// Start is called before the first frame update void Start() { SoldierDataManager.sdm = this; soldier = new TempSoldier("name", "17-721043388", "50사단 123연대 5대대", "951027", "010-2890-6812"); vacaList = new List <TempVacation>(); DateTime baseDate, departDate, arriveDate; /* * for (int i = 0; i < 5; i++)//remain Specialvacation * { * int vacakind = 1;// 0 : generalVacation 1: specialVacation * baseDate = new DateTime(2020, 1, 1); * arriveDate = baseDate.AddDays(UnityEngine.Random.Range(3, 7)); * int usedCheck = 0;// 0 : generalVacation 1: waiting for accept 2 : accept , Used vacation * string vacationName = "vacationName"+i.ToString(); * * vacaList.Add(new TempVacation("soldiername" + i.ToString(), vacakind, baseDate, arriveDate, usedCheck, vacationName)); * } */ /* for (int i=0; i<10;i++)//Used vacation * { * int vacakind = UnityEngine.Random.Range(0, 2);// 0 : generalVacation 1: specialVacation * baseDate = new DateTime(2020, 1, 1); * departDate = baseDate.AddDays(UnityEngine.Random.Range(0, 350)); * arriveDate = departDate.AddDays(UnityEngine.Random.Range(3, 7)); * int usedCheck = 2;// 0 : generalVacation 1: waiting for accept 2 : accept , Used vacation * string vacationName = "vacationName"+(i+5).ToString(); * * vacaList.Add(new TempVacation("soldiername"+i.ToString(), vacakind, departDate, arriveDate, usedCheck, vacationName)); * }*/ }
// Start is called before the first frame update void Start() { remainSpVaca = new List <TempVacation>(); do { sdm = SoldierDataManager.sdm; } while (sdm == null); setSpecialVacationDropDown(); }
// Start is called before the first frame update void Start() { SoldierScreen3Tables = new List <GameObject>(); do { sdm = SoldierDataManager.sdm; } while (sdm == null); Refresh(); }
// Start is called before the first frame update void Start() { num = 0; tableList = new List <GameObject>(); tableList.Add(transform.GetChild(1).gameObject); do { sdm = SoldierDataManager.sdm; } while (sdm == null); //refresh(); }
void Start() { do { sdm = SoldierDataManager.sdm; } while (sdm == null); RestClient.Get <user>("https://fir-unity-6f472.firebaseio.com/soldiers/" + soldnumber + ".json").Then(response => { user up = response; up = response; sdm.soldier = new TempSoldier(up.nam, up.soldnu, up.affiliatio, up.birt, up.phon); Refresh(); }); }
void Start() { SoldierScreen4Tables = new List <GameObject>(); do { sdm = SoldierDataManager.sdm; } while (sdm == null); RestClient.Get <accRejVacations>("https://fir-unity-6f472.firebaseio.com/accRejVacations/.json").Then(response => { accRejVacations ar2 = new accRejVacations(); ar2 = response; string[] acomp = ar2.accepted.Split('&'); for (int i = 1; i < acomp.Length; i++) { string[] acompsplit = acomp[i].Split(';'); DateTime baseDate = new DateTime(2020, 1, 1); string formatString = "yyyy##MM##dd"; DateTime deprt = new DateTime(); DateTime arv = new DateTime(); deprt = DateTime.ParseExact(acompsplit[1], formatString, null); arv = DateTime.ParseExact(acompsplit[2], formatString, null); Debug.Log("++" + acompsplit[0]); sdm.vacaList.Add(new TempVacation(acompsplit[0], UnityEngine.Random.Range(0, 2), deprt, arv, 2, "General")); } Refresh(); }); }
private void login() { SoldierDataManager sdm = null; RestClient.Get <user>("https://fir-unity-6f472.firebaseio.com/soldiers/" + idField.text + ".json").Then(response => { user up = response; up = response; Debug.Log(up.nam); if (up.birt.Equals(pwField.text)) { screen.SetActive(true); parent.SetActive(false); SoldierScreen1.soldnumber = idField.text; } else { msgbox.gameObject.SetActive(true); msgbox.openMessage("아이디 또는 패스워드가 일치하지 않습니다."); } }); }