public override void PressEnter(BaseScene.INPUT_TYPE type, JoystickManager.JOYSTICK_KEY_STATE keyState, JoystickManager.PLAYER_INDEX player) { if (SongCard.IsDownloading()) { if (buyConfirm.gameObject.activeSelf) { buyConfirm.Press(); } return; } if (buyConfirm.gameObject.activeSelf) { buyConfirm.Press(); } else if (alert.gameObject.activeSelf) { alert.gameObject.SetActive(false); return; } else { if (list.Press()) { GoNext(); } } }