Esempio n. 1
0
        public GamePLC()
        {
            SoundEffect.Initialize();

            _graphicsManager      = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";
        }
Esempio n. 2
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 public ExplosionManager(List <Explosion> animations, int loops, SoundEffect effect)
 {
     if (effect != null && ResourceManager.SoundAvailable)
     {
         Sound = effect;
         Sound.Initialize();
     }
     Animations = animations;
     MaxLoops   = loops;
 }
Esempio n. 3
0
        public static void Main()
        {
            CrashReporter.Bind();

            if (!Environment.Is64BitOperatingSystem)
            {
                Console.ForegroundColor = ConsoleColor.Red;
                Console.WriteLine("Burning Knight can't run on 32 bit OS, sorry :(");
                Console.ForegroundColor = ConsoleColor.White;

                return;
            }

            var current   = Process.GetCurrentProcess();
            var processes = Process.GetProcessesByName(current.ProcessName);

            Console.WriteLine($"Found a total of {processes.Length} processes with name {current.ProcessName}");

            foreach (var process in processes)
            {
                if (process.Id != current.Id)
                {
                    try {
                        process.CloseMainWindow();
                        process.Kill();
                        Console.WriteLine("Killing older process");
                    } catch (Exception e) {
                        Console.WriteLine($"Failed: {e}");
                    }
                }
            }

            TryToRemove("burning_log.txt");
            TryToRemove("crashes.txt");

            try {
                SoundEffect.Initialize();
                Console.WriteLine("SoundEffect.Initialize() went ok");
            } catch (Exception e) {
                Assets.FailedToLoadAudio = true;
                Assets.LoadSfx           = false;
                Assets.LoadMusic         = false;

                Console.WriteLine($"Failed: {e}");
            }


            try {
                using (var game = new DesktopApp()) {
                    game.Run();
                }
            } catch (Exception e) {
                CrashReporter.Report(e);
            }
        }