private void Awake() { if (m_gameManager == null) { m_gameManager = GetComponent <SolarPowerGameManager>(); } }
private void FindDependencies() { if (m_gameManager == null) { m_gameManager = FindObjectOfType <SolarPowerGameManager>(); } if (m_shadowDetector == null) { m_shadowDetector = GetComponentInChildren <ShadowDetectorBase>(); } }