public IneptShot()
 {
     ProtoSprite = ProtoGameSprite.RookieIcon("police-target");
     SoldierClassCardPools.Add(typeof(RookieClass));
     SetCommonCardAttributes("Inept Shot", Rarity.BASIC, TargetType.ENEMY, CardType.AttackCard, baseEnergyCost: 1, protoGameSprite: ProtoGameSprite.FromGameIcon("Sprites/bowman-sad"));
     BaseDamage = 4;
 }
Esempio n. 2
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        // Apply  Cost 1.

        public ForwardPlanning()
        {
            SoldierClassCardPools.Add(typeof(ArchonSoldierClass));
            SetCommonCardAttributes("Forward Planning", Rarity.RARE, TargetType.NO_TARGET_OR_SELF,
                                    CardType.SkillCard, 1,
                                    protoGameSprite: ProtoGameSprite.ArchonIcon("forward-sun"));
        }
 public OnwardCowards()
 {
     SoldierClassCardPools.Add(typeof(RookieClass)); //todo
     Name             = "Onward, cowards!";
     TargetType       = TargetType.NO_TARGET_OR_SELF;
     CardType         = CardType.SkillCard;
     this.ProtoSprite =
         ProtoGameSprite.ArchonIcon("mailed-fist");
 }
Esempio n. 4
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        // Deal 10 damage.  Precision.  Bounty.  Cost 1.
        // TODO: If an ally dies while this is in your deck and not exhausted, gain a random Emblem.

        public F()
        {
            SoldierClassCardPools.Add(typeof(ArchonSoldierClass));
            SetCommonCardAttributes("F", Rarity.RARE, TargetType.ENEMY, CardType.AttackCard, 1,
                                    protoGameSprite: ProtoGameSprite.ArchonIcon("grave-flowers"));
            this.DamageModifiers.Add(BountyDamageModifier.Create());
            this.DamageModifiers.Add(new PrecisionDamageModifier());
            this.BaseDamage = 10;
        }
Esempio n. 5
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 public Grenade()
 {
     ProtoSprite = ProtoGameSprite.RookieIcon("grenade");
     SoldierClassCardPools.Add(typeof(RookieClass));
     this.BaseDamage = 5;
     TargetType      = TargetType.ENEMY;
     CardType        = CardType.AttackCard;
     Name            = "Grenade";
 }
Esempio n. 6
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 public Bayonet()
 {
     SoldierClassCardPools.Add(typeof(RookieClass));
     Name             = "Bayonet";
     BaseDamage       = 10;
     TargetType       = TargetType.ENEMY;
     CardType         = CardType.AttackCard;
     this.ProtoSprite = GameIconProtoSprite.FromGameIcon(path: "Sprites/bayonet");
 }
Esempio n. 7
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 public CoveringFire()
 {
     ProtoSprite = ProtoGameSprite.RookieIcon("machine-gun");
     SoldierClassCardPools.Add(typeof(RookieClass));
     this.BaseDamage = 4;
     TargetType      = TargetType.ENEMY;
     CardType        = CardType.AttackCard;
     Name            = "Covering Fire";
 }
        // Cost: 2
        // apply 8 defense.  Apply 5 Terror to ALL enemies.  Draw two cards.

        public InfiniteWorldsAllGrim()
        {
            SoldierClassCardPools.Add(typeof(DiabolistSoldierClass));
            Name                      = "Infinite worlds, all grim";
            BaseDefenseValue          = 8;
            TargetType                = TargetType.ALLY;
            CardType                  = CardType.SkillCard;
            this.StaticBaseEnergyCost = 2;
            ProtoSprite               = ProtoGameSprite.DiabolistIcon("reaper-scythe");
        }