public static void PlaySound(SOUND currentSound) { if (currentSound == SOUND.ButtonClick) { instance.GetComponent <AudioSource>().PlayOneShot(instance.SoundDie); } if (currentSound == SOUND.die) { instance.GetComponent <AudioSource>().PlayOneShot(instance.SoundDie); instance.Invoke("PlaySoundDie", 0.8f); } if (currentSound == SOUND.Scored) { instance.GetComponent <AudioSource>().PlayOneShot(instance.SoundScored); } }
public static void PlaySound(soundsGame currentSound) { switch (currentSound) { case soundsGame.die: { instance.GetComponent <AudioSource>().PlayOneShot(instance.soundDie); } break; case soundsGame.hit: { instance.GetComponent <AudioSource>().PlayOneShot(instance.soundHit); instance.Invoke("PlaySoundDie", 0.3f); } break; case soundsGame.menu: { instance.GetComponent <AudioSource>().PlayOneShot(instance.soundMenu); } break; case soundsGame.point: { instance.GetComponent <AudioSource>().PlayOneShot(instance.soundPoint); } break; case soundsGame.wing: { instance.GetComponent <AudioSource>().PlayOneShot(instance.soundWing); } break; } }