void Start() { isAlive = true; score = GameObject.FindGameObjectWithTag ("Score").GetComponent<Score> (); gameplayControls = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameplayControls>(); soundControls = GameObject.FindGameObjectWithTag("SoundsController").GetComponent<SoundControls>(); }
/// <summary> /// Initialises several variables & city array. /// </summary> void Awake() { soundManager = Camera.main.GetComponent <SoundControls>(); timeSmallInterval = timeInterval / agentCalls; city = new GameObject[width, height]; //Create a grid for the city. for (int i = 0; i < width; i++) //Begin city initialisation. { for (int j = 0; j < height; j++) { GameObject temp; temp = Instantiate(buildings[(int)EnumClass.BID.Empty]); city[i, j] = temp; temp.GetComponent <CityTile>().location = new int[2] { i, j }; Transform temp2 = temp.transform; temp2.parent = gameObject.transform; temp2.position = temp2.position + new Vector3(2 * j, 0, 2 * i); } } }
public void Start() { Player = GameObject.FindGameObjectWithTag("Player"); PlayerContainer = GameObject.FindGameObjectWithTag("PlayerContainer"); soundControls = GameObject.FindGameObjectWithTag("SoundsController").GetComponent <SoundControls>(); menuPause.SetActive(false); menuGameOver.SetActive(false); tutorial.SetActive(false); if (!PlayerPrefs.HasKey("firstTime")) { PlayerPrefs.SetString("firstTime", "true"); } isFirstTime = bool.Parse(PlayerPrefs.GetString("firstTime")); if (isFirstTime) { DoTutorial(); } // Play independently of on or off, if volume is down no sound will be output if (isMusicOn) { MusicSound.GetComponent <AudioSource>().Play(); } }
void Start() { isAlive = true; score = GameObject.FindGameObjectWithTag("Score").GetComponent <Score> (); gameplayControls = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameplayControls>(); soundControls = GameObject.FindGameObjectWithTag("SoundsController").GetComponent <SoundControls>(); }
//private Vector3 temp; // Use this for initialization void Start() { soundControls = GameObject.FindGameObjectWithTag("SoundsController").GetComponent <SoundControls>(); Spy = GameObject.FindGameObjectWithTag("Player"); SpyAnimator = Spy.GetComponent <Animator> (); cracksLeftGenerator = LeftCrackSet.GetComponent <GenerateCracks>(); cracksRightGenerator = RightCrackSet.GetComponent <GenerateCracks>(); soundControls.PlayClimbingSound(); cracksLeftGenerator.StartCracks(); //RunEffectLeft.SetActive(true); //RunEffectRight.SetActive(false); StartRunEffectLeft(); }
//private Vector3 temp; // Use this for initialization void Start() { soundControls = GameObject.FindGameObjectWithTag("SoundsController").GetComponent<SoundControls>(); Spy = GameObject.FindGameObjectWithTag("Player"); SpyAnimator = Spy.GetComponent <Animator> (); cracksLeftGenerator = LeftCrackSet.GetComponent<GenerateCracks>(); cracksRightGenerator = RightCrackSet.GetComponent<GenerateCracks>(); soundControls.PlayClimbingSound(); cracksLeftGenerator.StartCracks(); //RunEffectLeft.SetActive(true); //RunEffectRight.SetActive(false); StartRunEffectLeft(); }
/// <summary> /// Initialise variables /// </summary> public void Awake() { construction.SetActive(false); soundManager = Camera.main.GetComponent <SoundControls>(); }
// Use this for initialization void Start() { instance = this; }
public void Start() { Player = GameObject.FindGameObjectWithTag("Player"); PlayerContainer = GameObject.FindGameObjectWithTag("PlayerContainer"); soundControls = GameObject.FindGameObjectWithTag("SoundsController").GetComponent<SoundControls>(); menuPause.SetActive(false); menuGameOver.SetActive(false); tutorial.SetActive(false); if (!PlayerPrefs.HasKey ("firstTime")) { PlayerPrefs.SetString ("firstTime", "true"); } isFirstTime = bool.Parse(PlayerPrefs.GetString("firstTime")); if (isFirstTime) { DoTutorial (); } // Play independently of on or off, if volume is down no sound will be output if(isMusicOn) MusicSound.GetComponent<AudioSource>().Play(); }