Esempio n. 1
0
        ////////////////////////////////////////////////////////////////////////////
        ////////////////////////////////////////////////////////////////////////////

        /// <summary>
        /// Stop preview music if any
        /// </summary>
        public void StopPreviewMusic()
        {
            if (m_SongPreviewPlayer != null && m_SongPreviewPlayer)
            {
                m_SongPreviewPlayer.CrossfadeToDefault();
            }
        }
Esempio n. 2
0
        /// <summary>
        /// On deactivate
        /// </summary>
        /// <param name="p_RemovedFromHierarchy">Desactivation type</param>
        /// <param name="p_ScreenSystemEnabling">Is screen system enabled</param>
        protected override void DidDeactivate(bool p_RemovedFromHierarchy, bool p_ScreenSystemDisabling)
        {
            /// Forward event
            base.DidDeactivate(p_RemovedFromHierarchy, p_ScreenSystemDisabling);

            /// Close all remaining modals
            m_ParserParams.EmitEvent("CloseAllModals");

            /// Stop preview music if any
            m_SongPreviewPlayer.CrossfadeToDefault();
        }
Esempio n. 3
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        IEnumerator LoadAudioClip()
        {
            GetNewSong();

            Logger.Log("Loading file @ " + musicPath);
            WWW data = new WWW(Environment.CurrentDirectory + "\\" + musicPath);

            yield return(data);

            try
            {
                _menuMusic = data.GetAudioClipCompressed(false, AudioType.OGGVORBIS) as AudioClip;

                if (_menuMusic != null)
                {
                    _menuMusic.name = Path.GetFileName(musicPath);
                }
                else
                {
                    Logger.Log("No audio found!");
                }
            }
            catch (Exception e)
            {
                Logger.Log("Can't load audio! Exception: " + e);
            }

            if (_previewPlayer != null && _menuMusic != null)
            {
                Logger.Log("Applying custom menu music...");

                _previewPlayer.SetField("_defaultAudioClip", _menuMusic);
                _previewPlayer.CrossfadeToDefault();
            }
        }
Esempio n. 4
0
 /// <summary>
 /// Stop playing level preview audio.
 /// </summary>
 public void CrossfadeAudioToDefault()
 {
     if (_cancellationTokenSource != null)
     {
         _cancellationTokenSource.Cancel();
         _cancellationTokenSource = null;
     }
     _songPreviewPlayer.CrossfadeToDefault();
     _songPreviewPlayerCrossfadingLevelID = null;
 }
 private void DidSelectRow(TableView table, int row)
 {
     _selectedRow = row;
     if (_selectedRow != _lastSelection)
     {
         CustomLevel level = CustomLevelForRow(row);
         if (level)
         {
             SongLoader.Instance.LoadAudioClipForLevel(level, (customLevel) => { PlayPreview(customLevel); });
         }
         else
         {
             _songPreviewPlayer.CrossfadeToDefault();
         }
     }
     _lastSelection = _selectedRow;
 }
Esempio n. 6
0
        protected override void DidActivate()
        {
            ui              = BSMultiplayerUI._instance;
            _songLoader     = FindObjectOfType <SongLoader>();
            localPlayerInfo = new PlayerInfo(GetUserInfo.GetUserName(), GetUserInfo.GetUserID());

            if (_songPreviewPlayer == null)
            {
                ObjectProvider[] providers = Resources.FindObjectsOfTypeAll <ObjectProvider>().Where(x => x.name == "SongPreviewPlayerProvider").ToArray();

                if (providers.Length > 0)
                {
                    _songPreviewPlayer = providers[0].GetProvidedObject <SongPreviewPlayer>();
                }
            }

            if (_backButton == null)
            {
                _backButton = ui.CreateBackButton(rectTransform);

                _backButton.onClick.AddListener(delegate()
                {
                    BSMultiplayerClient._instance.DataReceived -= DataReceived;
                    BSMultiplayerClient._instance.DisconnectFromServer();
                    _songPreviewPlayer.CrossfadeToDefault();
                    try
                    {
                        transform.parent.GetComponent <MultiplayerServerHubViewController>().UpdatePage();
                    } catch (Exception e)
                    {
                        Console.WriteLine($"ServerHub exception: {e}");
                    }
                    foreach (AvatarController avatar in _avatars)
                    {
                        Destroy(avatar.gameObject);
                    }
                    DismissModalViewController(null, false);
                });
            }

            if (_timerText == null)
            {
                _timerText           = ui.CreateText(rectTransform, "", new Vector2(0f, -5f));
                _timerText.fontSize  = 8f;
                _timerText.alignment = TextAlignmentOptions.Center;
                _timerText.rectTransform.sizeDelta = new Vector2(20f, 6f);
            }

            if (_selectText == null)
            {
                _selectText           = ui.CreateText(rectTransform, "", new Vector2(0f, -36f));
                _selectText.fontSize  = 7f;
                _selectText.alignment = TextAlignmentOptions.Center;
                _selectText.rectTransform.sizeDelta = new Vector2(120f, 6f);
            }

            if (_loadingIndicator == null)
            {
                try
                {
                    _loadingIndicator = ui.CreateLoadingIndicator(rectTransform);
                    (_loadingIndicator.transform as RectTransform).anchorMin        = new Vector2(0.5f, 0.5f);
                    (_loadingIndicator.transform as RectTransform).anchorMax        = new Vector2(0.5f, 0.5f);
                    (_loadingIndicator.transform as RectTransform).anchoredPosition = new Vector2(0f, 0f);
                    _loadingIndicator.SetActive(true);
                }
                catch (Exception e)
                {
                    Console.WriteLine("EXCEPTION: " + e);
                }
            }

            if (_selectedSongCell == null)
            {
                _selectedSongCell = Instantiate(Resources.FindObjectsOfTypeAll <SongListTableCell>().First(x => x.name == "SongListTableCell"), rectTransform, false);

                (_selectedSongCell.transform as RectTransform).anchorMin        = new Vector2(0.5f, 0.5f);
                (_selectedSongCell.transform as RectTransform).anchorMax        = new Vector2(0.5f, 0.5f);
                (_selectedSongCell.transform as RectTransform).anchoredPosition = new Vector2(-25f, 0);

                _selectedSongCell.gameObject.SetActive(false);
            }
            else
            {
                _selectedSongCell.gameObject.SetActive(false);
            }

            if (_multiplayerLeaderboard == null)
            {
                _multiplayerLeaderboard = ui.CreateViewController <MultiplayerLeaderboardViewController>();
                _multiplayerLeaderboard.rectTransform.anchorMin = new Vector2(0.3f, 0f);
                _multiplayerLeaderboard.rectTransform.anchorMax = new Vector2(0.7f, 1f);

                PushViewController(_multiplayerLeaderboard, true);
            }
            else
            {
                if (_viewControllers.IndexOf(_multiplayerLeaderboard) < 0)
                {
                    PushViewController(_multiplayerLeaderboard, true);
                }
            }

            Console.WriteLine($"Connecting to {selectedServerIP}:{selectedServerPort}");
            if (BSMultiplayerClient._instance.ConnectToServer(selectedServerIP, selectedServerPort))
            {
                BSMultiplayerClient._instance.SendString(JsonUtility.ToJson(new ClientCommand(ClientCommandType.GetServerState)));
                BSMultiplayerClient._instance.SendString(JsonUtility.ToJson(new ClientCommand(ClientCommandType.GetAvailableSongs)));
                StartCoroutine(BSMultiplayerClient._instance.ReceiveFromServerCoroutine());
                BSMultiplayerClient._instance.DataReceived += DataReceived;
            }
            else
            {
                _loading = false;
                TextMeshProUGUI _errorText = ui.CreateText(rectTransform, String.Format("Can't connect to server!"), new Vector2(0f, -48f));
                _errorText.alignment = TextAlignmentOptions.Center;
                Destroy(_errorText.gameObject, 5f);
            }
        }
Esempio n. 7
0
        protected override void DidActivate()
        {
            ui          = BeatSaverUI._instance;
            _songLoader = FindObjectOfType <SongLoader>();

            UpdateAlreadyDownloadedSongs();



            if (_songPreviewPlayer == null)
            {
                ObjectProvider[] providers = Resources.FindObjectsOfTypeAll <ObjectProvider>().Where(x => x.name == "SongPreviewPlayerProvider").ToArray();

                if (providers.Length > 0)
                {
                    _songPreviewPlayer = providers[0].GetProvidedObject <SongPreviewPlayer>();
                }
            }

            if (_songListViewController == null)
            {
                _songListViewController = ui.CreateViewController <BeatSaverSongListViewController>();
                _songListViewController.rectTransform.anchorMin = new Vector2(0.3f, 0f);
                _songListViewController.rectTransform.anchorMax = new Vector2(0.7f, 1f);

                PushViewController(_songListViewController, true);
            }
            else
            {
                if (_viewControllers.IndexOf(_songListViewController) < 0)
                {
                    PushViewController(_songListViewController, true);
                }
            }
            _songListViewController.SelectTopButtons(TopButtonsState.Select);

            if (_backButton == null)
            {
                _backButton = ui.CreateBackButton(rectTransform);

                _backButton.onClick.AddListener(delegate()
                {
                    if (!_loading)
                    {
                        if (_songPreviewPlayer != null)
                        {
                            _songPreviewPlayer.CrossfadeToDefault();
                        }
                        try
                        {
                            _songLoader.RefreshSongs();
                            _notUpdatedSongs.Clear();
                        }
                        catch (Exception e)
                        {
                            log.Exception("Can't refresh songs! EXCEPTION: " + e);
                        }
                        DismissModalViewController(null, false);
                    }
                });
            }

            GetPage(_songListViewController._currentPage);

            base.DidActivate();
        }
        protected override void DidActivate(bool firstActivation, bool addedToHierarchy, bool screenSystemEnabling)
        {
            if (addedToHierarchy)
            {
                showBackButton = true;
                SetTitle("Counters+");

                persistentScenes = GSMPersistentScenes(ref gameScenesManager); // Get our hashset of persistent scenes
                mainSettings     = SFCMainSettingsModel(ref settingsFlowCoordinator);

                persistentScenes.Add("MenuViewControllers"); // Make sure our menu persists through the transition
                persistentScenes.Add("MenuCore");
                persistentScenes.Add("Menu");

                var tutorialSceneSetup = MTHTutorialScenesSetup(ref menuTransitionsHelper); // Grab the scene transition setup data
                tutorialSceneSetup.Init();

                // We're actually transitioning to the Tutorial sequence, but disabling the tutorial itself from starting.
                gameScenesManager.PushScenes(tutorialSceneSetup, 0.25f, null, (_) =>
                {
                    // god this makes me want to retire from beat saber modding
                    void DisableAllNonImportantObjects(Transform original, Transform source, IEnumerable <string> importantObjects)
                    {
                        foreach (Transform child in source)
                        {
                            if (importantObjects.Contains(child.name))
                            {
                                Transform loopback = child;
                                while (loopback != original)
                                {
                                    loopback.gameObject.SetActive(true);
                                    loopback = loopback.parent;
                                }
                            }
                            else
                            {
                                child.gameObject.SetActive(false);
                                DisableAllNonImportantObjects(original, child, importantObjects);
                            }
                        }
                    }


                    // Disable the tutorial from actually starting. I dont think there's a better way to do this...
                    Transform tutorial = GameObject.Find("TutorialGameplay").transform;

                    if (mainSettings.screenDisplacementEffectsEnabled)
                    {
                        // Disable menu shockwave to forget about rendering order problems
                        menuShockwave.gameObject.SetActive(false);
                    }

                    // Reset menu audio to original state.
                    songPreviewPlayer.CrossfadeToDefault();

                    // When not in FPFC, disable the Menu input, and re-enable the Tutorial menu input
                    if (!Environment.GetCommandLineArgs().Any(x => x.ToLower() == "fpfc"))
                    {
                        vrInputModule.gameObject.SetActive(false);

                        DisableAllNonImportantObjects(tutorial, tutorial, new string[]
                        {
                            "EventSystem",
                            "ControllerLeft",
                            "ControllerRight"
                        });
                    }
                    else // If we're in FPFC, just disable everything as usual.
                    {
                        DisableAllNonImportantObjects(tutorial, tutorial, Array.Empty <string>());
                    }
                });
            }

            //fadeInOutController.FadeIn(1f, () => FadeInCallback(MenuEnvironmentManager.MenuEnvironmentType.Lobby));

            PushViewControllerToNavigationController(mainScreenNavigation, blank);
            PushViewControllerToNavigationController(settingsSelection, horizontalSettingsList);

            ProvideInitialViewControllers(mainScreenNavigation, credits, null, settingsSelection);

            RefreshAllMockCounters();
        }