Quest: return("任务"); case SoundHandleID.Album: return("图鉴"); case SoundHandleID.ImprovementArsenal: return("改修工厂"); default: return("不明"); } }
public void ConfigurationChanged() { var c = Utility.Configuration.Config.BGMPlayer; Enabled = c.Enabled; if (c.Handles != null) { Handles = new IDDictionary <SoundHandle>(c.Handles); } if (!c.SyncBrowserMute) { IsMute = false; } // 設定変更を適用するためいったん閉じる _mp.Close(); _currentSoundHandleID = (SoundHandleID)(-1); }
private bool Play(SoundHandle sh) { if (Enabled && sh != null && sh.Enabled && !string.IsNullOrWhiteSpace(sh.Path) && sh.HandleID != _currentSoundHandleID) { if (File.Exists(sh.Path)) { _mp.Close(); _mp.SetPlaylist(null); _mp.SourcePath = sh.Path; } else if (Directory.Exists(sh.Path)) { _mp.Close(); _mp.SetPlaylistFromDirectory(sh.Path); } else { return(false); } _currentSoundHandleID = sh.HandleID; _mp.IsLoop = sh.IsLoop; _mp.LoopHeadPosition = sh.LoopHeadPosition; if (!Utility.Configuration.Config.Control.UseSystemVolume) { _mp.Volume = sh.Volume; } _mp.Play(); return(true); } return(false); }
public SyncBGMPlayer() { _mp = new MediaPlayer(); if (!_mp.IsAvailable) { Utility.Logger.Add(3, "Windows Media Player のロードに失敗しました。音声の再生はできません。"); } _mp.AutoPlay = false; _mp.IsShuffle = true; _currentSoundHandleID = (SoundHandleID)(-1); _isBoss = false; Enabled = false; Handles = new IDDictionary <SoundHandle>(); foreach (SoundHandleID id in Enum.GetValues(typeof(SoundHandleID))) { Handles.Add(new SoundHandle(id)); } #region API register APIObserver o = APIObserver.Instance; o["api_port/port"].ResponseReceived += PlayPort; o["api_req_map/start"].ResponseReceived += PlaySortie; o["api_req_map/next"].ResponseReceived += PlaySortie; o["api_req_sortie/battle"].ResponseReceived += PlayBattleDay; o["api_req_combined_battle/battle"].ResponseReceived += PlayBattleDay; o["api_req_combined_battle/battle_water"].ResponseReceived += PlayBattleDay; o["api_req_combined_battle/ec_battle"].ResponseReceived += PlayBattleDay; o["api_req_combined_battle/each_battle"].ResponseReceived += PlayBattleDay; o["api_req_combined_battle/each_battle_water"].ResponseReceived += PlayBattleDay; o["api_req_battle_midnight/battle"].ResponseReceived += PlayBattleNight; o["api_req_battle_midnight/sp_midnight"].ResponseReceived += PlayBattleNight; o["api_req_combined_battle/midnight_battle"].ResponseReceived += PlayBattleNight; o["api_req_combined_battle/sp_midnight"].ResponseReceived += PlayBattleNight; o["api_req_combined_battle/ec_midnight_battle"].ResponseReceived += PlayBattleNight; o["api_req_sortie/airbattle"].ResponseReceived += PlayBattleAir; o["api_req_combined_battle/airbattle"].ResponseReceived += PlayBattleAir; o["api_req_sortie/ld_airbattle"].ResponseReceived += PlayBattleAir; o["api_req_combined_battle/ld_airbattle"].ResponseReceived += PlayBattleAir; o["api_req_practice/battle"].ResponseReceived += PlayPracticeDay; o["api_req_practice/midnight_battle"].ResponseReceived += PlayPracticeNight; o["api_req_sortie/battleresult"].ResponseReceived += PlayBattleResult; o["api_req_combined_battle/battleresult"].ResponseReceived += PlayBattleResult; o["api_req_practice/battle_result"].ResponseReceived += PlayBattleResult; o["api_get_member/record"].ResponseReceived += PlayRecord; o["api_get_member/payitem"].ResponseReceived += PlayItem; o["api_get_member/questlist"].ResponseReceived += PlayQuest; o["api_get_member/picture_book"].ResponseReceived += PlayAlbum; o["api_req_kousyou/remodel_slotlist"].ResponseReceived += PlayImprovementArsenal; #endregion Configuration.Instance.ConfigurationChanged += ConfigurationChanged; SystemEvents.SystemShuttingDown += SystemEvents_SystemShuttingDown; }
public static string SoundHandleIDToString( SoundHandleID id ) { switch ( id ) { case SoundHandleID.Port: return "母港"; case SoundHandleID.Sortie: return "出撃中"; case SoundHandleID.BattleDay: return "昼戦"; case SoundHandleID.BattleNight: return "夜戦"; case SoundHandleID.BattleAir: return "航空戦"; case SoundHandleID.BattleBoss: return "ボス戦"; case SoundHandleID.BattlePracticeDay: return "演習昼戦"; case SoundHandleID.BattlePracticeNight: return "演習夜戦"; case SoundHandleID.ResultWin: return "勝利"; case SoundHandleID.ResultLose: return "敗北"; case SoundHandleID.ResultBossWin: return "ボス勝利"; case SoundHandleID.Record: return "戦績"; case SoundHandleID.Item: return "アイテム"; case SoundHandleID.Quest: return "任務"; case SoundHandleID.Album: return "図鑑"; case SoundHandleID.ImprovementArsenal: return "改修工廠"; default: return "不明"; } }