void Update() { if (Player.Current.State == Player.PlayerState.Shopping && GameState.Current.State == GameState.GlobalState.Playing) { if (Input.GetAxis(HORIZONTAL) < 0) { Player.Current.State = Player.PlayerState.Moving; Toggle(false); } if (Input.GetButtonUp(FIRE)) { if (GameState.Current.Moneys < Costs[SelectedItem]) { // Do nothing SoundBoard.PlayCantBuy(); } else { ApplyBonus(); SoundBoard.PlayBuy(); GameState.Current.Moneys -= Costs[SelectedItem]; Player.Current.State = Player.PlayerState.Moving; Toggle(false); } } if (Timer > 0) { Timer -= Time.deltaTime; } if (Timer <= 0 && Mathf.Abs(Input.GetAxis(VERTICAL)) > 0) { axisY = Input.GetAxis(VERTICAL); if (axisY > 0 && SelectedItem > 0) { SelectedItem--; Timer = MaxTimer; SetCursor(); } else if (axisY < 0 && SelectedItem < MenuOptions.Length - 1) { SelectedItem++; Timer = MaxTimer; SetCursor(); } } } }