public override SolutionBuilder.BuildResult ProcessBuildResult( VariableSet variables, Configuration configuration, SolutionBuilder.BuildResult buildResult ) { Common.ProcessContentProjects(variables, configuration, buildResult, ContentProjectsProcessed); return(base.ProcessBuildResult(variables, configuration, buildResult)); }
public override bool IsAppropriateForSolution(SolutionBuilder.BuildResult buildResult) { return(buildResult.TargetFilesUsed.Any( (targetFile) => targetFile.Contains(@"XNA Game Studio\v4.0") )); }
public virtual SolutionBuilder.BuildResult ProcessBuildResult( VariableSet variables, Configuration configuration, SolutionBuilder.BuildResult buildResult ) { return(buildResult); }
public abstract bool IsAppropriateForSolution(SolutionBuilder.BuildResult buildResult);
public override bool IsAppropriateForSolution(SolutionBuilder.BuildResult buildResult) { // Normally we'd return true so that this profile is always selected, but this is our fallback profile. return(false); }
public override SolutionBuilder.BuildResult ProcessBuildResult(VariableSet variables, Configuration configuration, SolutionBuilder.BuildResult buildResult) { CopiedOutputGatherer.GatherFromProjectFiles( variables, configuration, buildResult ); return(base.ProcessBuildResult(variables, configuration, buildResult)); }