Esempio n. 1
0
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            //load font
            scoreFont     = Content.Load <SpriteFont>(@"fonts\score");
            scoreBoldFont = Content.Load <SpriteFont>(@"fonts\scoreBold");
            // Load the XACT data
            audioEngine   = new AudioEngine(@"Content\Audio\GameAudio.xgs");
            waveBank      = new WaveBank(audioEngine, @"Content\Audio\Wave Bank.xwb");
            soundBank     = new SoundBank(audioEngine, @"Content\Audio\Sound Bank.xsb");
            cursorTexture = Content.Load <Texture2D>(@"Images\background");
            // Start the soundtrack audio
            trackCue = soundBank.GetCue("track");
            trackCue.Play();

            // Play the start sound
            soundBank.PlayCue("start");
        }
Esempio n. 2
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        private ICue FixCue(SoundBank newSoundBank, ICue cue)
        {
            ICue fixedCue = null;

            if (cue != null)
            {
                fixedCue = new CueWrapper(newSoundBank.GetCue(cue.Name));
                if (cue.IsPaused)
                {
                    fixedCue.Play();
                    fixedCue.Pause();
                }
                if (cue.IsPlaying)
                {
                    fixedCue.Play();
                }
            }
            return(fixedCue);
        }
Esempio n. 3
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        protected void UpdateInput()
        {
            // Get the game pad state.
            GamePadState currentState = GamePad.GetState(PlayerIndex.One);

            if (currentState.IsConnected)
            {
                ship.Update(currentState);

                // Set some audio based on whether we're pressing a trigger.
                if (currentState.Triggers.Right > 0)
                {
                    if (engineSound == null)
                    {
                        engineSound = soundBank.GetCue("engine_2");
                        engineSound.Play();
                    }

                    else if (engineSound.IsPaused)
                    {
                        engineSound.Resume();
                    }
                }
                else
                {
                    if (engineSound != null && engineSound.IsPlaying)
                    {
                        engineSound.Pause();
                    }
                }

                // In case you get lost, press A to warp back to the center.
                if (currentState.Buttons.A == ButtonState.Pressed)
                {
                    ship.Position = Vector3.Zero;
                    ship.Velocity = Vector3.Zero;
                    ship.Rotation = 0.0f;

                    // Make a sound when we warp.
                    soundBank.PlayCue("hyperspace_activate");
                }
            }
        }
Esempio n. 4
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        /*******************************************************************************************
        * Main Load
        * *****************************************************************************************/
        protected override void LoadContent()
        {
            // load font
            spriteBatch      = new SpriteBatch(GraphicsDevice);
            statsFont        = Content.Load <SpriteFont>("Fonts/StatsFont");
            instructionsFont = Content.Load <SpriteFont>("Fonts/InstructionsFont");

            // load sounds and play initial sound
            audioEngine = new AudioEngine("Content/Audio/GameAudio.xgs");
            waveBank    = new WaveBank(audioEngine, "Content/Audio/Wave Bank.xwb");
            soundBank   = new SoundBank(audioEngine, "Content/Audio/Sound Bank.xsb");
            trackCue    = soundBank.GetCue("Tracks");
            trackCue.Play();

            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // load spaceship
            spaceship.LoadContent(Content, "Models/spaceship");


            CreateObstacles1();
            CreateObstacles2();
            CreateObstacles3();
            CreateObstacles4();
            CreateObstacles5();
            CreateObstacles6();
            CreateAstronauts();
            CreateStars();

            // load ground
            ground.LoadContent(Content, "Models/ground");

            // load lifebar
            lifebar = Content.Load <Texture2D>("Textures/lifebar5");

            // load uhd
            uhd = Content.Load <Texture2D>("Textures/uhd");

            // load logo
            logo = Content.Load <Texture2D>("Textures/logo");
        }
Esempio n. 5
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        /// <summary>
        /// Updates the AudioSystem.
        /// </summary>
        public void Update()
        {
            if (!isInitialized)
            {
                return;
            }

            if (bgMusic != null && bgMusic.IsStopped)
            {
                bgMusic = soundBank.GetCue(bgMusic.Name);
                bgMusic.Play();
                activeCues.Add(bgMusic);
            }

            // Remove cues from the activeCues list which have stopped.
            for (int i = activeCues.Count - 1; i >= 0; i--)
            {
                if (activeCues[i].IsStopped)
                {
                    activeCues.RemoveAt(i);
                }
            }

            // Update 3D cues.
            for (int i = activeCue3Ds.Count - 1; i >= 0; i--)
            {
                Cue3D cue3D = activeCue3Ds[i];

                if (cue3D.Cues[0].IsStopped)
                {
                    // If the cue has stopped playing, dispose it.
                    cue3D.DisposeCues();

                    // Store the Cue3D instance for future reuse.
                    inactiveCue3Ds.Enqueue(cue3D);

                    // Remove it from the active list.
                    activeCue3Ds.RemoveAt(i);
                }
                else
                {
                    // If the cue is still playing, update its 3D settings.
                    Update3DSettings(cue3D);
                }
            }

            // Update the audio engine.
            audioEngine.Update();
        }
Esempio n. 6
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        public static void Play(string musicCueName)
        {
            while (!Wave.IsPrepared)
            {
                Audio.Sound.Update();
            }

            if (string.Compare(_musicStr, musicCueName, true, CultureInfo.InvariantCulture) != 0)
            {
                _musicStr = musicCueName;

                if (_musicCue != null)
                {
                    _musicCue.Dispose();
                }

                _musicCue = Sound.GetCue(_musicStr);
                _musicCue.Play();
            }
        }
Esempio n. 7
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        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            Sonya.Initialize(graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight);
            SubZero.Initialize(graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight);
            SonyaGreenBar.health(new Vector2(graphics.PreferredBackBufferWidth / 45,
                                             graphics.PreferredBackBufferHeight / 30), SonyaHealth, Color.LimeGreen);
            SonyaRedBar.health(new Vector2(graphics.PreferredBackBufferWidth / 45,
                                           graphics.PreferredBackBufferHeight / 30), SonyaHealth, Color.Red);

            SubZGreenBar.health(new Vector2(graphics.PreferredBackBufferWidth - 580,
                                            graphics.PreferredBackBufferHeight / 30), SonyaHealth, Color.LimeGreen);
            SubZRedBar.health(new Vector2(graphics.PreferredBackBufferWidth - 580,
                                          graphics.PreferredBackBufferHeight / 30), SonyaHealth, Color.Red);
            audioEngine = new AudioEngine("Content\\game music.xgs");
            waveBank    = new WaveBank(audioEngine, "Content\\Wave Bank.xwb");
            soundBank   = new SoundBank(audioEngine, "Content\\Sound Bank.xsb");
            musicCue    = soundBank.GetCue("fighting backgorund music");
            musicCue.Play();
            base.Initialize();
            this.IsMouseVisible = false;
        }
Esempio n. 8
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        public void Play()
        {
            if (cue.IsPaused)
            {
                cue.Resume();
                return;
            }

            if (cue.IsPlaying)
            {
                return;
            }

            if (cue.IsStopped)
            {
                cue    = sb.GetCue(cueName);
                Volume = vol;
            }

            cue.Play();
        }
Esempio n. 9
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        /// <summary>
        /// Plays a sound based on location in a 3D world.
        /// </summary>
        /// <param name="_soundName">Name of the sound cue.</param>
        /// <param name="_playerPosition">Position of the player.</param>
        /// <param name="_position">Position of the sound -- basically, the position of the
        /// object which emits sound.</param>
        /// <param name="_velocity">Speed/direction in which the sound is moving.</param>
        /// <param name="_loop">True to loop the sound over and over; false otherwise.</param>
        public SoundCue Play3DSound(String _soundName, Vector3 _playerPosition,
                                    Vector3 _position, Vector3 _velocity, bool _loop)
        {
            SoundCue newCue = new SoundCue(soundBank.GetCue(_soundName), _soundName);

            newCue.Loop = _loop;

            listener.Position       = _playerPosition;
            newCue.Emitter.Velocity = _velocity;
            newCue.Emitter.Position = _position;
            newCue.Apply3DEffects(listener);

            activeSounds.Add(newCue);

            if (!muted)
            {
                newCue.Play();
            }

            return(newCue);
        }
Esempio n. 10
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        public Cue Play3DCue(string cueName, Vector2 position)
        {
            Cue3D cue3D;

            if (mCuePool.Count > 0)
            {
                cue3D = mCuePool.Pop();
            }
            else
            {
                cue3D = new Cue3D();
            }

            cue3D.Cue      = SoundBank.GetCue(cueName);
            cue3D.Position = new Vector3(position.X, position.Y, 0);

            Apply3D(cue3D);
            cue3D.Cue.Play();
            mActiveCues.Add(cue3D);

            return(cue3D.Cue);
        }
Esempio n. 11
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        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            // Allows the game to exit
            if (Keyboard.GetState().IsKeyDown(Keys.Escape) == true ||
                GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
            {
                this.Exit();
            }

            if (streamingWaveBank.IsPrepared == true && cue == null)
            {
                cue = soundBank.GetCue("song1");
            }

            if (cue != null && cue.IsPlaying == false && cue.IsStopped == false)
            {
                cue.Play();
            }

            engine.Update();

            base.Update(gameTime);
        }
Esempio n. 12
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        /// <summary>
        /// Plays an audio sample.
        /// </summary>
        /// <param name="soundCue">The sound cue.</param>
        public void PlayCue(string soundCue)
        {
            if (_audioEngine == null)
            {
                return;
            }

            Cue cue = null;

            try
            {
                cue = _soundBank.GetCue(soundCue);
            }
            catch
            {
                throw;
            }

            if (cue != null)
            {
                cue.Play();
            }
        }
Esempio n. 13
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        public void SoundBankCtor()
        {
            Assert.Throws <ArgumentNullException>(() => new SoundBank(null, null));
            Assert.Throws <ArgumentNullException>(() => new SoundBank(_audioEngine, null));
            Assert.Throws <ArgumentNullException>(() => new SoundBank(_audioEngine, ""));
            //Assert.Throws<DirectoryNotFoundException>(() => new SoundBank(_audioEngine, @"This\Does\Not\Exist.xsb"));
            Assert.Throws <FileNotFoundException>(() => new SoundBank(_audioEngine, @"Assets\Audio\Win\NotTheFile.xsb"));

            var soundBank = new SoundBank(_audioEngine, @"Assets\Audio\Win\Tests.xsb");

            Assert.False(soundBank.IsInUse);
            Assert.False(soundBank.IsDisposed);

            var cue = soundBank.GetCue("blast_mono");

            Assert.True(soundBank.IsInUse);
            cue.Dispose();
            //Assert.False(soundBank.IsInUse); // MonoGame Fail

            soundBank.Dispose();
            Assert.True(soundBank.IsDisposed);
            Assert.False(soundBank.IsInUse);
        }
Esempio n. 14
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 /// <summary>
 /// Play this sound now.
 /// </summary>
 public void Play()
 {
     // Dispose cue because can only played once
     // see: http://forums.xna.com/thread/11094.aspx
     if (!cue.IsDisposed)
     {
         cue.Dispose();
     }
     cue = bank.GetCue(Name);
     switch (Type)
     {
     case SoundType.Effect:
         al.Position      = box.ListenerPosition;
         emitter.Position = this.GlobalPosition;
         if ((al != null) && (emitter != null))
         {
             try
             {
                 cue.Apply3D(al, emitter);
             }
             catch (System.Exception)
             {
                 // Catch XNA Sound error. One member of the development team
                 // get errors if multiple sound device are attached.
             }
         }
         break;
     }
     // Wait for stopping cue.
     while (cue.IsStopping)
     {
     }
     if (!cue.IsPlaying)
     {
         cue.Play();
     }
 }
Esempio n. 15
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        private static void PlaySound(string cueName, Vector2 sourceTilePos)
        {
            try
            {
                SoundBank soundBank = ModEntry.GetHelper().Reflection.GetField <SoundBank>(Game1.soundBank as SoundBankWrapper, "soundBank").GetValue();

                Cue           cue      = soundBank.GetCue(cueName);
                AudioListener listener = new AudioListener
                {
                    Position = new Vector3(Game1.player.Position, 0)
                };
                AudioEmitter emitter = new AudioEmitter
                {
                    Position = new Vector3(sourceTilePos * Game1.tileSize, 0)
                };

                cue.Apply3D(listener, emitter);
                cue.Play();
            }
            catch (System.Exception e)
            {
                ModEntry.Log("Error while playing sound: " + e.Message);
            }
        }
Esempio n. 16
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        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here

            //Sprites
            bkgrnd = Content.Load <Texture2D>("Sprites/GameBackground");
            splash = Content.Load <Texture2D>("Sprites/splash");
            wepen  = Content.Load <Texture2D>("Sprites/Cannon2");
            ene1   = Content.Load <Texture2D>("Sprites/zombie");
            ene2   = Content.Load <Texture2D>("Sprites/zombieKnight");
            cb     = Content.Load <Texture2D>("Sprites/cannonballs");
            score  = Content.Load <SpriteFont>("score");
            m.img  = Content.Load <Texture2D>("Sprites/goodbad");

            //Sounds
            audioEngine = new AudioEngine(@"Content\Sounds.xgs");
            waveBank    = new WaveBank(audioEngine, @"Content\Wave Bank.xwb");
            soundBank   = new SoundBank(audioEngine, @"Content\Sound Bank.xsb");
            track       = soundBank.GetCue("ThemeOne");
            track.Play();
        }
Esempio n. 17
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    public override void Update(GameTime tempo)
    {
        base.Update(tempo);
        MouseState    mouse   = Mouse.GetState();
        KeyboardState teclado = Keyboard.GetState();

        MediaPlayer.Volume = (rcMedidor.X / (rcbarra.X + rcbarra.Width));
        if (MediaPlayer.State == MediaState.Stopped && tocar)
        {
            engineSound = soundBank3.GetCue("silly_fun");
            engineSound.Play();
            tocar = false;
        }

        if (!pauseFlag)
        {
            if (repetir)
            {
                Player1     = soundBank.GetCue("logo_music_36");
                engineSound = soundBank3.GetCue("silly_fun");
                Player1.Play();
                MediaPlayer.Play(Inicio);
                tocar   = true;
                repetir = false;
            }
            if (parent.IsActive)
            {
                if (bepe)
                {
                    soundBank.PlayCue("magic_chime_07");

                    bepe = false;
                }
            }

            if (stateEntered)
            {
                if (engineSound.IsStopped && tocar == false)
                {
                    engineSound = soundBank3.GetCue("silly_fun");
                    engineSound.Play();
                }
                rcSeta = new Rectangle((int)menus[escolha].X, (int)menus[escolha].Y, seta.Width, seta.Height);


                if (Sair)
                {
                    Alpha = 0.3f;
                    if (ColisaoMouseOver(mouse, OK[OKin], rcOK))
                    {
                        OKin = 1;
                    }
                    else
                    {
                        OKin = 0;
                    }
                    if (ColisaoMouseOver(mouse, Cancelar[CancIN], rcCancelar))
                    {
                        CancIN = 1;
                    }
                    else
                    {
                        CancIN = 0;
                    }
                    if (mouse.LeftButton == ButtonState.Pressed)
                    {
                        if (ColisaoMouseOver(mouse, OK[OKin], rcOK))
                        {
                            parent.Exit();
                        }
                        if (ColisaoMouseOver(mouse, Cancelar[CancIN], rcCancelar))
                        {
                            Alpha = 1;
                            Sair  = false;
                        }
                    }
                }
                if (Historinha)
                {
                    SelecaoDeEpisodio();
                }
                if (Creditos)
                {
                    /*
                     * CreditosMENU();
                     * if (ColisaoMouseOver(mouse, Voltar[VoltarIndice], vVoltar))
                     * {
                     *  VoltarIndice = 1;
                     * }
                     * else { VoltarIndice = 0; }
                     * if (mouse.LeftButton == ButtonState.Pressed)
                     * {
                     *  if (ColisaoMouseOver(mouse, Voltar[VoltarIndice], vVoltar))
                     *  {
                     *      Creditos = false;
                     *
                     *  }
                     * }*/
                }
                if (Config)
                {
                    ConfiguracoesMENU();
                    if (ColisaoMouseOver(mouse, Voltar[VoltarIndice], vVoltar))
                    {
                        VoltarIndice = 1;
                    }
                    else
                    {
                        VoltarIndice = 0;
                    }
                    if (mouse.LeftButton == ButtonState.Pressed)
                    {
                        if (ColisaoMouseOver(mouse, Voltar[VoltarIndice], vVoltar))
                        {
                            Config = false;
                        }
                        if (ColisaoMouseOver(mouse, Medidor, rcMedidor))
                        {
                            rcMedidor.X = mouse.X - rcMedidor.Width / 2;
                            if (mouse.X > rcbarra.X + rcbarra.Width + 1)
                            {
                                rcMedidor.X = rcbarra.X + rcbarra.Width;
                            }
                            if (mouse.X < rcbarra.X)
                            {
                                rcMedidor.X = rcbarra.X;
                            }
                        }
                    }
                }
                if (!Historinha && !BateBola && !Caderno && !Config && !Creditos && !Sair)
                {
                    if (parent.IsActive)
                    {
                        #region Comandos Teclado


                        if ((teclado.IsKeyDown(Keys.Right)) && (lastKey != Keys.Right))
                        {
                            escolha += escolha == 4 ? 0 : 1;
                        }
                        if (teclado.IsKeyDown(Keys.Left) && lastKey != Keys.Left)
                        {
                            escolha -= escolha == 0 ? 0 : 1;
                        }

                        if (PressionarTecla(Keys.Enter, teclado))
                        {
                            switch (escolha)
                            {
                            case 0:
                                Historinha = true;
                                break;

                            case 1:
                                BateBola = true;
                                break;

                            case 2:
                                Caderno = true;
                                break;

                            case 3:
                                Creditos = true;
                                break;

                            case 4:
                                Sair = true;
                                break;
                            }
                        }
                        Keys[] ks = teclado.GetPressedKeys();

                        if (ks.Length == 0)
                        {
                            lastKey = Keys.A;
                        }
                        else
                        {
                            lastKey = ks[0];
                        }

                        #endregion
                        #region Comandos Mouse

                        if (!Historinha && !Creditos)
                        {
                            #region Over
                            if (ColisaoMouseOver(mouse, menu1[mn1], rcmenu1))
                            {
                                escolha = 0;
                                mn1     = 1;
                            }
                            else
                            {
                                mn1 = 0;
                            }
                            if (ColisaoMouseOver(mouse, menu2[mn2], rcmenu2))
                            {
                                escolha = 1;
                                mn2     = 1;
                            }
                            else
                            {
                                mn2 = 0;
                            }
                            if (ColisaoMouseOver(mouse, menu3[mn3], rcmenu3))
                            {
                                escolha = 2;
                                mn3     = 1;
                            }
                            else
                            {
                                mn3 = 0;
                            }

                            if (ColisaoMouseOver(mouse, menu5[mn5], rcmenu5))
                            {
                                escolha = 3;
                                mn5     = 1;
                            }
                            else
                            {
                                mn5 = 0;
                            }
                            if (ColisaoMouseOver(mouse, menu6[mn6], rcmenu6))
                            {
                                escolha = 4;
                                mn6     = 1;
                            }
                            else
                            {
                                mn6 = 0;
                            }
                            #endregion
                            #region Click
                            if (mouse.LeftButton == ButtonState.Pressed)
                            {
                                bepe = true;
                                if (ColisaoMouseOver(mouse, menu1[mn1], rcmenu1))
                                {
                                    Historinha = true;
                                }
                                if (ColisaoMouseOver(mouse, menu2[mn2], rcmenu2))
                                {
                                    BateBola = true;
                                }
                                if (ColisaoMouseOver(mouse, menu3[mn3], rcmenu3))
                                {
                                    Caderno = true;
                                }

                                if (ColisaoMouseOver(mouse, menu5[mn5], rcmenu5))
                                {
                                    Creditos = true;
                                }
                                if (ColisaoMouseOver(mouse, menu6[mn6], rcmenu6))
                                {
                                    Sair = true;
                                }
                            }
                            #endregion
                        }
                        if (Creditos)
                        {
                            engineSound.Stop(AudioStopOptions.AsAuthored);
                            MediaPlayer.Stop();
                            Creditos = false;
                            parent.EnterState((int)StatesIdList.CREDITS);
                        }
                        if (Caderno)
                        {
                            Caderno = false;
                            parent.EnterState((int)StatesIdList.OPTIONS);
                        }
                        if (Historinha)
                        {
                        }
                        else
                        if (BateBola)
                        {
                            engineSound.Stop(AudioStopOptions.AsAuthored);
                            MediaPlayer.Stop();
                            BateBola = false;
                            parent.EnterState((int)StatesIdList.CHAR_SELECTION);
                        }
                        #endregion
                    }
                }
            }
        }
    }
Esempio n. 18
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        private void playFenceHit()
        {
            Cue hit_Cue = soundBank.GetCue("Fence_Hit_Cue");

            hit_Cue.Play();
        }
Esempio n. 19
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 public static Cue GetCue(String cue)
 {
     return(sound.GetCue(cue));
 }
 private PooledCue(SoundBank sb, string sound)
 {
     TheCue = sb.GetCue(sound);
 }
Esempio n. 21
0
        public void SoundPlay(SoundEnum sound)
        {
            switch (sound)
            {
            case SoundEnum.Click:
                Sounds[SoundEnum.Click] = _soundBank.GetCue("RICOCHET");
                Sounds[SoundEnum.Click].Play();
                break;

            case SoundEnum.Desert:
                Sounds[SoundEnum.Desert] = _soundBank.GetCue("wind03");
                Sounds[SoundEnum.Desert].Play();
                break;

            case SoundEnum.DeadSpider:
                Sounds[SoundEnum.Desert] = _soundBank.GetCue("guts04a");
                Sounds[SoundEnum.Desert].Play();
                break;

            case SoundEnum.Grass:
                Sounds[SoundEnum.Grass] = _soundBank.GetCue("cricket00");
                Sounds[SoundEnum.Grass].Play();
                break;

            case SoundEnum.Gunshot:
                Sounds[SoundEnum.Gunshot] = _soundBank.GetCue("GUNSHOT");
                Sounds[SoundEnum.Gunshot].Play();
                break;

            case SoundEnum.Heartbeat:
                Sounds[SoundEnum.Gunshot] = _soundBank.GetCue("heartbeat");
                Sounds[SoundEnum.Gunshot].Play();
                break;

            case SoundEnum.Laser:
                Sounds[SoundEnum.Gunshot] = _soundBank.GetCue("LASER");
                Sounds[SoundEnum.Laser].Play();
                break;

            case SoundEnum.Lava:
                Sounds[SoundEnum.Lava] = _soundBank.GetCue("lava_burn1");
                Sounds[SoundEnum.Lava].Play();
                break;

            case SoundEnum.Lava2:
                Sounds[SoundEnum.Lava2] = _soundBank.GetCue("lava");
                Sounds[SoundEnum.Lava2].Play();
                break;

            case SoundEnum.MainTheme:
                Sounds[SoundEnum.MainTheme] = _soundBank.GetCue("STARWARS");
                Sounds[SoundEnum.MainTheme].Play();
                break;

            case SoundEnum.Sand:
                Sounds[SoundEnum.Sand] = _soundBank.GetCue("wind03");
                Sounds[SoundEnum.Sand].Play();
                break;

            case SoundEnum.Snow:
                Sounds[SoundEnum.Snow] = _soundBank.GetCue("wind01b");
                Sounds[SoundEnum.Snow].Play();
                break;

            case SoundEnum.Spider:
                Sounds[SoundEnum.Spider] = _soundBank.GetCue("angry");
                Sounds[SoundEnum.Spider].Play();
                break;

            default:
                Sounds[SoundEnum.MainTheme] = _soundBank.GetCue("STARWARS");
                Sounds[SoundEnum.MainTheme].Play();
                break;
            }

            //sounds[Sound].Play();
        }
Esempio n. 22
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 public ICue GetCue(string name)
 {
     return(new CueWrapper(soundBank.GetCue(name)));
 }
 private void PlayBGCue(int cueNr)
 {
     currentCue = soundBank.GetCue(bgCueNames[cueNr]);
     currentCue.Play();
 }
Esempio n. 24
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 /// <summary>
 /// Retrieve a cue by name.
 /// </summary>
 /// <param name="cueName">The name of the cue requested.</param>
 /// <returns>The cue corresponding to the name provided.</returns>
 public Cue GetCue(string cueName)
 {
     return(sounds.GetCue(cueName));
 }
Esempio n. 25
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        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            MBox = new Texture2D[1];

            MBox[0] = Content.Load <Texture2D>("hint");

            BlackBack = Content.Load <Texture2D>("BlackFront");

            Paused = true;

            SetWorld = new List <LoadLevel>();
            SetWorld.Add(new LoadLevel());
            SetWorld[0].level(5);
            Levels = new List <Texture2D>();
            SetBlocks();
            Background = new List <Texture2D>();
            SetBG();
            Cameratest = new Camera(graphics, new Vector2(0, 400));
            Rnd        = new Random();
            // Addlevel();

            Collision = false;

            Player = new Sprite(10, 6, 1);

            Player.Standing = Content.Load <Texture2D>("Stand"); //Sets the images

            Player.Moving[0] = Content.Load <Texture2D>("Run\\Run2");
            Player.Moving[1] = Content.Load <Texture2D>("Run\\Run3");
            Player.Moving[2] = Content.Load <Texture2D>("Run\\Run4");;
            Player.Moving[3] = Content.Load <Texture2D>("Run\\Run5");
            Player.Moving[4] = Content.Load <Texture2D>("Run\\Run6");
            Player.Moving[5] = Content.Load <Texture2D>("Run\\Run7");
            Player.Moving[6] = Content.Load <Texture2D>("Run\\Run8");
            Player.Moving[7] = Content.Load <Texture2D>("Run\\Run9");
            Player.Moving[8] = Content.Load <Texture2D>("Run\\Run10");
            Player.Moving[9] = Content.Load <Texture2D>("Run\\Run10");


            Player.Jumping[5] = Content.Load <Texture2D>("Jump\\jump2");
            Player.Jumping[4] = Content.Load <Texture2D>("Jump\\jump3");
            Player.Jumping[3] = Content.Load <Texture2D>("Jump\\jump4");
            Player.Jumping[2] = Content.Load <Texture2D>("Jump\\jump5");
            Player.Jumping[1] = Content.Load <Texture2D>("Jump\\jump6");
            Player.Jumping[0] = Content.Load <Texture2D>("Jump\\jump7");



            Player.FacingRight = true;

            Player.SpritePosition = new Vector2(-200, 0);

            Player.InAir = false;

            Player.update();

            Pirates = new List <Sprite>();

            OldState = Keyboard.GetState();

            Force = new Vector2(0, 1);

            Up          = false;
            Right       = false;
            Down        = false;
            Left        = false;
            Jump        = false;
            ReadyToJump = false;

            Winner = false;

            SplashSound = false;


            engine    = new AudioEngine("Content/Music.xgs");
            waveBank  = new WaveBank(engine, "Content/Wave Bank.xwb");
            soundBank = new SoundBank(engine, "Content/Sound Bank.xsb");
            Listen    = new AudioListener();
            Emiter    = new AudioEmitter();

            //listen and emmiter data
            Listen.Position = new Vector3(this.Window.ClientBounds.Width / 2, this.Window.ClientBounds.Height / 2, 0.0f);
            Emiter.Position = new Vector3(this.Window.ClientBounds.Width / 2, this.Window.ClientBounds.Height / 2, 0.0f);

            generalCategory = engine.GetCategory("Default");

            //Song
            Song = soundBank.GetCue("Ditty");

            //Player Sounds
            JumpSFX = new Cue[4];
            WinSFX  = new Cue[2];

            JumpSFX[0] = soundBank.GetCue("jump1");
            JumpSFX[1] = soundBank.GetCue("jump2");
            JumpSFX[2] = soundBank.GetCue("jump3");
            JumpSFX[3] = soundBank.GetCue("jump4");

            WinSFX[0] = soundBank.GetCue("success1");
            WinSFX[1] = soundBank.GetCue("success2");

            SplashSFX = soundBank.GetCue("sploosh");

            DeathSFX = soundBank.GetCue("death");

            LandSFX = soundBank.GetCue("land");


            //Pirate Sounds
            PirateYarr = new Cue[2];

            PirateYarr[0] = soundBank.GetCue("PirateYarr1");
            PirateYarr[1] = soundBank.GetCue("PirateYarr2");

            PirateDeath = soundBank.GetCue("Piratedeath");

            PirateSwing = soundBank.GetCue("Pirateswing");


            base.Initialize();
        }
Esempio n. 26
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 public static Cue getEngineHum()
 {
     return(effectSound.GetCue("Hum"));
 }
Esempio n. 27
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        public void Initailise()
        {
            engine    = new AudioEngine("Content\\Materia TD.xgs");
            soundBank = new SoundBank(engine, "Content\\Sound Bank.xsb");
            waveBank  = new WaveBank(engine, "Content\\Wave Bank.xwb");

            soundLibrary["MainMenu"]         = soundBank.GetCue("MainMenu");
            soundLibrary["SilverSageIntro"]  = soundBank.GetCue("SilverSageIntro");
            soundLibrary["PauseScreen"]      = soundBank.GetCue("PauseScreen");
            soundLibrary["MenuButtonClick"]  = soundBank.GetCue("MenuButtonClick");
            soundLibrary["TowersFiring"]     = soundBank.GetCue("TowersFiring");
            soundLibrary["EnemiesDyingNew"]  = soundBank.GetCue("EnemiesDyingNew");
            soundLibrary["OnTowerSell"]      = soundBank.GetCue("OnTowerSell");
            soundLibrary["OnTowerCreation"]  = soundBank.GetCue("OnTowerCreation");
            soundLibrary["WaitingForWaves"]  = soundBank.GetCue("WaitingForWaves");
            soundLibrary["EarthEnemies"]     = soundBank.GetCue("EarthEnemies");
            soundLibrary["WaterEnemies"]     = soundBank.GetCue("WaterEnemies");
            soundLibrary["WindEnemies"]      = soundBank.GetCue("WindEnemies");
            soundLibrary["FireEnemies"]      = soundBank.GetCue("FireEnemies");
            soundLibrary["LightningEnemies"] = soundBank.GetCue("LightningEnemies");
            soundLibrary["DarknessEnemies"]  = soundBank.GetCue("DarknessEnemies");
            soundLibrary["DarknessAlly"]     = soundBank.GetCue("DarknessAlly");
            soundLibrary["CannotBuildTower"] = soundBank.GetCue("CannotBuildTower");
            soundLibrary["FoolishDecision"]  = soundBank.GetCue("FoolishDecision");
            soundLibrary["SoYouThink"]       = soundBank.GetCue("SoYouThink");
            soundLibrary["EarthTower"]       = soundBank.GetCue("EarthTower");

            soundLibrary["DarkTower"]     = soundBank.GetCue("DarkTower");
            soundLibrary["FireTower"]     = soundBank.GetCue("FireTower");
            soundLibrary["WaterTower"]    = soundBank.GetCue("WaterTower");
            soundLibrary["WindTower"]     = soundBank.GetCue("WindTower");
            soundLibrary["LightTower"]    = soundBank.GetCue("LightTower");
            soundLibrary["TowersUpgrade"] = soundBank.GetCue("TowersUpgrade");

            soundLibrary["Marching"] = soundBank.GetCue("Marching");

            soundLibrary["Evil_laugh"] = soundBank.GetCue("Evil_laugh");
        }
Esempio n. 28
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 public ICue GetCue(string name)
 {
     return(new XactCue(_soundBank.GetCue(name)));
 }
Esempio n. 29
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        protected void UpdateInput()
        {
            //Obtener el estado del keyboard
            KeyboardState currentKeyState = Keyboard.GetState();

            // Get the game pad state.
            GamePadState currentState = GamePad.GetState(PlayerIndex.One);

            //if (currentState.IsConnected)
            //{


            ship.Update2(currentKeyState);

            // Set some audio based on whether we're pressing a trigger.
            if (currentState.Triggers.Right > 0)
            {
                if (engineSound == null)
                {
                    engineSound = soundBank.GetCue("engine_2");
                    engineSound.Play();
                }

                else if (engineSound.IsPaused)
                {
                    engineSound.Resume();
                }
            }
            else
            {
                if (engineSound != null && engineSound.IsPlaying)
                {
                    engineSound.Pause();
                }
            }

            // In case you get lost, press B to warp back to the center.
            if (currentState.Buttons.B == ButtonState.Pressed &&
                lastState.Buttons.B == ButtonState.Released)
            {
                ship.Position = Vector3.Zero;
                ship.Velocity = Vector3.Zero;
                ship.Rotation = 0.0f;
                ship.isActive = true;
                score        -= GameConstants.WarpPenalty;
                // Make a sound when we warp.
                soundBank.PlayCue("hyperspace_activate");
            }
            //}
            //are we shooting?
            if (ship.isActive && currentState.Buttons.A == ButtonState.Pressed &&
                lastState.Buttons.A == ButtonState.Released)
            {
                //add another bullet.  Find an inactive bullet slot and use it
                //if all bullets slots are used, ignore the user input
                for (int i = 0; i < GameConstants.NumBullets; i++)
                {
                    if (!bulletList[i].isActive)
                    {
                        bulletList[i].direction = ship.RotationMatrix.Forward;
                        bulletList[i].speed     = GameConstants.BulletSpeedAdjustment;
                        bulletList[i].position  = ship.Position +
                                                  (200 * bulletList[i].direction);
                        bulletList[i].isActive = true;
                        score -= GameConstants.ShotPenalty;
                        soundBank.PlayCue("tx0_fire1");

                        break; //exit the loop
                    }
                }
            }
            lastState = currentState;
        }
Esempio n. 30
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        public void LoadSounds()
        {
            _engine    = new AudioEngine("Content\\Sounds\\BackSounds.xgs");
            _soundBank = new SoundBank(_engine, "Content\\Sounds\\Sound Bank.xsb");
            _waveBank  = new WaveBank(_engine, "Content\\Sounds\\Wave Bank.xwb");
            _engine.GetCategory("Music");

            Sounds.Add(SoundEnum.Click, _soundBank.GetCue("RICOCHET"));
            Sounds.Add(SoundEnum.Desert, _soundBank.GetCue("wind03"));
            Sounds.Add(SoundEnum.DeadSpider, _soundBank.GetCue("guts04a"));
            Sounds.Add(SoundEnum.Grass, _soundBank.GetCue("cricket00"));
            Sounds.Add(SoundEnum.Gunshot, _soundBank.GetCue("GUNSHOT"));
            Sounds.Add(SoundEnum.Heartbeat, _soundBank.GetCue("heartbeat"));
            Sounds.Add(SoundEnum.Laser, _soundBank.GetCue("LASER"));
            Sounds.Add(SoundEnum.Lava, _soundBank.GetCue("lava_burn1"));
            Sounds.Add(SoundEnum.Lava2, _soundBank.GetCue("lava"));
            Sounds.Add(SoundEnum.MainTheme, _soundBank.GetCue("STARWARS"));
            Sounds.Add(SoundEnum.Sand, _soundBank.GetCue("wind03"));
            Sounds.Add(SoundEnum.Snow, _soundBank.GetCue("wind01b"));
            Sounds.Add(SoundEnum.Spider, _soundBank.GetCue("angry"));
        }