Esempio n. 1
0
 public static void SetNextOrder(this SpriteRenderer spriteRenderer, string sortingLayer)
 {
     if (spriteRenderer != null)
     {
         var nextOrder = SortingOrder.GetNext(sortingLayer);
         spriteRenderer.sortingLayerName = sortingLayer;
         spriteRenderer.sortingOrder     = nextOrder;
     }
 }
    private void Awake()
    {
        var qtyObjects = GameRandom.Get(MinObjects, MaxObjects);

        var objectsPositions = ObjectsPositions.GetRandomValuesWithoutRepeat(qtyObjects);

        foreach (var position in objectsPositions.OrderByDescending(o => o.y))
        {
            var gameObject = Instantiate(Objects.GetRandomValues(1).First());
            gameObject.transform.parent        = this.transform;
            gameObject.transform.localPosition = position;
            var spriteRenderer = gameObject.GetComponent <SpriteRenderer>();
            if (spriteRenderer != null)
            {
                spriteRenderer.sortingLayerName = SortingOrder.GRASS_OBJECTS;
                spriteRenderer.sortingOrder     = SortingOrder.GetNext(SortingOrder.GRASS_OBJECTS);
            }
        }
    }