Esempio n. 1
0
    private Vector4[] _uvs;// = new Vector4[MAX];


    void Start()
    {
        //モーションを10個くらいつくっとく
        //


        //motion
        int numMotion = 7;

        _motions = new SolitaireMotion[numMotion];
        for (int i = 0; i < numMotion; i++)
        {
            _motions[i]        = new SolitaireMotion();
            _motions[i]._limit = _bottomDistance;
            _motions[i].Init(_startPosSpace);
        }

        _propertyBlock = new MaterialPropertyBlock();
        _matrices      = new Matrix4x4[_count];
        _data          = new SolitaireData[_count];
        _colors        = new Vector4[_count];
        _randoms       = new Vector4[_count];
        _uvs           = new Vector4[_count];

        for (int i = 0; i < _count; i++)
        {
            _matrices[i] = Matrix4x4.identity;
            _data[i]     = new SolitaireData();//
            _data[i].rot = Quaternion.Euler(
                0, 0, 0
                );
            _randoms[i] = _data[i].random;
            _colors[i]  = new Vector4(
                1f,
                1f,
                1f,
                1f
                );

            _matrices[i].SetTRS(
                _data[i].pos,
                _data[i].rot,
                _data[i].scale
                );

            _uvs[i] = SolitaireUV.GetUV(0, 0, 4, 13);
            //_uvs[i] = SolitaireUV.GetUV2(0,0);
        }

        _mat.SetVectorArray("_Random", _randoms);
        _propertyBlock.SetVectorArray("_Uv", _uvs);
        _propertyBlock.SetVectorArray("_Color", _colors);

        //_Loop();
    }
Esempio n. 2
0
    //motion kara dispatch suru



    //計算
    public void Reset()
    {
        //三箇所 ランダムに

        /*
         * Vector3[] startPos = new Vector3[]{
         *      new Vector3(-0.111f,0,0),
         *      new Vector3(-0.038f,0,0),
         *      new Vector3( 0.036f,0,0),
         *      new Vector3( 0.111f,0,0)
         * };*/
        Vector3[] startPos = new Vector3[] {
            new Vector3(-_space * 1.5f, 0, 0),
            new Vector3(-_space * 0.5f, 0, 0),
            new Vector3(_space * 0.5f, 0, 0),
            new Vector3(_space * 1.5f, 0, 0)
        };


        //0,1,2,3
        int kindOfCard = Mathf.FloorToInt(startPos.Length * Random.value);

        position = startPos[kindOfCard];

        _v   = new Vector3();
        _v.x = Mathf.Sign(Random.value - 0.5f) * (0.005f + 0.01f * Random.value);      //デフォルトでどっちかに降る
        _v.y = Random.value * 0.03f;
        _v.z = -(Random.value + 0.2f) * 0.02f;


        _uv = SolitaireUV.GetUV(
            kindOfCard,
            Mathf.FloorToInt(Random.value * 13f),
            4,
            13
            );

        rotation = Quaternion.Euler(0, Mathf.Atan2(_v.z, _v.x) / Mathf.PI * 180f * 0.5f, 0);

        _counter      = 0;
        _counterLimit = 300;        // + Mathf.FloorToInt( 100 * Random.value );
        _positions    = new List <Vector3>();

        for (int i = 0; i < _counterLimit; i++)
        {
            UpdatePos();
        }
    }