public void SoundEffectPlayer_SlidesVolumeCorrectly(AudioImplementation audioImplementation) { var sfxPlayer = default(SoundEffectPlayer); var sfx = default(SoundEffect); GivenAnUltravioletApplicationWithNoWindow() .WithAudioImplementation(audioImplementation) .WithInitialization(uv => uv.GetAudio().AudioMuted = true) .WithContent(content => { sfxPlayer = SoundEffectPlayer.Create(); sfx = content.Load <SoundEffect>("SoundEffects/grenade"); sfxPlayer.Play(sfx, false); TheResultingValue(sfxPlayer.Volume).ShouldBe(1f); sfxPlayer.SlideVolume(0f, TimeSpan.FromSeconds(1)); }) .OnUpdate((app, time) => { sfxPlayer.Update(time); }) .RunFor(TimeSpan.FromSeconds(2)); TheResultingValue(sfxPlayer.Volume).ShouldBe(0f); }
public void SoundEffectPlayer_PlayResetsVolumePitchAndPanWhenNotSpecified(AudioImplementation audioImplementation) { var sfxPlayer = default(SoundEffectPlayer); var sfx = default(SoundEffect); GivenAnUltravioletApplicationWithNoWindow() .WithAudioImplementation(audioImplementation) .WithInitialization(uv => uv.GetAudio().AudioMuted = true) .WithContent(content => { sfxPlayer = SoundEffectPlayer.Create(); sfx = content.Load <SoundEffect>("SoundEffects/grenade"); sfxPlayer.Play(sfx, 0.25f, 0.50f, 0.75f, false); sfxPlayer.Stop(); sfxPlayer.Play(sfx, false); TheResultingValue(sfxPlayer.Volume).ShouldBe(1f); TheResultingValue(sfxPlayer.Pitch).ShouldBe(0f); TheResultingValue(sfxPlayer.Pan).ShouldBe(0f); }) .OnUpdate((app, time) => { sfxPlayer.Update(time); }) .RunForOneFrame(); }
public void BASS_SoundEffectPlayer_ThrowsExceptionIfPanSetWhileNotPlaying() { var sfxPlayer = default(SoundEffectPlayer); Assert.That(() => { GivenAnUltravioletApplicationWithNoWindow() .WithInitialization(uv => uv.GetAudio().AudioMuted = true) .WithContent(content => { sfxPlayer = SoundEffectPlayer.Create(); sfxPlayer.Pan = 0f; }) .RunFor(TimeSpan.FromSeconds(1)); }, Throws.TypeOf <InvalidOperationException>()); }
protected override void OnLoadingContent() { this.content = ContentManager.Create("Content"); LoadContentManifests(); this.spriteFont = this.content.Load <SpriteFont>(GlobalFontID.SegoeUI); this.spriteBatch = SpriteBatch.Create(); this.textRenderer = new TextRenderer(); this.textLayoutCommands = new TextLayoutCommandStream(); for (int i = 0; i < this.soundEffectPlayers.Length; i++) { this.soundEffectPlayers[i] = SoundEffectPlayer.Create(); } this.soundEffect = this.content.Load <SoundEffect>(GlobalSoundEffectID.Explosion); base.OnLoadingContent(); }
public void BASS_SoundEffectPlayer_PlaySetsVolumePitchAndPan() { var sfxPlayer = default(SoundEffectPlayer); var sfx = default(SoundEffect); GivenAnUltravioletApplicationWithNoWindow() .WithInitialization(uv => uv.GetAudio().AudioMuted = true) .WithContent(content => { sfxPlayer = SoundEffectPlayer.Create(); sfx = content.Load <SoundEffect>("SoundEffects/grenade"); sfxPlayer.Play(sfx, 0.25f, 0.50f, 0.75f, false); TheResultingValue(sfxPlayer.Volume).ShouldBe(0.25f); TheResultingValue(sfxPlayer.Pitch).ShouldBe(0.50f); TheResultingValue(sfxPlayer.Pan).ShouldBe(0.75f); }) .RunForOneFrame(); }
public void BASS_SoundEffectPlayer_SlidesPitchCorrectly() { var sfxPlayer = default(SoundEffectPlayer); var sfx = default(SoundEffect); GivenAnUltravioletApplicationWithNoWindow() .WithInitialization(uv => uv.GetAudio().AudioMuted = true) .WithContent(content => { sfxPlayer = SoundEffectPlayer.Create(); sfx = content.Load <SoundEffect>("SoundEffects/grenade"); sfxPlayer.Play(sfx, false); TheResultingValue(sfxPlayer.Pitch).ShouldBe(0f); sfxPlayer.SlidePitch(-1f, TimeSpan.FromSeconds(1)); }) .RunFor(TimeSpan.FromSeconds(2)); TheResultingValue(sfxPlayer.Pitch).ShouldBe(-1f); }
public void SoundEffectPlayer_ThrowsExceptionIfPitchSetWhileNotPlaying(AudioImplementation audioImplementation) { var sfxPlayer = default(SoundEffectPlayer); Assert.That(() => { GivenAnUltravioletApplicationWithNoWindow() .WithAudioImplementation(audioImplementation) .WithInitialization(uv => uv.GetAudio().AudioMuted = true) .WithContent(content => { sfxPlayer = SoundEffectPlayer.Create(); sfxPlayer.Pitch = -1f; }) .OnUpdate((app, time) => { sfxPlayer.Update(time); }) .RunFor(TimeSpan.FromSeconds(1)); }, Throws.TypeOf <InvalidOperationException>()); }