// Start is called before the first frame update void Start() { worldname = PlayerPrefs.GetString("WorldName"); WorldNames = worldname.Split(','); WorldDropdown.ClearOptions(); SortDropdown.ClearOptions(); OrderDropdown.ClearOptions(); List <string> AllWorldNames = new List <string>(WorldNames); List <string> Sort = new List <string>() { "Score", "Time" }; List <string> Order = new List <string>() { "Descending", "Ascending" }; WorldDropdown.AddOptions(AllWorldNames); SortDropdown.AddOptions(Sort); OrderDropdown.AddOptions(Order); }
public void OnClick() { //changes sort mode. sortDropdown = GameObject.Find("Sort").GetComponent <SortDropdown>(); GameManager gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); gameManager.sortMode = (SortDropdown.SortMode)sortDropdown.selectedItemIndex; //changes order. if (gameManager.recentClick == null || gameObject != gameManager.recentClick) { gameManager.recentClick = gameObject; } else { if (SortDropdown.isAscendingOrder) { SortDropdown.isAscendingOrder = false; } else { SortDropdown.isAscendingOrder = true; } sortDropdown.selectedImage.rectTransform.Rotate(new Vector3(0, 0, 180)); } //lastly refreshes. if (GameManager.isModeNow) { gameManager.RefreshPlayerList(gameManager.mode, gameManager.sortMode, GameManager.currentStartingMemberFilter); } else { gameManager.RefreshPlayerList(GameManager.currentMetaPosition, gameManager.sortMode, GameManager.currentStartingMemberFilter); } }