Esempio n. 1
0
        public override void OnResponse(Server.Network.NetState sender, RelayInfo info)
        {
            NubiaPlayer player = sender.Mobile as NubiaPlayer;
            int         id     = info.ButtonID;

            if (id == 5)
            {
                player.SendMessage("Vous possédez maintenant les affinités " + (mDomaine != SortDomaine.All ? SortNubiaHelper.getDomaineString(mDomaine) : "???") + " / " +
                                   (mEnergie != SortEnergie.All ? SortNubiaHelper.getEnergieString(mEnergie) : "???"));
                player.Domaine = mDomaine;
                player.Energie = mEnergie;
            }
            else if (id >= 501)
            {
                sender.Mobile.SendGump(new SortMaitriseGump((NubiaPlayer)sender.Mobile, mDomaine, mEnergie, (MageSpe)(id - 500)));
            }
            else if (id >= 100)
            {
                SortEnergie ener = (SortEnergie)(id - 100);
                sender.Mobile.SendGump(new SortMaitriseGump((NubiaPlayer)sender.Mobile, mDomaine, ener, mMageSpecialise));
            }
            else if (id >= 50)
            {
                SortDomaine dom = (SortDomaine)(id - 50);
                sender.Mobile.SendGump(new SortMaitriseGump((NubiaPlayer)sender.Mobile, dom, mEnergie, mMageSpecialise));
            }
        }
Esempio n. 2
0
        public SortCreationChoixEffet(NubiaPlayer _owner, SortNubia _SortNubia)
            : base(50, 50)
        {
            m_owner     = _owner;
            m_SortNubia = _SortNubia;

            int largeur = 450;
            int hauteur = 450;
            int _x      = 50;
            int _y      = 50;

            AddBackground(_x, _y, _x + largeur, _y + hauteur, 0x13BE);
            AddBackground(_x + 10, _y + 10, _x + largeur - 20, _y + hauteur - 15, 0x0DAC);
            AddImage(0, 0, 0x28C8);
            AddImage(largeur + 70, 0, 0x28C9);
            AddImage((largeur / 2) - 10, 30, 0x28D4);


            int y     = 45 + _y;
            int line  = 4;
            int scale = 22;
            int col   = 35 + _y;

            //18lignes max ;)
            AddLabel(col, (line * scale), 2224, "Création d'un nouveau SortNubia");
            line++;
            //AddButton( col, (line*scale), 0xFAB, 0xFAC, 998, GumpButtonType.Reply, 0 );
            AddLabel(col, line * scale, 2116, "Actuel: " + m_SortNubia.effect.ToString());
            line++;
            line++;

            AddLabel(col, (line * scale), 2224, "Choix d'un type d'effet:");
            line++;
            for (int i = 0; i < 22; i++)            //100+
            {
                AddButton(col, (line * scale), 0xFAB, 0xFAC, 100 + i, GumpButtonType.Reply, 0);
                AddLabel(col + 40, line * scale, 0, SortNubiaHelper.getNameEffect((SortNubiaEffect)i));
                line++;
                if (line > 18)
                {
                    line++;
                    AddButton(col, (line * scale), 0xFAB, 0xFAC, 999, GumpButtonType.Reply, 0);
                    AddLabel(col + 40, line * scale, 0, "Annuler");

                    line = 8;
                    col += 200;
                }
            }
        }
        public SortCreationChoixEnergie(NubiaPlayer _owner, SortNubia _SortNubia)
            : base("Tissage de sort", 270, 270)
        {
            m_owner     = _owner;
            m_SortNubia = _SortNubia;


            bool GM = (m_owner.AccessLevel >= AccessLevel.GameMaster);

            int largeur = 450;
            int hauteur = 450;
            int x       = XBase;
            int y       = YBase;

            int line  = 0;
            int scale = 22;

            //18lignes max ;)
            AddLabel(x, (y + line * scale), ColorTextYellow, "Choix de l'energie");
            line++;
            //AddButton( col, (y+line*scale), 0xFAB, 0xFAC, 998, GumpButtonType.Reply, 0 );
            AddLabel(x, y + line * scale, ColorTextGreen, "Actuelle: " + SortNubiaHelper.getEnergieString(m_SortNubia.energie));
            line++;


            for (int i = (int)SortEnergie.All + 1; i < (int)SortEnergie.Maximum; i++)            // 100+
            {
                SortEnergie energie = (SortEnergie)i;

                bool allowComp = SortNubiaHelper.calculMaitriseEnergie(energie, m_owner.Energie) > 0;
                if (!allowComp)
                {
                    continue;
                }
                AddButton(x, (y + line * scale), 0xFAB, 0xFAC, 100 + i, GumpButtonType.Reply, 0);
                AddLabel(x + 40, y + line * scale, ColorTextGreen, SortNubiaHelper.getEnergieString(energie));
                line++;
            }
            line++;
            AddButton(x, (y + line * scale), 0xFAB, 0xFAC, 999, GumpButtonType.Reply, 0);
            AddLabel(x + 40, y + line * scale, ColorTextRed, "Annuler");
        }
Esempio n. 4
0
        public SortCreationChoixSort(NubiaPlayer _owner, SortNubia _SortNubia)
            : base("Tissage de sort", 270, 270)
        {
            m_owner     = _owner;
            m_SortNubia = _SortNubia;
            if (m_owner == null || m_SortNubia == null)
            {
                Console.WriteLine("GROS WARNING: SortCreationTypeGump proprio ou SortNubia null");
                return;
            }
            int x = XBase;
            int y = YBase;

            int line  = 0;
            int scale = 22;

            //18lignes max ;)

            AddLabel(x, (y + line * scale), ColorTextYellow, "Choix du sort de base");
            line++;

            AddLabel(x, y + line * scale, ColorTextGreen, "Actuel: " + SortNubiaHelper.formatName(_SortNubia));
            line++;

            for (int s = 0; s < m_sorts.Length; s++)
            {
                if (SortNubiaHelper.calculMaitriseDomaine(m_sorts[s].Domaine, m_owner.Domaine) > 0)
                {
                    AddButton(x, y + line * scale, 0xFAB, 0xFAC, 50 + s, GumpButtonType.Reply, 0); //Voir
                    AddLabel(x + 40, y + line * scale, ColorText, SortNubiaHelper.formatName(m_sorts[s]));
                    line++;
                }
            }


            line++;
            AddButton(x, y + line * scale, 0xFAB, 0xFAC, 1, GumpButtonType.Reply, 0);              //Voir
            AddLabel(x + 40, y + line * scale, ColorTextRed, "Annuler");
        }
Esempio n. 5
0
        public SortMaitriseGump(NubiaPlayer _owner, SortDomaine domaine, SortEnergie energie, MageSpe amplitude)
            : base("Choix des affinités magiques", 380, 365)
        {
            Closable        = true;
            mOwner          = _owner;
            mDomaine        = domaine;
            mEnergie        = energie;
            mMageSpecialise = amplitude;

            int y     = YBase;
            int x     = XBase;
            int line  = 0;
            int scale = 22;
            int decal = 5;


            int xoffset = x + 20;
            int yoffset = y + 20;
            //Onglets


            //CERCLE
            //Domaines
            int a = 0;

            AddLabel(x, y + line * scale, ColorTextYellow, "Domaines: ");
            line++;
            //     Console.WriteLine("-- CALCUL DOMAINE --");
            for (int d = (int)SortDomaine.All + 1; d < (int)SortDomaine.Maximum; d++)
            {
                int    col = ColorTextGray;
                double p   = 0;
                if (mDomaine != SortDomaine.All)
                {
                    p   = SortNubiaHelper.calculMaitriseDomaine((SortDomaine)d, mDomaine, mMageSpecialise);
                    col = SortNubiaHelper.getHueForPercent((int)p);
                }
                AddSimpleButton(x, y + line * scale, 50 + d, SortNubiaHelper.getDomaineString(((SortDomaine)d)) + " " + (p > 0 ? p.ToString() + "%" : ""), col);
                line++;
                a++;
            }

            line = 0;
            AddLabel(x + 200, y + line * scale, ColorTextYellow, "Energies: ");
            line++;
            //  Console.WriteLine("-- CALCUL ENERGIE --");
            for (int d = (int)SortEnergie.All + 1; d < (int)SortEnergie.Maximum; d++)
            {
                int    col = ColorTextGray;
                double p   = 0;
                if (mEnergie != SortEnergie.All)
                {
                    p   = SortNubiaHelper.calculMaitriseEnergie((SortEnergie)d, mEnergie, mMageSpecialise);
                    col = SortNubiaHelper.getHueForPercent((int)p);
                }
                AddSimpleButton(x + 200, y + line * scale, 100 + d, SortNubiaHelper.getEnergieString((SortEnergie)d) + " " + p.ToString() + "%", col);
                line++;
                a++;
            }


            AddBackground(x, y + line * scale, 300, 25, 3000);
            AddLabel(x + 5, y + line * scale, ColorTextYellow, "Votre choix: ");

            AddLabel(x + 100, 1 + y + line * scale, ColorTextLight, (mDomaine != SortDomaine.All ? SortNubiaHelper.getDomaineString(mDomaine) : "???") + " / " +
                     (mEnergie != SortEnergie.All ? SortNubiaHelper.getEnergieString(mEnergie) : "???"));
            line++;
            line++;

            AddButtonTrueFalse(x, y + line * scale, 501, mMageSpecialise == MageSpe.Generaliste, "Amplitude: Généraliste");

            line++;
            AddButtonTrueFalse(x, y + line * scale, 502, mMageSpecialise == MageSpe.Normal, "Amplitude: Normal");
            line++;
            AddButtonTrueFalse(x, y + line * scale, 503, mMageSpecialise == MageSpe.Specialiste, "Amplitude: Spécialisé");
            line++;

            line++;
            if (mDomaine != SortDomaine.All && mEnergie != SortEnergie.All)
            {
                AddSimpleButton(x, y + line * scale, 5, "Je choisi définitivement ces affinités");
            }
            //Description
        }
Esempio n. 6
0
        public SortCreationGump(NubiaPlayer _owner, SortNubia _SortNubia) :
            base("Tissage de sort", 400, 450)
        {
            m_owner     = _owner;
            m_SortNubia = _SortNubia;
            //m_SortNubia.Owner = m_owner;

            if (m_owner == null || m_SortNubia == null)
            {
                Console.WriteLine("GROS WARNING: justuCreationGump proprio ou SortNubia null");
                return;
            }
            int x = XBase;
            int y = YBase;

            int line  = 0;
            int scale = 22;

            AddLabel(x, (y + line * scale), ColorTextYellow, "Tissage d'un nouveau sort");
            line++;
            AddButton(x, (y + line * scale), 0xFAB, 0xFAC, 998, GumpButtonType.Reply, 0);           //Voir
            AddLabel(x + 40, y + line * scale,
                     SortNubiaHelper.getHueForPercent((int)SortNubiaHelper.calculMaitriseDomaine(m_SortNubia.Domaine, m_owner.Domaine)),
                     SortNubiaHelper.formatName(m_SortNubia));
            line++;
            if (m_SortNubia is SortNubiaTransformation)              // 80+
            {
                SortNubiaTransformation SortNubia = m_SortNubia as SortNubiaTransformation;

                /*	if(SortNubia.toClone != null)
                 *              AddLabel( x, y+line*scale, 2122, "Connaissance: "+ KonohaCompHelper.getNameComp(SortNubia.toClone.competenceLie) );
                 *      else
                 *              AddLabel( x, y+line*scale, 2122, "Connaissance: Aucune");*/
                AddLabel(x, y + line * scale, ColorTextRed, "TODO / TODO / TODO / ...");
                line++;
            }
            else if (m_SortNubia is SortNubiaInvocation)              // 80+
            {
                SortNubiaInvocation SortNubia = m_SortNubia as SortNubiaInvocation;

                /*if(SortNubia.toClone != null)
                 *      AddLabel( x, y+line*scale, 2122, "Connaissance: "+ KonohaCompHelper.getNameComp(SortNubia.toClone.competenceLie) );
                 * else*/
                //	AddLabel( x, y+line*scale, 2122, "Connaissance: Aucune");
                AddLabel(x, y + line * scale, ColorTextRed, "TODO / TODO / TODO / ...");
                line++;
            }
            else
            {
                AddButton(x, (y + line * scale), 0xFAB, 0xFAC, 997, GumpButtonType.Reply, 0);               //Voir
                AddLabel(x + 40, y + line * scale, SortNubiaHelper.getHueForPercent((int)SortNubiaHelper.calculMaitriseEnergie(m_SortNubia.energie, m_owner.Energie)), "Energie: " + SortNubiaHelper.getEnergieString(m_SortNubia.energie));
                line++;
            }

            AddLabel(x, y + line * scale, ColorTextGreen, "Niveau : " + m_SortNubia.GetCercle());
            line++;

            AddLabel(x, y + line * scale, ColorText, "Nom :");
            AddTextEntry(x + 40, y + line * scale, 250, 20, 0x480, 0, m_SortNubia.Nom);
            line++;



            AddLabel(x, y + line * scale, ColorText, "Emote (Sans les '*') :");
            AddTextEntry(x + 145, y + line * scale, 250, 20, 0x480, 1, m_SortNubia.Emote);
            line++;

            if (m_SortNubia is SortNubiaDestruction)              // 50+
            {
                SortNubiaDestruction SortNubia = m_SortNubia as SortNubiaDestruction;
                AddLabel(x, y + line * scale, ColorText, "Dégat Mini: ");
                AddTextEntry(x + 80, y + line * scale, 250, 20, ColorTextLight, 50, SortNubia.minDegat.ToString());
                line++;
                AddLabel(x, y + line * scale, ColorText, "Dégat Maxi: ");
                AddTextEntry(x + 80, y + line * scale, 250, 20, ColorTextLight, 51, SortNubia.maxDegat.ToString());
                line++;
                AddLabel(x, y + line * scale, ColorText, "Distance: ");
                AddTextEntry(x + 80, y + line * scale, 250, 20, ColorTextLight, 52, SortNubia.distance.ToString());
                line++;
                AddLabel(x, y + line * scale, ColorText, "Nombre de cible: ");
                AddTextEntry(x + 105, y + line * scale, 250, 20, ColorTextLight, 53, SortNubia.number.ToString());
                line++;
                AddButton(x, (y + line * scale), 0xFAB, 0xFAC, 54, GumpButtonType.Reply, 0);               //Voir
                AddLabel(x + 40, y + line * scale, ColorText, "Ciblage: " + (SortNubia.canCible ? "Oui" : "Non"));
                line++;
            }
            if (m_SortNubia is SortNubiaSoin)              // 75+
            {
                SortNubiaSoin SortNubia = m_SortNubia as SortNubiaSoin;
                AddLabel(x, y + line * scale, ColorText, "Soin Mini: ");
                AddTextEntry(x + 80, y + line * scale, 250, 20, ColorTextLight, 75, SortNubia.minDegat.ToString());
                line++;
                AddLabel(x, y + line * scale, ColorText, "Soin Maxi: ");
                AddTextEntry(x + 80, y + line * scale, 250, 20, ColorTextLight, 76, SortNubia.maxDegat.ToString());
                line++;
                AddLabel(x, y + line * scale, ColorText, "Distance: ");
                AddTextEntry(x + 80, y + line * scale, 250, 20, ColorTextLight, 77, SortNubia.distance.ToString());
                line++;
                AddLabel(x, y + line * scale, ColorText, "Nombre de cible: ");
                AddTextEntry(x + 105, y + line * scale, 250, 20, ColorTextLight, 78, SortNubia.number.ToString());
                line++;
                AddButton(x, (y + line * scale), 0xFAB, 0xFAC, 79, GumpButtonType.Reply, 0);               //Voir
                AddLabel(x + 40, y + line * scale, ColorText, "Ciblage: " + (SortNubia.canCible ? "Oui" : "Non"));
                line++;
            }
            if (m_SortNubia is SortNubiaTransformation)              // 80+
            {
                SortNubiaTransformation SortNubia = m_SortNubia as SortNubiaTransformation;
                if (SortNubia.toClone == null)
                {
                    AddButton(x, (y + line * scale), 0xFAB, 0xFAC, 80, GumpButtonType.Reply, 0);
                    AddLabel(x + 40, y + line * scale, ColorText, "Ajouter une rune de vie");
                    line++;
                }
                else
                {
                    AddLabel(x, y + line * scale, ColorTextGreen, "Transformation: " + SortNubia.toClone.Name);
                    line++;

                    /*AddLabel( x, y+line*scale, 0, "Connaissance: " + SortNubia.toClone.competenceLie );
                     * line++;*/
                    /*	SkillName[] sk = TransfoHelper.getSkillBonus(SortNubia.toClone.competenceLie);
                     *      for(int i = 0; i < sk.Length; i++)
                     *      {
                     *              AddLabel( x, y+line*scale, 0, "Bonus sur: " + sk[i].ToString() );
                     *              line++;
                     *      }*/
                    AddButton(x, (y + line * scale), 0xFAB, 0xFAC, 80, GumpButtonType.Reply, 0);
                    AddLabel(x + 40, y + line * scale, ColorTextGreen, "Modifier la rune de vie");
                    line++;
                    line++;
                }
            }
            if (m_SortNubia is SortNubiaInvocationArme)              // 90+
            {
                SortNubiaInvocationArme SortNubia = m_SortNubia as SortNubiaInvocationArme;
                AddLabel(x, y + line * scale, 0, "L'arme progressera avec vous");
                line++;

                double ratio     = SortNubia.wSpeed / 5.0;
                int    MaxDamage = (int)(100 / ratio + (m_owner.Niveau / 2));
                int    MinDamage = (int)(90 / ratio + (m_owner.Niveau / 3));

                AddLabel(x, y + line * scale, 0, "Nom de l'arme: ");
                AddTextEntry(x + 90, y + line * scale, 250, 20, 0x480, 93, SortNubia.wNom);
                line++;

                AddLabel(x, y + line * scale, 0, "Vitesse: ");
                AddTextEntry(x + 55, y + line * scale, 250, 20, 0x480, 90, SortNubia.wSpeed.ToString());
                line++;
                AddLabel(x, y + line * scale, 0, "Degats approximatifs:");
                line++;
                AddLabel(x + 40, y + line * scale, 0, "- Mini: " + MaxDamage);
                line++;
                AddLabel(x + 40, y + line * scale, 0, "- Maxi: " + MinDamage);
                line++;

                /*AddButton( x, (y+line*scale), 0xFAB, 0xFAC, 91, GumpButtonType.Reply, 0 );
                 * AddLabel( x+40, y+line*scale, 0, "Modifier la couleur" );
                 * line++;*/
                AddButton(x, (y + line * scale), 0xFAB, 0xFAC, 92, GumpButtonType.Reply, 0);
                AddLabel(x + 40, y + line * scale, 0, "Modifier l'apparence");
                line++;
                line++;
            }
            if (m_SortNubia is SortNubiaTao)              // 100+
            {
                SortNubiaTao SortNubia = m_SortNubia as SortNubiaTao;
                AddLabel(x, y + line * scale, 0, "Dégats bonus: ");
                AddTextEntry(x + 90, y + line * scale, 250, 20, 0x480, 100, SortNubia.degats.ToString());
                line++;
                AddLabel(x, y + line * scale, 0, "Nbrs de Tours: ");
                AddTextEntry(x + 90, y + line * scale, 250, 20, 0x480, 101, SortNubia.turn.ToString());
                line++;
                AddLabel(x, y + line * scale, 0, "Sonnage (en secondes x.x): ");
                AddTextEntry(x + 140, y + line * scale, 250, 20, 0x480, 102, SortNubia.stun.ToString());
                line++;
                AddButton(x, (y + line * scale), 0xFAB, 0xFAC, 103, GumpButtonType.Reply, 0);               //Voir
                AddLabel(x + 40, y + line * scale, 0, "Enchainement rapide: " + (SortNubia.rapide ? "Oui":"Non"));
                line++;
            }

            if (m_SortNubia is SortNubiaParalyze)              // 110+
            {
                SortNubiaParalyze SortNubia = m_SortNubia as SortNubiaParalyze;
                AddLabel(x, y + line * scale, 0, "Temps Mini: ");
                AddTextEntry(x + 80, y + line * scale, 250, 20, 0x480, 110, SortNubia.minDegat.ToString());
                line++;
                AddLabel(x, y + line * scale, 0, "Temps Maxi: ");
                AddTextEntry(x + 80, y + line * scale, 250, 20, 0x480, 111, SortNubia.maxDegat.ToString());
                line++;
                AddLabel(x, y + line * scale, 0, "Distance: ");
                AddTextEntry(x + 80, y + line * scale, 250, 20, 0x480, 112, SortNubia.distance.ToString());
                line++;
                AddLabel(x, y + line * scale, 0, "Nombre de cible: ");
                AddTextEntry(x + 105, y + line * scale, 250, 20, 0x480, 113, SortNubia.number.ToString());
                line++;
                AddButton(x, (y + line * scale), 0xFAB, 0xFAC, 114, GumpButtonType.Reply, 0);               //Voir
                AddLabel(x + 40, y + line * scale, 0, "Ciblage: " + (SortNubia.canCible ? "Oui":"Non"));
                line++;
            }

            if (m_SortNubia is SortNubiaPoison)              // 120+
            {
                SortNubiaPoison SortNubia = m_SortNubia as SortNubiaPoison;
                AddLabel(x, y + line * scale, 0, "Note: Le niveau d'un poison va de 0 a 3");
                line++;
                AddLabel(x, y + line * scale, 0, "Niveau du Poison: ");
                AddTextEntry(x + 80, y + line * scale, 250, 20, 0x480, 120, SortNubia.PoisonLevel.ToString());
                line++;
                AddLabel(x, y + line * scale, 0, "Distance: ");
                AddTextEntry(x + 80, y + line * scale, 250, 20, 0x480, 121, SortNubia.distance.ToString());
                line++;
                AddLabel(x, y + line * scale, 0, "Nombre de cible: ");
                AddTextEntry(x + 105, y + line * scale, 250, 20, 0x480, 122, SortNubia.number.ToString());
                line++;
                AddButton(x, (y + line * scale), 0xFAB, 0xFAC, 123, GumpButtonType.Reply, 0);               //Voir
                AddLabel(x + 40, y + line * scale, 0, "Ciblage: " + (SortNubia.canCible ? "Oui":"Non"));
                line++;
            }

            if (m_SortNubia is SortNubiaInvocation)              // 130+
            {
                SortNubiaInvocation SortNubia = m_SortNubia as SortNubiaInvocation;
                if (SortNubia.toClone == null)
                {
                    AddButton(x, (y + line * scale), 0xFAB, 0xFAC, 130, GumpButtonType.Reply, 0);
                    AddLabel(x + 40, y + line * scale, 0, "Ajouter une rune de vie");
                    line++;
                }
                else
                {
                    AddLabel(x, y + line * scale, 0, "Invocation: " + SortNubia.toClone.Name);
                    line++;

                    /*AddLabel( x, y+line*scale, 0, "Connaissance: " + SortNubia.toClone.competenceLie );
                     * line++;*/
                    /*SkillName[] sk = TransfoHelper.getSkillBonus(SortNubia.toClone.competenceLie);
                     * for(int i = 0; i < sk.Length; i++)
                     * {
                     *      AddLabel( x, y+line*scale, 0, "Bonus sur: " + sk[i].ToString() );
                     *      line++;
                     * }*/
                    AddButton(x, (y + line * scale), 0xFAB, 0xFAC, 130, GumpButtonType.Reply, 0);
                    AddLabel(x + 40, y + line * scale, 0, "Modifier la rune de vie");
                    line++;
                    line++;
                }
            }

            if (m_SortNubia is SortNubiaMur)              // 135++
            {
                SortNubiaMur SortNubia = m_SortNubia as SortNubiaMur;
                AddLabel(x, y + line * scale, 0, "Attention, un mur qui bloque ne fait pas de dégats");
                line++;
                AddLabel(x, y + line * scale, 0, "Si vous activez le bloque, mettez les dégats à 0");
                line++;
                AddLabel(x, y + line * scale, 0, "Degats: ");
                AddTextEntry(x + 80, y + line * scale, 250, 20, 0x480, 135, SortNubia.damageWalk.ToString());
                line++;
                AddButton(x, (y + line * scale), 0xFAB, 0xFAC, 136, GumpButtonType.Reply, 0);               //Voir
                AddLabel(x + 40, y + line * scale, 0, "Bloque: " + (SortNubia.block ? "Oui":"Non"));
                line++;
            }

            if (m_SortNubia.playEffect)
            {
                AddLabel(x, y + line * scale, 2122, "Effet Visuel");
                line++;
                AddButton(x, (y + line * scale), 0xFAB, 0xFAC, 975, GumpButtonType.Reply, 0);               //Voir
                AddLabel(x + 40, y + line * scale, 0, "Effet: " + SortNubiaHelper.getNameEffect(m_SortNubia.effect));
                line++;
                AddButton(x, (y + line * scale), 0xFAB, 0xFAC, 976, GumpButtonType.Reply, 0);               //Voir
                AddLabel(x + 40, y + line * scale, 0, "Couleur: " + m_SortNubia.couleur.ToString());
                line++;
                AddButton(x, (y + line * scale), 0xFAB, 0xFAC, 977, GumpButtonType.Reply, 0);               //Voir
                AddLabel(x + 40, y + line * scale, 0, "Rendu: " + m_SortNubia.render.ToString());
                line++;
            }

            /*AddLabel( x, y+line*scale, 2122, "Bonus" );
             * line++;
             * AddButton( x, (y+line*scale), 0xFAB, 0xFAC, 950, GumpButtonType.Reply, 0 ); //Voir
             * AddLabel( x+40, y+line*scale, 0, "Bonus 1" );
             * line++;
             * AddButton( x, (y+line*scale), 0xFAB, 0xFAC, 951, GumpButtonType.Reply, 0 ); //Voir
             * AddLabel( x+40, y+line*scale, 0, "Bonus 2");
             * line++;*/

            AddLabel(x, y + line * scale, 2122, "Condition");
            line++;
            AddButton(x, (y + line * scale), 0xFAB, 0xFAC, 925, GumpButtonType.Reply, 0);           //Voir
            AddLabel(x + 40, y + line * scale, ColorTextLight, m_SortNubia.condition.ToString());
            line++;
            if (m_SortNubia.ObjectToEquip != null)
            {
                AddLabel(x + 40, y + line * scale, ColorTextLight, "Objet: " + (m_SortNubia.ObjectToEquip.Name == "" ? m_SortNubia.ObjectToEquip.GetType().ToString() : m_SortNubia.ObjectToEquip.Name));
            }
            if (m_SortNubia.SortNubiaPere != null)
            {
                AddLabel(x + 40, y + line * scale, ColorTextLight, "Pere: " + m_SortNubia.SortNubiaPere.Nom);
            }
            line++;

            x += 160;
            AddButton(x, y + line * scale, 0xFA5, 0xFA7, 999, GumpButtonType.Reply, 0);              //Voir
            AddLabel(x + 40, y + line * scale, ColorTextYellow, "Mise à jour");
            x += 120;
            AddButton(x, y + line * scale, 0xFA5, 0xFA7, 1000, GumpButtonType.Reply, 0); //Voir
            AddLabel(x + 40, y + line * scale, ColorTextRed, "Création");
        }