public void StopSoundEffect(Int32 soundIndex) { SoundDatabase[] array = new SoundDatabase[] { this.gameSoundDatabase, this.sceneSoundDatabase, this.onTheFlySoundDatabase }; SoundDatabase[] array2 = array; for (Int32 i = 0; i < (Int32)array2.Length; i++) { SoundDatabase soundDatabase = array2[i]; foreach (KeyValuePair <Int32, SoundProfile> keyValuePair in soundDatabase.ReadAll()) { SoundProfile value = keyValuePair.Value; if (value.SoundIndex == soundIndex) { Int32 soundID = value.SoundID; if (this.playedEffectSet.Contains(soundID)) { ISdLibAPIProxy.Instance.SdSoundSystem_SoundCtrl_Stop(soundID, 0); this.playedEffectSet.Remove(soundID); SoundLib.Log("Force stop success"); } else { SoundLib.Log("soundID: " + soundID + " not found"); } } } } }
public Boolean IsSoundEffectPlaying(Int32 soundIndex) { SoundDatabase[] array = new SoundDatabase[] { this.gameSoundDatabase, this.sceneSoundDatabase, this.onTheFlySoundDatabase }; SoundDatabase[] array2 = array; for (Int32 i = 0; i < (Int32)array2.Length; i++) { SoundDatabase soundDatabase = array2[i]; foreach (KeyValuePair <Int32, SoundProfile> keyValuePair in soundDatabase.ReadAll()) { SoundProfile value = keyValuePair.Value; if (value.SoundIndex == soundIndex) { Int32 soundID = value.SoundID; if (this.playedEffectSet.Contains(soundID)) { return(true); } SoundLib.Log("soundID: " + soundID + " not found"); } } } SoundLib.Log("soundIndex: " + soundIndex + " not found in DB"); return(false); }
public void SetVolume(Single volume) { SoundDatabase[] array = new SoundDatabase[] { this.gameSoundDatabase, this.sceneSoundDatabase, this.onTheFlySoundDatabase }; SoundDatabase[] array2 = array; for (Int32 i = 0; i < (Int32)array2.Length; i++) { SoundDatabase soundDatabase = array2[i]; foreach (KeyValuePair <Int32, SoundProfile> keyValuePair in soundDatabase.ReadAll()) { SoundProfile value = keyValuePair.Value; Int32 soundID = value.SoundID; if (this.playedEffectSet.Contains(soundID)) { ISdLibAPIProxy.Instance.SdSoundSystem_SoundCtrl_SetVolume(soundID, volume, 0); SoundLib.Log("Set volume to soundID: " + soundID + " finished"); } else { SoundLib.Log("soundID: " + soundID + " not found"); } } } this.playerVolume = volume; }
protected void UnloadResource(SoundDatabase soundDatabase) { Dictionary <Int32, SoundProfile> dictionary = soundDatabase.ReadAll(); foreach (KeyValuePair <Int32, SoundProfile> keyValuePair in dictionary) { this.UnregisterBank(keyValuePair.Value); } soundDatabase.DeleteAll(); }
private void UnloadAllSoundData(SoundDatabase soundDatabase) { Dictionary <Int32, SoundProfile> dictionary = soundDatabase.ReadAll(); Dictionary <Int32, SoundProfile> dictionary2 = new Dictionary <Int32, SoundProfile>(); foreach (Int32 key in dictionary.Keys) { dictionary2.Add(key, dictionary[key]); } foreach (Int32 key2 in dictionary2.Keys) { SoundProfile soundProfile = dictionary2[key2]; if (ISdLibAPIProxy.Instance.SdSoundSystem_SoundCtrl_IsExist(soundProfile.SoundID) == 0) { ISdLibAPIProxy.Instance.SdSoundSystem_SoundCtrl_Stop(soundProfile.SoundID, 0); } base.UnloadResource(soundProfile, soundDatabase); } if (soundDatabase.ReadAll().Count != 0) { SoundLib.LogError("soundDatabase: Count: " + soundDatabase.ReadAll().Count + " It should be 0"); } }