Esempio n. 1
0
    // Drive Switcher

    public void DriveJoystick()
    {
        forward_joystick.SetActive(true);
        forward_linear.gameObject.SetActive(false);
        forward_manual.SetActive(false);

        socket.SetAutoHeading(false, 0);
        socket.SetForwardMotorsSpeed(0, 0);

        drivemode = DriveMode.Joystick;
    }
    void DifferentialDrive(float x, float y)
    {
        float nMotPremixL = 0;          // Motor (left)  premixed output        (-70..+70)
        float nMotPremixR = 0;          // Motor (right) premixed output        (-70..+70)

        nMotPremixL = (x >= 0) ? 70f : (70f + x);
        nMotPremixR = (x >= 0) ? (70f - x) : 70f;

        // Scale Drive output due to Joystick Y input (throttle)
        nMotPremixL = nMotPremixL * y / 70f;
        nMotPremixR = nMotPremixR * y / 70f;

        // Now calculate pivot amount
        // - Strength of pivot (nPivSpeed) based on Joystick X input
        // - Blending of pivot vs drive (fPivScale) based on Joystick Y input
        float nPivSpeed = x;
        float fPivScale = (Mathf.Abs(y) > fPivYLimit) ? 0f : (1f - Mathf.Abs(y) / fPivYLimit);

        // Calculate final mix of Drive and Pivot
        float nMotMixL = ((1f - fPivScale) * nMotPremixL + fPivScale * (nPivSpeed)) / 70f;
        float nMotMixR = ((1f - fPivScale) * nMotPremixR + fPivScale * (-nPivSpeed)) / 70f;

        int left  = (int)Mathf.Round(nMotMixL * 100f);
        int right = (int)Mathf.Round(nMotMixR * 100f);

        socket.SetForwardMotorsSpeed(right, left);
    }
 public void SliderChanged()
 {
     socket.SetForwardMotorsSpeed((int)slider.value, (int)slider.value);
 }
Esempio n. 4
0
 public void SliderChanged()
 {
     socket.SetForwardMotorsSpeed((int)right.value, (int)left.value);
 }