private void OnPull(NetStream stream) { if (sound != null) { sound.PlayOneShot(); } }
public void Shatter(float impact, Vector3 pos) { float num = impact / unityImpact; if (num > compressTreshold) { num = (num - compressTreshold) / compressRatio + compressTreshold; } if (num > limitTreshold) { num = limitTreshold; } if (shatter != null) { shatter.PlayOneShot(pos, num); } if (audioShatter != null) { if (showDebug) { Debug.Log(base.name + " Audio Shatter Playing "); } audioShatter.Play(); } }
public override void Process() { base.Process(); bool flag = Mathf.Abs(input.value) >= threshold; if (flag == isOn) { return; } isOn = flag; if (isOn) { remainingBurstTime = burstDuration; if (whistleSound != null) { whistleSound.PlayOneShot(); } } if (hissSound != null) { if (isOn && !hissSound.isPlaying) { hissSound.Play(forceLoop: true); } if (!isOn && hissSound.isPlaying) { hissSound.Stop(); } } }
internal void Hide() { isVisible = false; offSound.PlayOneShot(); inTransition = true; transitionSpeed = -2f; }
private void Apply(FireworkState newState, float newPhase, bool manageLifetime = false) { life = newPhase; if (newState != state) { state = newState; if (state == FireworkState.Shot) { visual.SetActive(value: true); flyParticles.enableEmission = true; light.range = 5f; if (life <= 0.5f) { shootSound.PlayOneShot(Fireworks.instance.transform.position); } } else if (state == FireworkState.Exploded) { visual.SetActive(value: false); flyParticles.enableEmission = false; if (life <= 0.5f) { explodeParticles.Emit(128); explodeSound.PlayOneShot(base.transform.position); } } } float num = (state != FireworkState.Exploded) ? 5f : Mathf.Lerp(50f, 0f, life * 10f); if (light.range != num) { light.range = num; } }
internal void Show() { isVisible = true; base.gameObject.SetActive(value: true); rect.localScale = new Vector3(0f, 1f, 1f); inTransition = true; transitionSpeed = 2f; onSound.PlayOneShot(); }
private void HandGrab(bool left) { grab.PlayOneShot((!left) ? rightHand.position : leftHand.position, Random.Range(0.5f, 1.5f), Random.Range(0.95f, 1.05f)); if (NetGame.isServer || ReplayRecorder.isRecording) { NetStream netStream = identity.BeginEvent(evtHandGrab); netStream.Write(left); identity.EndEvent(); } }
protected override void UpdateLimitJoint() { if (release != oldRelease) { oldRelease = release; if (limitJoint != null) { UnityEngine.Object.Destroy(limitJoint); } if (!release) { currentTooth = Mathf.FloorToInt(Mathf.Clamp(GetValue(), minValue, maxValue) / toothDegrees); } oldRelease = release; } if (release) { base.UpdateLimitJoint(); return; } float value = GetValue(); int num = Mathf.FloorToInt(Mathf.Clamp(value, minValue, maxValue) / toothDegrees); if (num > currentTooth) { currentTooth = num; if (sound != null) { sound.PlayOneShot(); } if (limitJoint != null) { UnityEngine.Object.Destroy(limitJoint); } } else if ((ReplayRecorder.isPlaying || NetGame.isClient) && num != currentTooth) { currentTooth = num; if (limitJoint != null) { UnityEngine.Object.Destroy(limitJoint); } } if (limitJoint == null) { float num2 = (float)num * toothDegrees; float num3 = num2 + 2f * toothDegrees; if (num3 > maxValue) { num3 = maxValue; } limitJoint = CreateLimitJoint(num2 - value, num3 - value); } limitUpdateValue = value; }
private void SignalChanged(float val) { if (triggerSignal.boolValue == isOn) { return; } isOn = triggerSignal.boolValue; float time = Time.time; if (lastSoundTime + minDelay > time) { return; } if (isOn && (onClip != null || onSound != null)) { if (onSound != null) { onSound.PlayOneShot(); } else { GetComponent <AudioSource>().PlayOneShot(onClip, onVolume); } lastSoundTime = time; } else if (playOnOff && !isOn && (offClip != null || onClip != null || offSound != null || onSound != null)) { if (offSound != null) { offSound.PlayOneShot(); } else if (onSound != null) { onSound.PlayOneShot(); } else { GetComponent <AudioSource>().PlayOneShot((!(offClip != null)) ? onClip : offClip, offVolume); } lastSoundTime = time; } }
internal void Hide() { pendingPlay = -1f; if (!(playingScreen != this)) { isVisible = false; offSound.PlayOneShot(); inTransition = true; transitionSpeed = -2f; MusicManager.instance.Resume(); StopXBAudio(); RemoveSubtitles(); } }
private void UpdateWind() { if (!GrabManager.IsGrabbedAny(windlass.gameObject)) { if (timeReleased > 1f) { SetState(CatapultState.Idle); return; } timeReleased += Time.fixedDeltaTime; } else { timeReleased = 0f; } if (armed) { WriteWindlass(); WriteArm(); return; } ReadWindlass(); if (windlassAngle < bottomWindlassAngle) { SetArmed(value: true); ratchetSound.PlayOneShot(); } else if (windlassAngle < currentTooth - toothStep) { float pitch = 0.5f + 0.5f * Mathf.InverseLerp(topWindlassAngle, bottomWindlassAngle, windlassAngle); ratchetSound.PlayOneShot(1f, pitch); currentTooth -= toothStep; } WriteArm(); PullBackWindlass(); PullDownTrigger(); }
private void SignalChanged(float value) { if (base.enabled && value > treshold) { CGShift component = jointToBreak.GetComponent <CGShift>(); if (component != null) { component.ResetCG(); } Object.Destroy(jointToBreak); base.enabled = false; if (sound != null) { sound.PlayOneShot(); } } }
internal void Show() { if (playingScreen != null || isVisible || inTransition) { pendingPlay = 1f; return; } pendingPlay = -1f; isVisible = true; playingScreen = this; inTransition = true; transitionSpeed = 0.8f; MusicManager.instance.Pause(); onSound.PlayOneShot(); lockedVOAndSubtitles = true; currentLine = null; SubtitleManager.instance.ClearSubtitle(); }
public void Crack(float impact, Vector3 pos) { float num = impact / unityImpact; if (num > compressTreshold) { num = (num - compressTreshold) / compressRatio + compressTreshold; } if (crack != null) { crack.PlayOneShot(pos, num); } if (audioCrack != null) { if (showDebug) { Debug.Log(base.name + " Audio Crack Playing "); } SignalScriptNode1 component = GetComponent <SignalScriptNode1>(); component.sendSignal.value = 1f; } }
private void UpdateTrigger() { if (!GrabManager.IsGrabbedAny(release.gameObject)) { SetState(CatapultState.Idle); } else { if (!(release.angle < -5f)) { return; } shoot = true; speed = 0f; for (int i = 0; i < Human.all.Count; i++) { Human human = Human.all[i]; bool flag = human.groundManager.IsStanding(arm.gameObject); if (human.ragdoll.partLeftHand.sensor.grabBody == release.GetComponent <Rigidbody>() && (flag || human.ragdoll.partRightHand.sensor.grabBody == arm.GetComponent <Rigidbody>())) { human.ragdoll.partLeftHand.sensor.ReleaseGrab(1f); } if (human.ragdoll.partRightHand.sensor.grabBody == release.GetComponent <Rigidbody>() && (flag || human.ragdoll.partLeftHand.sensor.grabBody == arm.GetComponent <Rigidbody>())) { human.ragdoll.partRightHand.sensor.ReleaseGrab(1f); } human.ragdoll.ToggleHeavyArms(human.ragdoll.partLeftHand.sensor.grabBody == arm.GetComponent <Rigidbody>(), human.ragdoll.partRightHand.sensor.grabBody == arm.GetComponent <Rigidbody>()); if (flag) { StatsAndAchievements.UnlockAchievement(Achievement.ACH_SIEGE_HUMAN_CANNON); } } SetState(CatapultState.Fire); releaseSound.PlayOneShot(); } }
public void FixedUpdate() { if (ReplayRecorder.isPlaying || NetGame.isClient) { return; } bool flag = GrabManager.IsGrabbedAny(release.body.gameObject); bool flag2 = GrabManager.IsGrabbedAny(ratchet.body.gameObject); if (!firing && flag && !flag2 && release.GetValue() > release.centerValue && catapultAngle < arm.maxValue - 10f) { hasHuman = false; for (int i = 0; i < Human.all.Count; i++) { Human human = Human.all[i]; bool flag3 = human.groundManager.IsStanding(arm.body.gameObject); bool flag4 = human.grabManager.IsGrabbed(arm.body.gameObject); if (flag3 || flag4) { human.ReleaseGrab(release.body.gameObject); hasHuman = true; human.ragdoll.ToggleHeavyArms(human.ragdoll.partLeftHand.sensor.grabBody == arm.body.GetComponent <Rigidbody>(), human.ragdoll.partRightHand.sensor.grabBody == arm.body.GetComponent <Rigidbody>()); } if (flag3) { StatsAndAchievements.UnlockAchievement(Achievement.ACH_SIEGE_HUMAN_CANNON); } } firing = true; fireTime = 0f; fireStart = catapultAngle; if (releaseSound != null) { releaseSound.PlayOneShot(); } ratchet.release = true; release.SetTarget(release.maxValue); } if (firing && catapultAngle == arm.maxValue) { firing = false; arm.anchor.GetComponent <Rigidbody>().isKinematic = false; ratchet.release = false; release.SetTarget(release.minValue); releaseArmIn = 0.12f; } if (releaseArmIn > 0f) { releaseArmIn -= Time.fixedDeltaTime; if (releaseArmIn <= 0f) { for (int j = 0; j < Human.all.Count; j++) { Human human2 = Human.all[j]; human2.ReleaseGrab(arm.body.gameObject, 0.1f); human2.ragdoll.ReleaseHeavyArms(); } } } if (firing) { fireTime += Time.fixedDeltaTime; catapultAngle = Mathf.Clamp(fireStart + initialAcceleration * fireTime * fireTime / 2f + accelerationAcceleration * fireTime * fireTime * fireTime / 3f, arm.minValue, arm.maxValue); arm.SetTarget(catapultAngle); ratchet.SetValue(Mathf.Lerp(ratchet.minValue, ratchet.maxValue, Mathf.InverseLerp(arm.maxValue, arm.minValue, catapultAngle))); } else { catapultAngle = Mathf.Lerp(arm.maxValue, arm.minValue, Mathf.InverseLerp(ratchet.minValue, ratchet.maxValue, ratchet.GetValue())); arm.SetTarget(catapultAngle); } float num = 1f; if (firing) { num = ((!hasHuman) ? 1.5f : 2f); } else if (GrabManager.IsGrabbedAny(base.gameObject) && !flag && !flag2) { num = 0.2f; } Rigidbody component = GetComponent <Rigidbody>(); Rigidbody component2 = arm.body.GetComponent <Rigidbody>(); if (component.mass != num * initialMass) { component.mass = num * initialMass; component2.mass = num * armMass; } }
private void OnBeep(NetStream stream) { sound.PlayOneShot(); }
public void PlaySound(Vector3 pos) { sound.PlayOneShot(pos); }