Esempio n. 1
0
        public override SolutionBuilder.BuildResult ProcessBuildResult(
            VariableSet variables, Configuration configuration, SolutionBuilder.BuildResult buildResult
            )
        {
            Common.ProcessContentProjects(variables, configuration, buildResult, ContentProjectsProcessed);

            return(base.ProcessBuildResult(variables, configuration, buildResult));
        }
Esempio n. 2
0
 public override bool IsAppropriateForSolution(SolutionBuilder.BuildResult buildResult)
 {
     return(buildResult.TargetFilesUsed.Any(
                (targetFile) => targetFile.Contains(@"XNA Game Studio\v4.0")
                ));
 }
Esempio n. 3
0
 public virtual SolutionBuilder.BuildResult ProcessBuildResult(
     VariableSet variables, Configuration configuration, SolutionBuilder.BuildResult buildResult
     )
 {
     return(buildResult);
 }
Esempio n. 4
0
 public abstract bool IsAppropriateForSolution(SolutionBuilder.BuildResult buildResult);
Esempio n. 5
0
 public override bool IsAppropriateForSolution(SolutionBuilder.BuildResult buildResult)
 {
     // Normally we'd return true so that this profile is always selected, but this is our fallback profile.
     return(false);
 }
Esempio n. 6
0
        public override SolutionBuilder.BuildResult ProcessBuildResult(VariableSet variables, Configuration configuration, SolutionBuilder.BuildResult buildResult)
        {
            CopiedOutputGatherer.GatherFromProjectFiles(
                variables, configuration, buildResult
                );

            return(base.ProcessBuildResult(variables, configuration, buildResult));
        }