private void HitPenetrableWall() { OnHeadEnter -= HitPenetrableWall; Destroy(item); item = null; World.HitPenetrableWall(); SoundEffects.BreakWall(); }
private void HitPenetrableWall() { OnHeadEnter -= HitPenetrableWall; Destroy(item); item = null; World.HitPenetrableWall(); SoundEffects.BreakWall(); }