Esempio n. 1
0
 public void CheckPosition()
 {
     if (count == 0)
     {
         position = "up";
         print("Valve 2 is in up position!");
     }
     if (count == 1)
     {
         position = "right";
         print("Valve 2 is in right position!");
     }
     if (count == 2)
     {
         position = "down";
         print("Valve 2 is in down position!");
     }
     if (count == 3)
     {
         position = "left";
         print("Valve 2 is in left position!");
         anim.SetBool("stop", true);
         IEnumerator fadeSound1 = SoundFade.FadeOut(aud1, 0.5f);
         StartCoroutine(fadeSound1);
         gameObject.GetComponent <MeshCollider>().enabled = false;
     }
 }
Esempio n. 2
0
            public SoundEvent()
            {
                eventID = -1;
                sound   = null;

                fade = new SoundFade();
            }