private static IList <SongsDTA> GetInstalledCustoms(string path, string sdpath) { if (!Directory.Exists(path)) { return(new List <SongsDTA>()); } List <SongsDTA> list = new List <SongsDTA>(); string[] dirs = Directory.GetDirectories(path, "*", SearchOption.TopDirectoryOnly); foreach (string file in dirs) { if (File.Exists(Path.Combine(file, "data"))) { FileStream fstream = null; try { fstream = new FileStream(Path.Combine(file, "data"), FileMode.Open); list.Add(SongsDTA.Create(DTB.Create(new EndianReader(fstream, Endianness.LittleEndian)))); } catch { } if (fstream != null) { fstream.Close(); } } } return(list); }
public static SongsDTA GetSongsDTA(SongData song) { DataArray tree = song.Data.GetSubtree("HmxSongsDtb"); if (tree != null) { return(SongsDTA.Create(tree.GetSubtree())); } return(null); }
public static SongData GetSongData(PlatformData platformdata, DTB.NodeTree dtb) { SongData data = new SongData(platformdata); data.Data.SetSubtree("HmxSongsDtb", dtb); SongsDTA dta = SongsDTA.Create(dtb); data.Album = dta.Album; if (dta.Track.HasValue) { data.AlbumTrack = dta.Track.Value; } data.Artist = dta.Artist; data.ID = dta.BaseName; for (Instrument instrument = Instrument.Ambient; instrument <= Instrument.Vocals; instrument++) { SongsDTA.Rankings rank = dta.Rank.SingleOrDefault(r => r.Name == InstrumentToString(instrument)); if (rank != null) { data.Difficulty[instrument] = rank.Rank; } } data.Genre = dta.Genre; data.Master = dta.Master; data.Name = dta.Name; data.Pack = dta.Pack; data.Vocalist = dta.Vocalist; data.Year = dta.Year; data.Version = dta.Version; data.PreviewTimes = dta.Preview; if (dta.Song.HopoThreshold.HasValue) { data.HopoThreshold = dta.Song.HopoThreshold.Value; } return(data); }
public override void DeleteSong(PlatformData data, FormatData formatdata, ProgressIndicator progress) { string path = data.Session["maindirpath"] as string; string dtapath = "rawk/rb2/customs/" + formatdata.Song.ID; FileStream dtafile = new FileStream(Path.Combine(path, dtapath + "/data"), FileMode.Open, FileAccess.Read, FileShare.Read); EndianReader reader = new EndianReader(dtafile, Endianness.LittleEndian); DTB.NodeTree dtb = DTB.Create(reader); dtafile.Close(); SongsDTA dta = SongsDTA.Create(dtb); string title = dta.Song.Name.Substring(4, 4); int index = int.Parse(dta.Song.Name.Substring(9, 3)); Util.Delete(Path.Combine(path, "private/wii/data/" + title + "/" + Util.Pad((index).ToString(), 3) + ".bin")); Util.Delete(Path.Combine(path, "private/wii/data/" + title + "/" + Util.Pad((index + 1).ToString(), 3) + ".bin")); Directory.Delete(Path.Combine(path, dtapath), true); base.DeleteSong(data, formatdata, progress); SaveDTBCache(data); }
public override PlatformData Create(string path, Game game, ProgressIndicator progress) { if (File.Exists(path)) { if (String.Compare(Path.GetExtension(path), ".ark", true) == 0 || String.Compare(Path.GetExtension(path), ".hdr", true) == 0) { path = Path.GetDirectoryName(path); } } PlatformData data = new PlatformData(this, game); data.Game = Platform.DetermineGame(data); Ark ark = data.GetHarmonixArk(path); DirectoryNode songdir = ark.Root.Find("songs", true) as DirectoryNode; if (songdir == null) { Exceptions.Error("This is not a Guitar Hero PS2 disc; the songs dir is missing from the ark."); } FileNode songsdtbfile = ark.Root.Navigate("config/gen/songs.dtb", false, true) as FileNode; if (songsdtbfile == null) { Exceptions.Error("Couldn't find songs.dtb; this is not a Guitar Hero PS2 disc."); } data.Session["songdir"] = songdir; try { List <SongsDTA> dtas = new List <SongsDTA>(); Stream dtbstream = new MemoryStream((int)songsdtbfile.Size); CryptedDtbStream.DecryptOld(dtbstream, new EndianReader(songsdtbfile.Data, Endianness.LittleEndian), (int)songsdtbfile.Size); dtbstream.Position = 0; DTB.NodeTree dtb = DTB.Create(new EndianReader(dtbstream, Endianness.LittleEndian)); progress.NewTask(dtb.Nodes.Count); foreach (DTB.Node node in dtb.Nodes) { DTB.NodeTree tree = node as DTB.NodeTree; if (tree == null || tree.Nodes[0].Type != 0x00000005 || songdir.Find((tree.Nodes[0] as DTB.NodeString).Text) == null) { progress.Progress(); continue; } SongsDTA dta = SongsDTA.Create(tree); if (dtas.FirstOrDefault(d => d.BaseName == dta.BaseName) != null) { progress.Progress(); continue; // Don't import songs twice } dtas.Add(dta); SongData song = HarmonixMetadata.GetSongData(data, tree); try { AddSong(data, song, progress); } catch (Exception exception) { Exceptions.Warning(exception, "Unable to properly parse " + song.Name); } progress.Progress(); } progress.EndTask(); } catch (Exception exception) { Exceptions.Error(exception, "An error occurred while parsing the Guitar Hero PS2 disc."); } return(data); }
public override PlatformData Create(string path, Game game, ProgressIndicator progress) { PlatformData data = new PlatformData(this, game); Ark ark = data.GetHarmonixArk(path); data.Game = Platform.DetermineGame(data); if (data.Game == Game.RockBand2 || data.Game == Game.RockBandBeatles) { Exceptions.Error("Unable to parse song list from Rock Band Wii disc."); } data.Session["songdir"] = ark.Root; string[] songdirs = new string[] { "songs", "songs_regional/na", "songs_regional/eu" }; progress.NewTask(songdirs.Length); foreach (string songdirname in songdirs) { DirectoryNode songdir = ark.Root.Navigate(songdirname) as DirectoryNode; if (songdir == null) { continue; } FileNode songsdtbfile = songdir.Navigate("gen/songs.dtb") as FileNode; if (songsdtbfile == null) { continue; } try { List <SongsDTA> dtas = new List <SongsDTA>(); DTB.NodeTree dtb = DTB.Create(new EndianReader(new CryptedDtbStream(new EndianReader(songsdtbfile.Data, Endianness.LittleEndian)), Endianness.LittleEndian)); progress.NewTask(dtb.Nodes.Count); foreach (DTB.Node node in dtb.Nodes) { DTB.NodeTree tree = node as DTB.NodeTree; if (tree == null || tree.Nodes[0].Type != 0x00000005 || songdir.Find((tree.Nodes[0] as DTB.NodeString).Text) == null) { progress.Progress(); continue; } SongsDTA dta = SongsDTA.Create(tree); if (dtas.Find(d => d.BaseName == dta.BaseName) != null) { progress.Progress(); continue; // Don't import songs twice } dtas.Add(dta); try { SongData song = HarmonixMetadata.GetSongData(data, tree); AddSong(data, song, progress); } catch (Exception exception) { Exceptions.Warning(exception, "Could not import " + dta.Name + " from the Rock Band Wii disc."); } progress.Progress(); } } catch (Exception exception) { Exceptions.Warning(exception, "Unable to parse song list from Rock Band Wii disc: " + songdirname); } progress.EndTask(); progress.Progress(); } progress.EndTask(); return(data); }
public override PlatformData Create(string path, Game game, ProgressIndicator progress) { PlatformData data = new PlatformData(this, game); DirectoryNode maindir = DirectoryNode.FromPath(path, data.Cache, FileAccess.Read); char[] regions = new char[] { 'E', 'P' }; DirectoryNode dir = maindir.Navigate("private/wii/data", false, true) as DirectoryNode; if (dir == null) dir = maindir; for (char letter = 'A'; letter <= 'Z'; letter++) { foreach (char region in regions) { DirectoryNode subdir = dir.Find("SZ" + letter + region, true) as DirectoryNode; if (subdir == null) continue; foreach (FileNode file in subdir.Files) { if (String.Compare(Path.GetExtension(file.Name), ".bin", true) != 0) continue; try { file.Data.Position = 0; DlcBin bin = new DlcBin(file.Data); U8 u8; try { u8 = new U8(bin.Data); } catch (FormatException) { file.Data.Close(); continue; } FileNode songsdta = u8.Root.Find("songs.dta", SearchOption.AllDirectories) as FileNode; if (songsdta == null) { file.Data.Close(); continue; } DTB.NodeTree dtb = DTA.Create(songsdta.Data); SongsDTA dta = SongsDTA.Create(dtb); file.Data.Close(); SongData song = HarmonixMetadata.GetSongData(data, dtb); string contentbin = dta.Song.Name.Substring(9, 3); // Example, "dlc/sZAE/023/content/songs/simpleman/simpleman" FileNode contentfile = subdir.Find(contentbin + ".bin", true) as FileNode; if (contentfile == null) continue; FormatData formatdata = new TemporaryFormatData(song, data); Create(formatdata, file.Data, contentfile.Data); data.AddSong(formatdata); contentfile.Data.Close(); } catch (FormatException) { } // Not a DLC bin we care about } } } return data; }