private void UpdateChannel(ulong voiceChannel, bool isLocked)
        {
            if (GuildHandler.Plugins.IsPluginActive(_autoVoiceNamePluginName))
            {
                SendMessage(_autoVoiceNamePluginName, "UpdateChannel", voiceChannel);
            }
            else
            {
                DisablePluginIfPermissionMissing(Discord.GuildPermission.ManageChannels, true);

                SocketVoiceChannel channel = GuildHandler.FindVoiceChannel(voiceChannel);
                if (channel != null)
                {
                    if (isLocked)
                    {
                        if (!channel.Name.StartsWith(_lockEmoji))
                        {
                            channel.ModifyAsync(x => x.Name = _lockEmoji + x.Name).ConfigureAwait(false);
                        }
                    }
                    else
                    {
                        if (channel.Name.StartsWith(_lockEmoji))
                        {
                            channel.ModifyAsync(x => x.Name = x.Name.Value.Substring(_lockEmoji.Length)).ConfigureAwait(false);
                        }
                    }
                }
            }
        }
Esempio n. 2
0
        public async Task ServerStats()
        {
            int            memberCount = Context.Guild.MemberCount;
            DateTimeOffset date        = Context.Guild.CreatedAt;
            string         name        = Context.Guild.Name;
            string         owner       = Context.Guild.Owner.Username;

            ServerConfig serverConfig = ServerConfigs.GetConfig(Context.Guild);
            bool         reqV         = serverConfig.RequiresVerification;
            string       verification = string.Format("\nRequires Verification: **{0}**", reqV);

            if (reqV)
            {
                SocketRole vRole = Context.Guild.GetRole(serverConfig.VerificationRoleID);
                verification += string.Format("\nVerified Role: **{0}**", vRole.Name);
            }
            string configs = "\nBot Prefix: **" + serverConfig.Prefix + "**" + verification + "\nAFK Channel: **" + Context.Guild.GetVoiceChannel(serverConfig.AFKChannelID).Name +
                             "**\nAFK Timeout: **" + serverConfig.AFKTimeout + "**\nAntispam Mute Time: **" + serverConfig.AntiSpamTime + "**\nAntispam Warn Ban: **" + serverConfig.AntiSpamWarn;
            string msg = "Server Name: **" + name + "**\nOwner: **" + owner + "**\nMember Count: **" + memberCount + "**\nDate Created: **" + date.ToString("MM/dd/yyyy hh:mm:ss") + "**" + configs +
                         "**\n\n__Roles__\n**" + getAllRoles((SocketGuildUser)Context.User) + "**";


            var result = from s in Context.Guild.VoiceChannels
                         where s.Name.Contains("Member Count")
                         select s;


            await PrintEmbedMessage("Server Stats", msg, iconUrl : Context.Guild.IconUrl);

            SocketVoiceChannel memberChan = result.FirstOrDefault();
            await memberChan.ModifyAsync(m => { m.Name = "Member Count: " + Context.Guild.MemberCount; });

            DataStorage.AddPairToStorage(memberChan.Guild.Name + " MemberChannel", memberChan.Id.ToString());
        }
        /// <summary>
        /// Updates the membercount channel if present.
        /// </summary>
        /// <param name="arg">The user who left or joined the guild.</param>
        public async Task HandleUserCount(SocketGuildUser arg)
        {
            try
            {
                ulong MemberCountChannel = Convert.ToUInt64(GetUserCountChannel(arg.Guild).Result);

                if (MemberCountChannel == 0)
                {
                    return;
                }

                else
                {
                    SocketVoiceChannel channel = arg.Guild.GetVoiceChannel(MemberCountChannel);
                    SocketGuild        guild   = (channel as SocketGuildChannel)?.Guild;
                    string             msg     = $"Total Users: {guild.MemberCount}";

                    if (channel.Name != msg)
                    {
                        await channel.ModifyAsync(x => x.Name = msg);
                    }
                }
            }

            catch (Exception ex)
            {
                Global.ConsoleLog(ex.Message);
                return;
            }
        }
Esempio n. 4
0
        private async Task <bool> TryRenameChannel(SocketVoiceChannel voiceChannel)
        {
            if (voiceChannel.Users.Count == 0 && !voiceChannel.Name.Equals(DEFAULT_DYNAMIC_CHANNEL_NAME))
            {
                string oldName = voiceChannel.Name;
                await voiceChannel.ModifyAsync(x => x.Name = DEFAULT_DYNAMIC_CHANNEL_NAME);

                log.Debug("Reverted channel: " + voiceChannel.Id + " - \"" + oldName + "\"");
                return(true);
            }
            else if (voiceChannel.Users.Count == 1)
            {
                if (!await TryUpdateToTopGame(voiceChannel))
                {
                    await TryRenameVoiceChannelToUser(voiceChannel, voiceChannel.Users.First());
                }
                return(true);
            }
            else if (!await TryUpdateToTopGame(voiceChannel) &&
                     !voiceChannel.Name.Equals(DEFAULT_DYNAMIC_CHANNEL_NAME) &&
                     voiceChannel.Users.Any(x => voiceChannel.Name.Contains(x.Username) || voiceChannel.Name.Contains(x.Nickname)))
            {
                var user = voiceChannel.Users.First();
                log.Debug("No top game in channel: " + voiceChannel.Id + " - \"" + voiceChannel.Name + "\"");
                await TryRenameVoiceChannelToUser(voiceChannel, user);

                return(true);
            }
            else
            {
                return(false);
            }
        }
Esempio n. 5
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        private async Task <bool> TryRenameVoiceChannelToUser(SocketVoiceChannel voiceChannel, SocketGuildUser user)
        {
            // TODO: This is probably garbage way
            if (user.Nickname != null && (!voiceChannel.Name.Contains(user.Nickname) || !voiceChannel.Name.Contains(user.Username)))
            {
                await voiceChannel.ModifyAsync(x => x.Name = user.Nickname + "'s Domain");

                log.Debug("Renamed channel: " + voiceChannel.Id + " - \"" + voiceChannel.Name + "\" to \"" + user.Nickname + "'s Domain\"");
                return(true);
            }
            else if (!voiceChannel.Name.Contains(user.Username))
            {
                await voiceChannel.ModifyAsync(x => x.Name = user.Username + "'s Domain");

                log.Debug("Renamed channel: " + voiceChannel.Id + " - \"" + voiceChannel.Name + "\" to \"" + user.Username + "'s Domain\"");
                return(true);
            }

            return(false);
        }
Esempio n. 6
0
        public static async Task updMemberChan(SocketGuild guild)
        {
            bool updateChan = false;
            SocketVoiceChannel MemberChan = null;
            SocketVoiceChannel UserChan   = null;
            SocketVoiceChannel BotChan    = null;

            foreach (SocketVoiceChannel chan in guild.VoiceChannels)
            {
                if (chan.Name.Contains("User Count"))
                {
                    UserChan = chan;
                }
                else if (chan.Name.Contains("Bot Count"))
                {
                    BotChan = chan;
                }
                else if (chan.Name.Contains("Member Count"))
                {
                    MemberChan = chan;
                    int members = int.Parse(chan.Name.Split(':')[1]);
                    if (members != chan.Guild.Users.Count)
                    {
                        updateChan = true;
                    }
                    if (!updateChan)
                    {
                        break;
                    }
                }
            }
            if (!updateChan)
            {
                return;
            }
            int botcount = 0;
            IReadOnlyCollection <SocketGuildUser> users = guild.Users;

            foreach (SocketGuildUser u in users)
            {
                if (u.IsBot)
                {
                    botcount++;
                }
            }
            int memberCount = MemberChan.Guild.MemberCount;
            await MemberChan.ModifyAsync(m => { m.Name = "Member Count: " + memberCount; });

            await UserChan.ModifyAsync(m => { m.Name = "User Count: " + (memberCount - botcount); });

            await BotChan.ModifyAsync(m => { m.Name = "Bot Count: " + botcount; });
        }
Esempio n. 7
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        private async Task <bool> TryUpdateToTopGame(SocketVoiceChannel channel)
        {
            var topGame = TryGetTopGameInChannel(channel);

            if (topGame != null && (!channel.Name.Equals(topGame.Value.Name) || !channel.Name.Equals(gamesRepo.GetFriendlyName(topGame.Value.Name))))
            {
                var oldChannelName = channel.Name;
                await channel.ModifyAsync(x => x.Name = gamesRepo.GetFriendlyName(topGame.Value.Name));

                return(true);
            }
            else // Already top game set or game not being played.
            {
                return(false);
            }
        }
Esempio n. 8
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        private async Task UpdateSingleUserChannel(SocketVoiceChannel voiceChannel)
        {
            if (voiceChannel.Users.First().Game != null)
            {
                // Set name to user's game
                string gameName = gamesRepo.GetFriendlyName(voiceChannel.Users.First().Game.Value.Name);
                await voiceChannel.ModifyAsync(x => x.Name = gameName);

                log.Debug("Renamed channel: " + voiceChannel.Id + " - \"" + voiceChannel.Name + "\" to \"" + gameName + "\"");
            }
            else
            {
                var user = voiceChannel.Users.First();
                await TryRenameVoiceChannelToUser(voiceChannel, user);
            }
        }
Esempio n. 9
0
        public async Task UpdateChannel(SocketVoiceChannel channel)
        {
            string highestGame = "";

            DisablePluginIfPermissionMissing(GuildPermission.ManageChannels, true);

            if (channel != null)
            {
                string name = _channelNames.GetValue().GetValueOrDefault(channel.Id);

                if (GuildHandler.GetChannel(channel.Id) == null)
                {
                    return;
                }

                if (_toIgnore.GetValue().Contains(channel.Id))
                {
                    return;
                }

                if (string.IsNullOrEmpty(name))    // If the channel is unknown, then add it and retry through OnChannelCreated.
                {
                    await OnChannelCreated(channel);

                    return;
                }

                List <SocketGuildUser> users = channel.Users.ToList();

                Dictionary <string, int> numPlayers = new Dictionary <string, int> ();
                foreach (SocketGuildUser user in users)
                {
                    if (user.Activity == null)
                    {
                        continue;
                    }

                    int unknowns = 0;
                    if (!user.IsBot)
                    {
                        if (user.Activity.Type == ActivityType.Playing)
                        {
                            string activity = user.Activity.ToString();

                            if (!numPlayers.ContainsKey(activity))
                            {
                                numPlayers.Add(activity, 0);
                            }
                            numPlayers[activity]++;
                        }
                        else
                        {
                            unknowns++;
                        }
                    }

                    // Temporary solution to the bot not being able to see game being played, if the user has a custom status.
                    // In this case, if the user is not a bot, it is assumed they are playing all games currently being played by others.
                    for (int i = 0; i < numPlayers.Count; i++)
                    {
                        numPlayers[numPlayers.ElementAt(i).Key] += unknowns;
                    }
                }

                int highest = int.MinValue;

                for (int i = 0; i < numPlayers.Count; i++)
                {
                    KeyValuePair <string, int> value = numPlayers.ElementAt(i);

                    if (value.Value > highest)
                    {
                        highest     = value.Value;
                        highestGame = value.Key;
                    }
                }

                string [] splitVoice      = name.Split(':');
                string    possibleShorten = splitVoice.Length > 1 ? splitVoice [1] : splitVoice [0];

                string tags    = GetTags(channel);
                string newName = splitVoice[0];
                if (!string.IsNullOrWhiteSpace(highestGame))
                {
                    newName = FormatName(_nameFormat.GetValue(), possibleShorten, highestGame, highest);
                }
                newName = tags + " " + newName;

                if (channel.Users.Count == 0)
                {
                    _customNames.Remove(channel.Id);
                }
                if (_customNames.ContainsKey(channel.Id))
                {
                    newName = FormatName(_nameFormat.GetValue(), possibleShorten, _customNames[channel.Id], 0);
                }

                // Trying to optimize API calls here, just to spare those poor souls at the Discord API HQ stuff
                if (channel.Name != newName)
                {
                    try {
                        _pendingNameChanges.Add(channel.Id, newName);
                        await channel.ModifyAsync(x => x.Name = newName);
                    }catch (Exception e) {
                        Core.Log.Exception(e);
                    }
                }
            }
        }
        public static async Task UpdateVoiceChannel(SocketVoiceChannel voice)
        {
            Game highestGame = new Game("", "", StreamType.NotStreaming);

            if (voice != null && allVoiceChannels.ContainsKey(voice.Id))
            {
                VoiceChannel           voiceChannel = allVoiceChannels [voice.Id];
                List <SocketGuildUser> users        = Utility.ForceGetUsers(voice.Id);

                if (voiceChannel.ignore)
                {
                    return;
                }

                if (voice.Users.Count() == 0)
                {
                    voiceChannel.Reset();
                }
                else
                {
                    if (voiceChannel.desiredMembers > 0)
                    {
                        if (users.Count >= voiceChannel.desiredMembers)
                        {
                            voiceChannel.SetStatus(VoiceChannel.VoiceChannelStatus.Full, false);
                        }
                        else
                        {
                            voiceChannel.SetStatus(VoiceChannel.VoiceChannelStatus.Looking, false);
                        }
                    }
                }

                Dictionary <Game, int> numPlayers = new Dictionary <Game, int> ();
                foreach (SocketGuildUser user in users)
                {
                    if (UserConfiguration.GetSetting <bool> (user.Id, "AutoLooking") && users.Count == 1)
                    {
                        voiceChannel.SetStatus(VoiceChannel.VoiceChannelStatus.Looking, false);
                    }

                    if (user.Game.HasValue && user.IsBot == false)
                    {
                        if (numPlayers.ContainsKey(user.Game.Value))
                        {
                            numPlayers [user.Game.Value]++;
                        }
                        else
                        {
                            numPlayers.Add(user.Game.Value, 1);
                        }
                    }
                }

                int highest = int.MinValue;

                for (int i = 0; i < numPlayers.Count; i++)
                {
                    KeyValuePair <Game, int> value = numPlayers.ElementAt(i);

                    if (value.Value > highest)
                    {
                        highest     = value.Value;
                        highestGame = value.Key;
                    }
                }

                if (enableVoiceChannelTags)
                {
                    GetTags(voiceChannel);
                }

                string tagsString = "";
                foreach (VoiceChannelTag tag in voiceChannel.currentTags)
                {
                    tagsString += tag.tagEmoji;
                }
                tagsString += tagsString.Length > 0 ? " " : "";

                string [] splitVoice      = voiceChannel.name.Split(';');
                string    possibleShorten = shortenChannelNames && splitVoice.Length > 1 ? splitVoice [1] : splitVoice [0];
                int       mixedLimit      = highest >= 2 ? 2 : Utility.ForceGetUsers(voice.Id).Count == 1 ? int.MaxValue : 1;                                                                                                         // Nested compact if statements? What could go wrong!

                string gameName = numPlayers.Where(x => x.Value >= mixedLimit).Count() > mixedLimit ? "Mixed Games" : gameNameReplacements.ContainsKey(highestGame.Name) ? gameNameReplacements[highestGame.Name] : highestGame.Name; // What even is this

                string newName;
                if (autoRenameChannels)
                {
                    newName = gameName != "" ? tagsString + possibleShorten + " - " + gameName : tagsString + splitVoice [0];
                }
                else
                {
                    newName = tagsString + splitVoice [0];
                }

                if (voiceChannel.customName != "")
                {
                    newName = tagsString + possibleShorten + " - " + voiceChannel.customName;
                }

                // Trying to optimize API calls here, just to spare those poor souls at the Discord API HQ stuff
                if (voice.Name != newName)
                {
                    Logging.Log(Logging.LogType.BOT, "Channel name updated: " + newName);
                    await voice.ModifyAsync((delegate(VoiceChannelProperties properties) {
                        properties.Name = newName;
                    }));
                }
                voiceChannel.CheckLocker();
            }
        }
Esempio n. 11
0
        public async Task UpdateChannel(SocketVoiceChannel channel)
        {
            string highestGame = "";

            if (channel != null)
            {
                string name = _channelNames.GetValue().GetValueOrDefault(channel.Id);

                if (GuildHandler.GetChannel(channel.Id) == null)
                {
                    return;
                }

                if (_toIgnore.GetValue().Contains(channel.Id))
                {
                    return;
                }

                if (string.IsNullOrEmpty(name))    // If the channel is unknown, then add it and retry through OnChannelCreated.
                {
                    await OnChannelCreated(channel);

                    return;
                }

                List <SocketGuildUser> users = channel.Users.ToList();

                Dictionary <string, int> numPlayers = new Dictionary <string, int> ();
                foreach (SocketGuildUser user in users)
                {
                    if (user.Activity == null)
                    {
                        continue;
                    }

                    if (user.Activity.Type == ActivityType.Playing && user.IsBot == false)
                    {
                        if (numPlayers.ContainsKey(user.Activity.Name))
                        {
                            numPlayers [user.Activity.Name]++;
                        }
                        else
                        {
                            numPlayers.Add(user.Activity.Name, 1);
                        }
                    }
                }

                int highest = int.MinValue;

                for (int i = 0; i < numPlayers.Count; i++)
                {
                    KeyValuePair <string, int> value = numPlayers.ElementAt(i);

                    if (value.Value > highest)
                    {
                        highest     = value.Value;
                        highestGame = value.Key;
                    }
                }

                string [] splitVoice      = name.Split(':');
                string    possibleShorten = splitVoice.Length > 1 ? splitVoice [1] : splitVoice [0];

                string tags    = GetTags(channel);
                string newName = highestGame != "" ? possibleShorten + " - " + highestGame : splitVoice [0];
                newName = tags + " " + newName;

                if (channel.Users.Count == 0)
                {
                    _customNames.Remove(channel.Id);
                }
                if (_customNames.ContainsKey(channel.Id))
                {
                    newName = possibleShorten + " - " + _customNames [channel.Id];
                }

                // Trying to optimize API calls here, just to spare those poor souls at the Discord API HQ stuff
                if (channel.Name != newName)
                {
                    try {
                        await channel.ModifyAsync(x => x.Name = newName);
                    }catch (Exception e) {
                        Core.Log.Write(e);
                    }
                }
            }
        }
Esempio n. 12
0
        private static async void OnTimerTicked(object sender, ElapsedEventArgs e)
        {
            //GGWP
            string[] Activities = new[] { "!pomoc - aby uzyskać pomoc", $"Graczy na serwerze: {Global.Client.GetGuild(448884032391086090).Users.Count()}", "\"!\" to domyślny prefix" };
            var      kanalStaty = Global.Client.GetGuild(448884032391086090).GetTextChannel(521725645592723468);

            // Zmiana aktywności
            if (Global.NextActivity == Activities.Count())
            {
                Global.NextActivity = 0;
            }
            await Global.Client.SetGameAsync(Activities[Global.NextActivity]);

            Global.NextActivity++;

            ////Gui
            //godzina
            string time        = DateTime.Now.ToString("HH:mm");
            var    channelTime = Global.Client.GetGuild(448884032391086090).GetVoiceChannel(482943719742505001);
            await channelTime.ModifyAsync(y => y.Name = $"🕒 Godzina: {time}");

            //data
            string date        = DateTime.Now.ToString("dd.MM.yyyy");
            var    channelDate = Global.Client.GetGuild(448884032391086090).GetVoiceChannel(561613046305259531);
            await channelDate.ModifyAsync(y => y.Name = $"📅 Data: {date}");

            //użytkownicy
            int howManyUsers = Global.Client.GetGuild(448884032391086090).Users.Count();
            var channelUsers = Global.Client.GetGuild(448884032391086090).GetVoiceChannel(482933282745483284);
            await channelUsers.ModifyAsync(y => y.Name = $"👪 Graczy: {howManyUsers}");

            //bany
            var getBans = await Global.Client.GetGuild(448884032391086090).GetBansAsync();

            int countBans   = getBans.Count();
            var channelBans = Global.Client.GetGuild(448884032391086090).GetVoiceChannel(482933297362763776);
            await channelBans.ModifyAsync(y => y.Name = $"🚫 Bany: {countBans}");

            //staty
            var msgExp = await kanalStaty.GetMessageAsync(Global.MsgStatyExp);

            var msgExpR = msgExp as RestUserMessage;
            var msgKasa = await kanalStaty.GetMessageAsync(Global.MsgStatyKasa);

            var msgKasaR = msgKasa as RestUserMessage;

            var          orderedUsers = UserAccounts.UserAccounts.GetAllAccounts().OrderByDescending(acc => acc.XP).ToList().Take(8);
            EmbedBuilder eb           = new EmbedBuilder();

            eb.WithTitle("Top 8 graczy - LVL");
            foreach (var userAccount in orderedUsers)
            {
                uint level = (uint)Math.Sqrt(userAccount.XP / 50);
                var  user  = Global.Client.GetUser(userAccount.ID);
                eb.AddField("Gracz: ", user == null ? "Nie znaleziono" : user.Username, true);
                eb.AddField("Exp: ", userAccount.XP, true);
                eb.AddField("Poziom: ", level, true);
            }
            eb.WithColor(Color.Gold);

            await msgExpR.ModifyAsync(message =>
            {
                message.Content = "";
                message.Embed   = null;
                message.Embed   = eb.Build();
            });

            var          orderedUserss = UserAccounts.UserAccounts.GetAllAccounts().OrderByDescending(acc => acc.MoneyWallet).ToList().Take(8);
            EmbedBuilder ebb           = new EmbedBuilder();

            ebb.WithTitle("Top 8 graczy - KASA");
            foreach (var userAccount in orderedUserss)
            {
                uint level = (uint)Math.Sqrt(userAccount.XP / 50);
                var  userr = Global.Client.GetUser(userAccount.ID);
                ebb.AddField("Gracz: ", userr == null ? "Nie znaleziono" : userr.Username, true);
                ebb.AddField("Kasa: ", userAccount.MoneyWallet, true);
                ebb.AddField("Poziom: ", level, true);
            }
            ebb.WithColor(Color.Green);

            await msgKasaR.ModifyAsync(message =>
            {
                message.Content = "";
                message.Embed   = null;
                message.Embed   = ebb.Build();
            });

            //pogoda
            string weatherID     = "433f32924ecebe72d3ff2b702ac1e498";
            string weatherString = "❌ Błąd Pogody";

            try
            {
                string response = "";
                using (var http = new HttpClient())
                {
                    response = await http.GetStringAsync($"http://api.openweathermap.org/data/2.5/weather?q=warsaw&appid=" + weatherID + "&units=metric").ConfigureAwait(false);
                }

                if (response.Contains("\"main\":\"Rain\""))
                {
                    weatherString = "🌧️ Pogoda: Deszczowo";
                }
                if (response.Contains("\"main\":\"Clouds\""))
                {
                    weatherString = "☁️ Pogoda: Pochmurnie";
                }
                if (response.Contains("\"main\":\"Snow\""))
                {
                    weatherString = "🌨️ Pogoda: Śnieg";
                }
                if (response.Contains("\"main\":\"Clear\""))
                {
                    weatherString = "☀️ Pogoda: Słonecznie";
                }
                if (response.Contains("\"main\":\"Thunderstorm\""))
                {
                    weatherString = "⛈️ Pogoda: Burza";
                }
                if (response.Contains("\"main\":\"Extreme\""))
                {
                    weatherString = "⛈️ Pogoda: Apokalipsa";
                }
                if (response.Contains("\"main\":\"Drizzle\""))
                {
                    weatherString = "🌦️ Pogoda: Lekki deszcz";
                }
                if (response.Contains("\"main\":\"Mist\""))
                {
                    weatherString = "🌫️ Pogoda: Mgliście";
                }
                await weatherchannel.ModifyAsync(y => y.Name = $"{weatherString}");
            }
            catch (Exception f)
            {
                Console.WriteLine(f);
            }
        }
Esempio n. 13
0
        private async Task ResetVoiceChannel(SocketVoiceChannel chnl, int userCount)
        {
            await chnl.ModifyAsync(x => x.UserLimit = userCount);

            await chnl.SyncPermissionsAsync();
        }
Esempio n. 14
0
 public virtual Task ModifyAsync(Action <VoiceChannelProperties> func, RequestOptions?options = null)
 {
     return(_socketVoiceChannel.ModifyAsync(func, options));
 }
Esempio n. 15
0
        public async Task SetMembercountChannel([Remainder] SocketChannel parsedChannel)
        {
            SocketGuildUser GuildUser = Context.Guild.GetUser(Context.User.Id);

            if (GuildUser.GuildPermissions.ManageChannels || Global.DevUIDs.Contains(Context.Message.Author.Id))
            {
                if (parsedChannel.GetType() != typeof(SocketVoiceChannel))
                {
                    EmbedBuilder eb = new EmbedBuilder();
                    eb.WithTitle("Error setting membercount channel");
                    eb.WithDescription($"You must set the membercount channel to a voice channel!");
                    eb.WithColor(Color.Red);
                    eb.WithAuthor(Context.Message.Author);
                    eb.WithCurrentTimestamp();
                    await Context.Message.ReplyAsync("", false, eb.Build());

                    return;
                }

                SocketVoiceChannel channel                 = (SocketVoiceChannel)parsedChannel;
                MongoClient        mongoClient             = new MongoClient(Global.Mongoconnstr);
                IMongoDatabase     database                = mongoClient.GetDatabase("finlay");
                IMongoCollection <BsonDocument> collection = database.GetCollection <BsonDocument>("guilds");
                ulong        _id           = Context.Guild.Id;
                BsonDocument guildDocument = await MongoHandler.FindById(collection, _id);

                if (guildDocument == null)
                {
                    MongoHandler.InsertGuild(_id);
                }

                BsonDocument guild = await collection.Find(Builders <BsonDocument> .Filter.Eq("_id", _id)).FirstOrDefaultAsync();

                ulong _chanId = channel.Id;

                if (guild == null)
                {
                    BsonDocument document = new BsonDocument {
                        { "_id", (decimal)_id }, { "membercountchannel", (decimal)_chanId }
                    };
                    collection.InsertOne(document);
                }

                else
                {
                    collection.UpdateOne(Builders <BsonDocument> .Filter.Eq("_id", _id), Builders <BsonDocument> .Update.Set("membercountchannel", _chanId));
                }

                EmbedBuilder embed = new EmbedBuilder();
                embed.WithTitle("Success");
                embed.WithDescription($"Successfully set the membercount channel to <#{_chanId}>!");
                embed.WithColor(Color.Green);
                embed.WithAuthor(Context.Message.Author);
                embed.WithCurrentTimestamp();
                await Context.Message.ReplyAsync("", false, embed.Build());

                string msg = $"Total Users: {Context.Guild.MemberCount}";

                if (channel.Name != msg)
                {
                    await channel.ModifyAsync(x => x.Name = msg);
                }
            }

            else
            {
                await Context.Channel.TriggerTypingAsync();

                await Context.Message.Channel.SendMessageAsync("", false, new EmbedBuilder()
                {
                    Color       = Color.LightOrange,
                    Title       = "You don't have Permission!",
                    Description = $"Sorry, {Context.Message.Author.Mention} but you do not have permission to use this command.",
                    Footer      = new EmbedFooterBuilder()
                    {
                        IconUrl = Context.User.GetAvatarUrl() ?? Context.User.GetDefaultAvatarUrl(),
                        Text    = $"{Context.User}"
                    },
                }.Build());
            }
        }