Esempio n. 1
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        private void __Run()
        {
            int EPOCHS = SolverConfig.GetInstance().epochs;

            Console.WriteLine("Level: " + SolverConfig.GetInstance().level);
            Console.WriteLine("Epochs: " + EPOCHS);

            IExploration exp = new EGreedyExploration(SolverConfig.GetInstance().epsilon, 0f);

            exp.Init(0f, 0f);
            //tester.Start(new BoltzmannExploration(2, 0, -4));

            _solver.Start(_tester);
            //BasePool.StrongControl = true;

            for (int e = 0; e < EPOCHS; e++)
            {
                while (_solver.Started)
                {
                    _solver.Update();
                }
                _solver.Reset();
                if (!_tester)
                {
                    _solver.UpdateParams(e, EPOCHS);
                }
                Console.WriteLine(exp.ToString());
                //BasePool.Instance.Check();
            }

            BasePool.Instance.Check();
            Quit();
        }
Esempio n. 2
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    override public void Init(NeuralNetwork p_network = null)
    {
        NeuralNetwork network   = null;
        Optimizer     optimizer = null;

        if (p_network == null)
        {
            network = new NeuralNetwork();
            network.AddLayer("input", new InputLayer(GetParam(STATE_DIM)), BaseLayer.TYPE.INPUT);
            network.AddLayer("hidden0", new CoreLayer(SolverConfig.GetInstance().hidden_layer, ACTIVATION.RELU, BaseLayer.TYPE.HIDDEN), BaseLayer.TYPE.HIDDEN);
            network.AddLayer("output", new CoreLayer(GetParam(ACTION_DIM), ACTIVATION.TANH, BaseLayer.TYPE.OUTPUT), BaseLayer.TYPE.OUTPUT);

            // feed-forward connections
            network.AddConnection("input", "hidden0", Connection.INIT.GLOROT_UNIFORM);
            network.AddConnection("hidden0", "output", Connection.INIT.GLOROT_UNIFORM);
        }
        else
        {
            network = p_network;
        }

        optimizer = new ADAM(network);
        //optimizer = new RMSProp(network);
        //optimizer = new BackProp(network, 1e-5f, 0.99f, true);
        _critic = new DeepQLearning(optimizer, network, 0.99f, SolverConfig.GetInstance().memory_size, SolverConfig.GetInstance().batch_size, SolverConfig.GetInstance().qtupdate_size);
        _critic.SetAlpha(SolverConfig.GetInstance().learning_rate);
    }
Esempio n. 3
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 public void Start()
 {
     for (int i = 0; i < SolverConfig.GetInstance().async_learners; i++)
     {
         _learners[i].Start(i);
     }
 }
Esempio n. 4
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        override public void Init(NeuralNetwork p_network = null)
        {
            _qtUpdateIndex = 0;
            _qtUpdateSize  = SolverConfig.GetInstance().qtupdate_size;
            _networkQ      = null;

            if (p_network == null)
            {
                _networkQ = new NeuralNetwork();
                _networkQ.AddLayer("input", new InputLayer(GetParam(STATE_DIM)), BaseLayer.TYPE.INPUT);
                _networkQ.AddLayer("hidden0", new CoreLayer(SolverConfig.GetInstance().hidden_layer, ACTIVATION.RELU, BaseLayer.TYPE.HIDDEN), BaseLayer.TYPE.HIDDEN);
                _networkQ.AddLayer("output", new CoreLayer(GetParam(ACTION_DIM), ACTIVATION.LINEAR, BaseLayer.TYPE.OUTPUT), BaseLayer.TYPE.OUTPUT);

                // feed-forward connections
                _networkQ.AddConnection("input", "hidden0", Connection.INIT.GLOROT_UNIFORM);
                _networkQ.AddConnection("hidden0", "output", Connection.INIT.GLOROT_UNIFORM);
            }
            else
            {
                _networkQ = p_network;
            }

            CreateNetworkQt();

            for (int i = 0; i < _learners.Capacity; i++)
            {
                AsyncDoubleQLearning worker = new AsyncDoubleQLearning(new ADAM(_networkQ), _networkQ, _networkQt, 0.99f, SolverConfig.GetInstance().async_update);
                //worker.SetAlpha(SolverConfig.GetInstance().learning_rate);
                worker.Optimizer.InitAlpha(SolverConfig.GetInstance().learning_rate, SolverConfig.GetInstance().learning_rate / 10);
                _learners.Add(worker);
            }
        }
Esempio n. 5
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    public SolverManager()
    {
        FG         = 0;
        _timestamp = DateTime.Now.ToFileTime();
        _logger    = new Logger();
#if !DEBUG
        _logger.Init(".\\app_" + _timestamp + ".log");
#endif
        _logger.Log(JsonConvert.SerializeObject(SolverConfig.GetInstance()));

        int asyncLearners = SolverConfig.GetInstance().async_learners;
        _actorMonitor = new Dictionary <int, int>();

        _inputInterface = new InputInterface();
        _encoder        = new StateEncoder(_inputInterface);
        _agent          = new AsyncQN(asyncLearners);
        _learners       = new AsyncSolver[asyncLearners];

        for (int i = 0; i < asyncLearners; i++)
        {
            IExploration exp = null;
            exp = new BoltzmannExploration(SolverConfig.GetInstance().epsilon, 0.13f);
            exp.Init(0.13f);
            //exp = new EGreedyExploration(SolverConfig.GetInstance().epsilon, 0f);
            //exp.Init(0.05f, 0f);

            _learners[i] = new AsyncSolver(_inputInterface, _encoder, _agent, exp, _logger);
        }
    }
Esempio n. 6
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        public void Run()
        {
            int EPOCHS = SolverConfig.GetInstance().epochs;

            Console.WriteLine("Epochs: " + EPOCHS);

            MazeExample tester = new MazeExample();

            //BasePool.StrongControl = true;

            IExploration exp = new EGreedyExploration(SolverConfig.GetInstance().epsilon, 0f);

            exp.Init(0.02f, 0f);
            //IExploration exp = new BoltzmannExploration(0.12f, 0.06f);
            tester.Start(exp);

            for (int e = 0; e < EPOCHS; e++)
            {
                while (tester.Started)
                {
                    tester.Update();
                }
                tester.Reset();
                tester.UpdateParams(e, EPOCHS);
                //BasePool.Instance.Check();
            }

            BasePool.Instance.Check();
            tester.Quit();
        }
Esempio n. 7
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    public void Update(int p_epochs)
    {
        for (int i = 0; i < SolverConfig.GetInstance().async_learners; i++)
        {
            if (_learners[i].Started)
            {
                _learners[i].Update();
            }
            else
            {
                FG++;
                _learners[i].Reset();
                _learners[i].UpdateParams(FG, p_epochs);


                if (_actorMonitor.ContainsKey(i))
                {
                    _actorMonitor[i]++;
                }
                else
                {
                    _actorMonitor[i] = 1;
                }

                foreach (int v in _actorMonitor.Values)
                {
                    Console.Write(v + " ");
                }
                Console.WriteLine();
                Console.WriteLine("Epoch " + FG);
            }
            _agent.UpdateQt();
        }
    }
Esempio n. 8
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    public void Start(bool p_test = false)
    {
        _test = p_test;
        _wins = _loses = 0;

        _DEBUG_logger = new Logger();
        _DEBUG_limit  = SolverConfig.GetInstance().batch_size * 15;
        Reset();
    }
Esempio n. 9
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    public void Init(Action p_initialized)
    {
        _initialized = p_initialized;
        int seed = SolverConfig.GetInstance().seed;

        /*
         * if (seed == 0)
         * {
         *  seed = RandomGenerator.getInstance().rand(1, 5);
         * }
         */

        (new StartGameRequest(_inputInterface)).Send(SolverConfig.GetInstance().level, seed, OnStartGameCompleted);
    }
Esempio n. 10
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    public void Reset()
    {
        _accReward          = 0;
        waitingForInterface = true; // musi byt este pred send

        _level = SolverConfig.GetInstance().level;
        _seed  = SolverConfig.GetInstance().seed;

        if (_seed == 0)
        {
            _seed = RandomGenerator.getInstance().Rand(1, 5);
        }

        (new StartGameRequest(_inputInterface)).Send(SolverConfig.GetInstance().level, _seed, OnStartGameCompleted);

        _DEBUG_clicks = new List <Vector>();

        started = true;
    }
Esempio n. 11
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        private void __Run()
        {
            int EPOCHS = SolverConfig.GetInstance().epochs;

            Console.WriteLine("Parallelism: " + SolverConfig.GetInstance().async_learners);
            Console.WriteLine("Level: " + SolverConfig.GetInstance().level);
            Console.WriteLine("Epochs: " + EPOCHS);
            Console.WriteLine("Epoch " + _solver.FG);

            _solver.Start();

            while (_solver.FG < EPOCHS)
            {
                _solver.Update(EPOCHS);
            }

            BasePool.Instance.Check();
            _solver.Quit();
        }
Esempio n. 12
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        public Experiment1()
        {
            SolverConfig.GetInstance().Load(@".\config.json");
            _timestamp = DateTime.Now.ToFileTime();
            _logger    = new Logger();
#if !DEBUG
            _logger.Init(".\\app_" + _timestamp + ".log");
#endif
            _logger.Log(JsonConvert.SerializeObject(SolverConfig.GetInstance()));

            int asyncLearners = SolverConfig.GetInstance().async_learners;

            _inputInterface = new InputInterface();
            _encoder        = new StateEncoder(_inputInterface);
            _agent          = new DDQN();
            IExploration exp = new EGreedyExploration(SolverConfig.GetInstance().epsilon, 0f);
            exp.Init(0.1f, 1f);


            _solver = new Solver(_inputInterface, _encoder, _agent, exp, _logger);
        }
Esempio n. 13
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        private void OnStartGameCompleted(StartGameRequest.ResultData result)
        {
            _encoder.PrepareEncoderProjection(result.levelConfig);
            _agent.SetParam(BaseAgent.ACTION_DIM, _encoder.GetActionDim());
            _agent.SetParam(BaseAgent.BOOST_INDEX, _encoder.GetActionDim() - 1);
            _agent.SetParam(BaseAgent.STATE_DIM, _encoder.GetStateDim());
            Console.WriteLine("Max. moves: " + result.levelConfig.moves);
            Console.WriteLine("Action dim: " + _agent.GetParam(BaseAgent.ACTION_DIM));
            Console.WriteLine("State  dim: " + _agent.GetParam(BaseAgent.STATE_DIM));

            if (SolverConfig.GetInstance().filename != string.Empty)
            {
                string filename = ".\\" + SolverConfig.GetInstance().filename;
                Console.WriteLine("Loading file " + filename);
                _agent.Load(filename);
                Console.WriteLine(filename + " loaded.");
            }
            else
            {
                _agent.Init();
            }

            _initialized.Invoke();
        }
Esempio n. 14
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 public Experiment2()
 {
     SolverConfig.GetInstance().Load(@".\config.json");
     _solver = new SolverManager();
 }
Esempio n. 15
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 public Example1()
 {
     SolverConfig.GetInstance().Load(@".\config.maze.json");
 }