// Start is called before the first frame update void Start() { Attack1_collider_toggle = Attack1ColliderObject.GetComponent <Toggle>(); Attack2_collider_toggle = Attack2ColliderObject.GetComponent <Toggle>(); Attack3_collider_toggle = Attack3ColliderObject.GetComponent <Toggle>(); SoundChangeAttack = AttackSoundObject.GetComponent <SoundChnageAttack>(); GardObject_toggle = GardObject.GetComponent <Toggle>(); GardObject_toggle.isOn = false; anim = GetComponent <Animator>(); Attack1_collider_toggle.isOn = false; Attack2_collider_toggle.isOn = false; Attack3_collider_toggle.isOn = false; Player = GameObject.FindWithTag("Player"); player_controller = Player.GetComponent <PlayerControllerScript>(); similar_boss_move_script = GetComponent <EnemyBossSimilarPlayerMoveScript>(); }
// Start is called before the first frame update void Start() { anim = GetComponent<Animator>(); Attack1_collider_toggle = Attack1ColliderObject.GetComponent<Toggle>(); Attack2_collider_toggle = Attack2ColliderObject.GetComponent<Toggle>(); Attack3_collider_toggle = Attack3ColliderObject.GetComponent<Toggle>(); player_status = this.gameObject.GetComponent<PlayerStatus>(); GardObject_toggle = GardObject.GetComponent<Toggle>(); GardObject_toggle.isOn = false; GameController = GameObject.FindWithTag("GameController"); game_controller_script = GameController.GetComponent<GameControllerScript>(); AttackSoundObject = game_controller_script.AttackSoundObject; GardSoundObject = game_controller_script.GardSoundObject; SoundChangeAttack = AttackSoundObject.GetComponent<SoundChnageAttack>(); Myinitcolor = this.gameObject.GetComponent<SpriteRenderer>().color; player_move_script = this.gameObject.GetComponent<PlayerMoveScript>(); }