private void songSelection_SongSelected(GameplayParameters parameters)
        {
            _currentParameters = parameters;

            SongUtils.LoadSong(parameters.Beatmap.LevelId, (loadedLevel) =>
            {
                PresentViewController(_songDetail, () =>
                {
                    _songDetail.SetSelectedSong(loadedLevel);
                    _songDetail.SetSelectedDifficulty((int)parameters.Beatmap.Difficulty);
                    _songDetail.SetSelectedCharacteristic(parameters.Beatmap.Characteristic.SerializedName);

                    if (_globalLeaderboard == null)
                    {
                        _globalLeaderboard      = Resources.FindObjectsOfTypeAll <PlatformLeaderboardViewController>().First();
                        _globalLeaderboard.name = "Global Leaderboard";
                    }

                    _globalLeaderboard.SetData(SongUtils.GetClosestDifficultyPreferLower(loadedLevel, (BeatmapDifficulty)(int)parameters.Beatmap.Difficulty, parameters.Beatmap.Characteristic.SerializedName));
                    SetRightScreenViewController(_globalLeaderboard, ViewController.AnimationType.In);

                    _customLeaderboard = BeatSaberUI.CreateViewController <CustomLeaderboard>();
                    PlayerUtils.GetPlatformUserData(RequestLeaderboardWhenResolved);
                    SetLeftScreenViewController(_customLeaderboard, ViewController.AnimationType.In);
                });
            });
        }
        private void SongSelection_SongSelected(string levelId)
        {
            //Load the song, then display the detail info
            SongUtils.LoadSong(levelId, (loadedLevel) =>
            {
                if (!_songDetail.isInViewControllerHierarchy)
                {
                    PresentViewController(_songDetail, () =>
                    {
                        _songDetail.DisableCharacteristicControl = !isHost;
                        _songDetail.DisableDifficultyControl     = !isHost;
                        _songDetail.DisablePlayButton            = !isHost;
                        _songDetail.SetSelectedSong(loadedLevel);

                        tempStat = loadedLevel;
                    });
                }
                else
                {
                    _songDetail.DisableCharacteristicControl = !isHost;
                    _songDetail.DisableDifficultyControl     = !isHost;
                    _songDetail.DisablePlayButton            = !isHost;
                    _songDetail.SetSelectedSong(loadedLevel);
                }

                //Tell the other players to download the song, if we're host
                if (isHost)
                {
                    var loadSong = new LoadSong
                    {
                        LevelId = loadedLevel.levelID
                    };

                    //Send updated download status
                    (Plugin.client.Self as Player).DownloadState = Player.DownloadStates.Downloaded;

                    var playerUpdate = new Event
                    {
                        Type          = Event.EventType.PlayerUpdated,
                        ChangedObject = Plugin.client.Self
                    };
                    Plugin.client.Send(new Packet(playerUpdate));

                    //We don't want to recieve this since it would cause an infinite song loading loop.
                    //Our song is already loaded inherently since we're selecting it as the host
                    Plugin.client.Send(Match.Players.Except(new Player[] { Plugin.client.Self as Player }).Select(x => x.Id).ToArray(), new Packet(loadSong));
                }
            });
        }
Esempio n. 3
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        private void songSelection_SongSelected(IPreviewBeatmapLevel level)
        {
            //Load the song, then display the detail info
            SongUtils.LoadSong(level.levelID, (loadedLevel) =>
            {
                if (!_songDetail.isInViewControllerHierarchy)
                {
                    PresentViewController(_songDetail, () =>
                    {
                        _songDetail.SetHost(isHost);
                        _songDetail.SetSelectedSong(loadedLevel);
                    });
                }
                else
                {
                    _songDetail.SetHost(isHost);
                    _songDetail.SetSelectedSong(loadedLevel);
                }

                //Tell the other players to download the song, if we're host
                if (isHost)
                {
                    var loadSong     = new LoadSong();
                    loadSong.LevelId = loadedLevel.levelID;

                    //Send updated download status
                    (Plugin.client.Self as Player).DownloadState = Player.DownloadStates.Downloaded;

                    var playerUpdate           = new Event();
                    playerUpdate.Type          = Event.EventType.PlayerUpdated;
                    playerUpdate.ChangedObject = Plugin.client.Self;
                    Plugin.client.Send(new Packet(playerUpdate));

                    //We don't want to recieve this since it would cause an infinite song loading loop.
                    //Our song is already loaded inherently since we're selecting it as the host
                    Plugin.client.Send(Match.Players.Except(new Player[] { Plugin.client.Self as Player }).Select(x => x.Id).ToArray(), new Packet(loadSong));
                }
            });
        }
Esempio n. 4
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        private void SongListRowSelected(Song song)
        {
            Action <IBeatmapLevel> songLoaded = (level) =>
            {
                song.Beatmap = SongUtils.GetClosestDifficultyPreferLower(level, (BeatmapDifficulty)(int)song.Difficulty, song.Characteristic);

                //Open up the custom/global leaderboard pane when we need to
                if (_communityLeaderboard == null)
                {
                    _communityLeaderboard              = BeatSaberUI.CreateViewController <CustomLeaderboardController>();
                    _communityLeaderboard.PlayPressed += SongPlayPressed;
                }
                SetLeftScreenViewController(_communityLeaderboard);

                if (_globalLeaderboard == null)
                {
                    _globalLeaderboard      = Resources.FindObjectsOfTypeAll <PlatformLeaderboardViewController>().First();
                    _globalLeaderboard.name = "Community Global Leaderboard";
                }

                //Change global leaderboard view
                _globalLeaderboard.SetData(song.Beatmap);

                SetRightScreenViewController(_globalLeaderboard);

                //Change community leaderboard view
                //Use the currently selected team, if it exists
                //TODO: Reimplement?
                //int teamIndex = _communityLeaderboard.selectedTeamIndex;
                //if (teamIndex <= -1) teamIndex = Team.allTeams.FindIndex(x => x.TeamId == Player.Instance.Team);
                _communityLeaderboard.SetSong(song, -1);
            };

            //When the row is selected, load the beatmap
            SongUtils.LoadSong(song.PreviewBeatmap, songLoaded);
        }
        protected override void Client_PacketReceived(Packet packet)
        {
            base.Client_PacketReceived(packet);

            if (packet.Type == PacketType.PlaySong)
            {
                PlaySong playSong = packet.SpecificPacket as PlaySong;

                var desiredLevel          = SongUtils.masterLevelList.First(x => x.levelID == playSong.GameplayParameters.Beatmap.LevelId);
                var desiredCharacteristic = desiredLevel.previewDifficultyBeatmapSets.FirstOrDefault(x => x.beatmapCharacteristic.serializedName == playSong.GameplayParameters.Beatmap.Characteristic.SerializedName).beatmapCharacteristic ?? desiredLevel.previewDifficultyBeatmapSets.First().beatmapCharacteristic;
                var desiredDifficulty     = (BeatmapDifficulty)playSong.GameplayParameters.Beatmap.Difficulty;

                var playerData     = Resources.FindObjectsOfTypeAll <PlayerDataModel>().First().playerData;
                var playerSettings = playerData.playerSpecificSettings;

                //Override defaults if we have forced options enabled
                if (playSong.GameplayParameters.PlayerSettings.Options != PlayerOptions.None)
                {
                    playerSettings = new PlayerSpecificSettings(
                        playSong.GameplayParameters.PlayerSettings.Options.HasFlag(PlayerOptions.StaticLights),
                        playSong.GameplayParameters.PlayerSettings.Options.HasFlag(PlayerOptions.LeftHanded),
                        playSong.GameplayParameters.PlayerSettings.PlayerHeight,
                        playSong.GameplayParameters.PlayerSettings.Options.HasFlag(PlayerOptions.AutoPlayerHeight),
                        playSong.GameplayParameters.PlayerSettings.SfxVolume,
                        playSong.GameplayParameters.PlayerSettings.Options.HasFlag(PlayerOptions.ReduceDebris),
                        playSong.GameplayParameters.PlayerSettings.Options.HasFlag(PlayerOptions.NoHud),
                        playSong.GameplayParameters.PlayerSettings.Options.HasFlag(PlayerOptions.NoFailEffects),
                        playSong.GameplayParameters.PlayerSettings.Options.HasFlag(PlayerOptions.AdvancedHud),
                        playSong.GameplayParameters.PlayerSettings.Options.HasFlag(PlayerOptions.AutoRestart),
                        playSong.GameplayParameters.PlayerSettings.SaberTrailIntensity,
                        playSong.GameplayParameters.PlayerSettings.NoteJumpStartBeatOffset,
                        playSong.GameplayParameters.PlayerSettings.Options.HasFlag(PlayerOptions.HideNoteSpawnEffect),
                        playSong.GameplayParameters.PlayerSettings.Options.HasFlag(PlayerOptions.AdaptiveSfx)
                        );
                }

                var songSpeed = GameplayModifiers.SongSpeed.Normal;
                if (playSong.GameplayParameters.GameplayModifiers.Options.HasFlag(GameOptions.SlowSong))
                {
                    songSpeed = GameplayModifiers.SongSpeed.Slower;
                }
                if (playSong.GameplayParameters.GameplayModifiers.Options.HasFlag(GameOptions.FastSong))
                {
                    songSpeed = GameplayModifiers.SongSpeed.Faster;
                }

                var gameplayModifiers = new GameplayModifiers(
                    playSong.GameplayParameters.GameplayModifiers.Options.HasFlag(GameOptions.DemoNoFail),
                    playSong.GameplayParameters.GameplayModifiers.Options.HasFlag(GameOptions.DemoNoObstacles),
                    playSong.GameplayParameters.GameplayModifiers.Options.HasFlag(GameOptions.BatteryEnergy) ? GameplayModifiers.EnergyType.Battery : GameplayModifiers.EnergyType.Bar,
                    playSong.GameplayParameters.GameplayModifiers.Options.HasFlag(GameOptions.NoFail),
                    playSong.GameplayParameters.GameplayModifiers.Options.HasFlag(GameOptions.InstaFail),
                    playSong.GameplayParameters.GameplayModifiers.Options.HasFlag(GameOptions.FailOnClash),
                    playSong.GameplayParameters.GameplayModifiers.Options.HasFlag(GameOptions.NoObstacles) ? GameplayModifiers.EnabledObstacleType.NoObstacles : GameplayModifiers.EnabledObstacleType.All,
                    playSong.GameplayParameters.GameplayModifiers.Options.HasFlag(GameOptions.NoBombs),
                    playSong.GameplayParameters.GameplayModifiers.Options.HasFlag(GameOptions.FastNotes),
                    playSong.GameplayParameters.GameplayModifiers.Options.HasFlag(GameOptions.StrictAngles),
                    playSong.GameplayParameters.GameplayModifiers.Options.HasFlag(GameOptions.DisappearingArrows),
                    songSpeed,
                    playSong.GameplayParameters.GameplayModifiers.Options.HasFlag(GameOptions.NoArrows),
                    playSong.GameplayParameters.GameplayModifiers.Options.HasFlag(GameOptions.GhostNotes)
                    );

                var colorScheme = playerData.colorSchemesSettings.overrideDefaultColors ? playerData.colorSchemesSettings.GetSelectedColorScheme() : null;

                //Disable score submission if nofail is on. This is specifically for Hidden Sabers, though it may stay longer
                if (playSong.DisableScoresaberSubmission)
                {
                    BS_Utils.Gameplay.ScoreSubmission.DisableSubmission(SharedConstructs.Name);
                }
                if (playSong.ShowNormalNotesOnStream)
                {
                    var customNotes = IPA.Loader.PluginManager.GetPluginFromId("CustomNotes");
                    if (customNotes != null)
                    {
                        EnableHMDOnly();
                    }
                }

                PlaySong?.Invoke(desiredLevel, desiredCharacteristic, desiredDifficulty, gameplayModifiers, playerSettings, playerData.overrideEnvironmentSettings, colorScheme, playSong.FloatingScoreboard, playSong.StreamSync, playSong.DisablePause, playSong.DisableFail);
            }
            else if (packet.Type == PacketType.Command)
            {
                Command command = packet.SpecificPacket as Command;
                if (command.CommandType == Command.CommandTypes.ReturnToMenu)
                {
                    if (SyncHandler.Instance != null)
                    {
                        ScreenOverlay.Instance.Clear();
                    }
                    if ((Self as Player).PlayState == Player.PlayStates.InGame)
                    {
                        PlayerUtils.ReturnToMenu();
                    }
                }
                else if (command.CommandType == Command.CommandTypes.ScreenOverlay_ShowPng)
                {
                    ScreenOverlay.Instance.ShowPng();
                }
                else if (command.CommandType == Command.CommandTypes.DelayTest_Finish)
                {
                    UnityMainThreadDispatcher.Instance().Enqueue(() => {
                        ScreenOverlay.Instance.Clear();
                        SyncHandler.Instance.Resume();
                        SyncHandler.Destroy();
                    });
                }
            }
            else if (packet.Type == PacketType.LoadSong)
            {
                LoadSong loadSong = packet.SpecificPacket as LoadSong;

                Action <IBeatmapLevel> SongLoaded = (loadedLevel) =>
                {
                    //Send updated download status
                    (Self as Player).DownloadState = Player.DownloadStates.Downloaded;

                    var playerUpdate = new Event();
                    playerUpdate.Type          = Event.EventType.PlayerUpdated;
                    playerUpdate.ChangedObject = Self;
                    Send(new Packet(playerUpdate));

                    //Notify any listeners of the client that a song has been loaded
                    LoadedSong?.Invoke(loadedLevel);
                };

                if (OstHelper.IsOst(loadSong.LevelId))
                {
                    SongLoaded?.Invoke(SongUtils.masterLevelList.First(x => x.levelID == loadSong.LevelId) as BeatmapLevelSO);
                }
                else
                {
                    if (SongUtils.masterLevelList.Any(x => x.levelID == loadSong.LevelId))
                    {
                        SongUtils.LoadSong(loadSong.LevelId, SongLoaded);
                    }
                    else
                    {
                        Action <string, bool> loadSongAction = (hash, succeeded) =>
                        {
                            if (succeeded)
                            {
                                SongUtils.LoadSong(loadSong.LevelId, SongLoaded);
                            }
                            else
                            {
                                (Self as Player).DownloadState = Player.DownloadStates.DownloadError;

                                var playerUpdated = new Event();
                                playerUpdated.Type          = Event.EventType.PlayerUpdated;
                                playerUpdated.ChangedObject = Self;

                                Send(new Packet(playerUpdated));
                            }
                        };

                        (Self as Player).DownloadState = Player.DownloadStates.Downloading;

                        var playerUpdate = new Event();
                        playerUpdate.Type          = Event.EventType.PlayerUpdated;
                        playerUpdate.ChangedObject = Self;
                        Send(new Packet(playerUpdate));

                        SongDownloader.DownloadSong(loadSong.LevelId, songDownloaded: loadSongAction, downloadProgressChanged: (hash, progress) => Logger.Debug($"DOWNLOAD PROGRESS ({hash}): {progress}"), customHostUrl: loadSong.CustomHostUrl);
                    }
                }
            }
            else if (packet.Type == PacketType.File)
            {
                File file = packet.SpecificPacket as File;
                if (file.Intent == File.Intentions.SetPngToShowWhenTriggered)
                {
                    var pngBytes = file.Compressed ? CompressionUtils.Decompress(file.Data) : file.Data;
                    ScreenOverlay.Instance.SetPngBytes(pngBytes);
                }
                else if (file.Intent == File.Intentions.ShowPngImmediately)
                {
                    var pngBytes = file.Compressed ? CompressionUtils.Decompress(file.Data) : file.Data;
                    ScreenOverlay.Instance.SetPngBytes(pngBytes);
                    ScreenOverlay.Instance.ShowPng();
                }

                Send(packet.From, new Packet(new Acknowledgement()
                {
                    PacketId = packet.Id,
                    Type     = Acknowledgement.AcknowledgementType.FileDownloaded
                }));
            }
        }
Esempio n. 6
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        protected override void Client_PacketRecieved(Packet packet)
        {
            base.Client_PacketRecieved(packet);

            if (packet.Type == PacketType.PlaySong)
            {
                PlaySong playSong = packet.SpecificPacket as PlaySong;

                var desiredLevel          = SongUtils.masterLevelList.First(x => x.levelID == playSong.Beatmap.LevelId);
                var desiredCharacteristic = desiredLevel.previewDifficultyBeatmapSets.FirstOrDefault(x => x.beatmapCharacteristic.serializedName == playSong.Beatmap.Characteristic.SerializedName).beatmapCharacteristic ?? desiredLevel.previewDifficultyBeatmapSets.First().beatmapCharacteristic;
                var desiredDifficulty     = (BeatmapDifficulty)playSong.Beatmap.Difficulty;

                var playerData     = Resources.FindObjectsOfTypeAll <PlayerDataModel>().First().playerData;
                var playerSettings = playerData.playerSpecificSettings;

                //Override defaults if we have forced options enabled
                if (playSong.PlayerSettings.Options != PlayerOptions.None)
                {
                    playerSettings                = new PlayerSpecificSettings();
                    playerSettings.leftHanded     = playSong.PlayerSettings.Options.HasFlag(PlayerOptions.LeftHanded);
                    playerSettings.staticLights   = playSong.PlayerSettings.Options.HasFlag(PlayerOptions.StaticLights);
                    playerSettings.noTextsAndHuds = playSong.PlayerSettings.Options.HasFlag(PlayerOptions.NoHud);
                    playerSettings.advancedHud    = playSong.PlayerSettings.Options.HasFlag(PlayerOptions.AdvancedHud);
                    playerSettings.reduceDebris   = playSong.PlayerSettings.Options.HasFlag(PlayerOptions.ReduceDebris);
                }

                var gameplayModifiers = new GameplayModifiers();
                gameplayModifiers.batteryEnergy      = playSong.GameplayModifiers.Options.HasFlag(GameOptions.BatteryEnergy);
                gameplayModifiers.disappearingArrows = playSong.GameplayModifiers.Options.HasFlag(GameOptions.DisappearingArrows);
                gameplayModifiers.failOnSaberClash   = playSong.GameplayModifiers.Options.HasFlag(GameOptions.FailOnClash);
                gameplayModifiers.fastNotes          = playSong.GameplayModifiers.Options.HasFlag(GameOptions.FastNotes);
                gameplayModifiers.ghostNotes         = playSong.GameplayModifiers.Options.HasFlag(GameOptions.GhostNotes);
                gameplayModifiers.instaFail          = playSong.GameplayModifiers.Options.HasFlag(GameOptions.InstaFail);
                gameplayModifiers.noBombs            = playSong.GameplayModifiers.Options.HasFlag(GameOptions.NoBombs);
                gameplayModifiers.noFail             = playSong.GameplayModifiers.Options.HasFlag(GameOptions.NoFail);
                gameplayModifiers.noObstacles        = playSong.GameplayModifiers.Options.HasFlag(GameOptions.NoObstacles);
                gameplayModifiers.noArrows           = playSong.GameplayModifiers.Options.HasFlag(GameOptions.NoArrows);

                if (playSong.GameplayModifiers.Options.HasFlag(GameOptions.SlowSong))
                {
                    gameplayModifiers.songSpeed = GameplayModifiers.SongSpeed.Slower;
                }
                if (playSong.GameplayModifiers.Options.HasFlag(GameOptions.FastSong))
                {
                    gameplayModifiers.songSpeed = GameplayModifiers.SongSpeed.Faster;
                }

                var colorScheme = playerData.colorSchemesSettings.overrideDefaultColors ? playerData.colorSchemesSettings.GetSelectedColorScheme() : null;

                PlaySong?.Invoke(desiredLevel, desiredCharacteristic, desiredDifficulty, gameplayModifiers, playerSettings, playerData.overrideEnvironmentSettings, colorScheme, playSong.FloatingScoreboard, playSong.StreamSync, playSong.DisablePause, playSong.DisableFail);
            }
            else if (packet.Type == PacketType.Command)
            {
                Command command = packet.SpecificPacket as Command;
                if (command.CommandType == Command.CommandTypes.ReturnToMenu)
                {
                    if (SyncHandler.Instance != null)
                    {
                        ScreenOverlay.Instance.Clear();
                    }
                    if ((Self as Player).PlayState == Player.PlayStates.InGame)
                    {
                        PlayerUtils.ReturnToMenu();
                    }
                }
                else if (command.CommandType == Command.CommandTypes.ScreenOverlay_ShowPng)
                {
                    ScreenOverlay.Instance.ShowPng();
                }
                else if (command.CommandType == Command.CommandTypes.DelayTest_Finish)
                {
                    UnityMainThreadDispatcher.Instance().Enqueue(() => {
                        ScreenOverlay.Instance.Clear();
                        SyncHandler.Instance.Resume();
                        SyncHandler.Destroy();
                    });
                }
            }
            else if (packet.Type == PacketType.LoadSong)
            {
                LoadSong loadSong = packet.SpecificPacket as LoadSong;

                Action <IBeatmapLevel> SongLoaded = (loadedLevel) =>
                {
                    //Send updated download status
                    (Self as Player).DownloadState = Player.DownloadStates.Downloaded;

                    var playerUpdate = new Event();
                    playerUpdate.Type          = Event.EventType.PlayerUpdated;
                    playerUpdate.ChangedObject = Self;
                    Send(new Packet(playerUpdate));

                    //Notify any listeners of the client that a song has been loaded
                    LoadedSong?.Invoke(loadedLevel);

                    Logger.Debug($"SENT DOWNLOADED SIGNAL {(playerUpdate.ChangedObject as Player).DownloadState}");
                };

                if (OstHelper.IsOst(loadSong.LevelId))
                {
                    SongLoaded?.Invoke(SongUtils.masterLevelList.First(x => x.levelID == loadSong.LevelId) as BeatmapLevelSO);
                }
                else
                {
                    if (SongUtils.masterLevelList.Any(x => x.levelID == loadSong.LevelId))
                    {
                        SongUtils.LoadSong(loadSong.LevelId, SongLoaded);
                    }
                    else
                    {
                        Action <bool> loadSongAction = (succeeded) =>
                        {
                            if (succeeded)
                            {
                                SongUtils.LoadSong(loadSong.LevelId, SongLoaded);
                            }
                            else
                            {
                                (Self as Player).DownloadState = Player.DownloadStates.DownloadError;

                                var playerUpdated = new Event();
                                playerUpdated.Type          = Event.EventType.PlayerUpdated;
                                playerUpdated.ChangedObject = Self;

                                Send(new Packet(playerUpdated));

                                Logger.Debug($"SENT DOWNLOADED SIGNAL {(playerUpdated.ChangedObject as Player).DownloadState}");
                            }
                        };

                        (Self as Player).DownloadState = Player.DownloadStates.Downloading;

                        var playerUpdate = new Event();
                        playerUpdate.Type          = Event.EventType.PlayerUpdated;
                        playerUpdate.ChangedObject = Self;
                        Send(new Packet(playerUpdate));

                        Logger.Debug($"SENT DOWNLOAD SIGNAL {(playerUpdate.ChangedObject as Player).DownloadState}");

                        SongDownloader.DownloadSong(loadSong.LevelId, songDownloaded: loadSongAction, downloadProgressChanged: (progress) => Logger.Debug($"DOWNLOAD PROGRESS: {progress}"));
                    }
                }
            }
            else if (packet.Type == PacketType.File)
            {
                File file = packet.SpecificPacket as File;
                if (file.Intention == File.Intentions.SetPngToShowWhenTriggered)
                {
                    var pngBytes = file.Compressed ? CompressionUtils.Decompress(file.Data) : file.Data;
                    ScreenOverlay.Instance.SetPngBytes(pngBytes);
                }
                else if (file.Intention == File.Intentions.ShowPngImmediately)
                {
                    var pngBytes = file.Compressed ? CompressionUtils.Decompress(file.Data) : file.Data;
                    ScreenOverlay.Instance.SetPngBytes(pngBytes);
                    ScreenOverlay.Instance.ShowPng();
                }

                Send(packet.From, new Packet(new Acknowledgement()
                {
                    PacketId = packet.Id,
                    Type     = Acknowledgement.AcknowledgementType.FileDownloaded
                }));
            }
        }