// Use this for initialization void Start() { socket.On("match:joined", (SocketIOEvent e) => { Debug.Log("[SocketIO] LFM Request successfull."); StartCoroutine(InitializeMatch(e.data)); socket.On("endMatch", (SocketIOEvent ev) => { if (SceneManager.GetActiveScene().buildIndex != 1) { socket.Off("spell:result", (SocketIOEvent evnt) => { SpellResult(evnt.data); }); socket.Off("spell:pending", (SocketIOEvent evnt) => { SpellPending(evnt.data); }); socket.Off("spell:blocked", (SocketIOEvent evnt) => { SpellBlocked(evnt.data); }); SceneManager.LoadScene(1); } }); }); }
void Start() { StartCoroutine(ConnectToServer()); socket.On("USER_CONNECTED", OnUserConnected); socket.On("startGame_SUCCESS", startGame_SUCCESS); socket.On("LocationSetUp_SUCCESS", LocationSetUp_SUCCESS); }
// Use this for initialization void Start() { socket = GetComponent <SocketIOComponent>(); socket.On("connected", OnConnect); socket.On("hideform", OnHideForm); userList.SetActive(false); }
// here we find all the WheelColliders down in the hierarchy public void Start() { _socket = GameObject.Find("SocketIO").GetComponent <SocketIOComponent>(); _socket.On("open", OnOpen); _socket.On("move", OnMove); wheels = GetComponentsInChildren <WheelCollider>(); for (int i = 0; i < wheels.Length; ++i) { var wheel = wheels [i]; // create wheel shapes only when needed if (wheelShape != null) { var ws = GameObject.Instantiate(wheelShape); ws.transform.parent = wheel.transform; if (wheel.transform.localPosition.x < 0f) { ws.transform.localScale = new Vector3(ws.transform.localScale.x * -1f, ws.transform.localScale.y, ws.transform.localScale.z); } } } }
// Use this for initialization void Start() { DontDestroyOnLoad(transform.gameObject); go = GameObject.Find("SocketIO"); socket = go.GetComponent <SocketIOComponent>(); controlobject = GameObject.FindWithTag("unitychan"); anim = controlobject.GetComponent <Animator> (); unitychancontrol = controlobject.GetComponent <UnityChanControlScriptWithRgidBody> (); headview = GameObject.FindWithTag("head"); cardboardhead = headview.GetComponent <CardboardHead> (); hit = new RaycastHit(); cardboardobject = GameObject.FindWithTag("cardboardmain"); cardboard = cardboardobject.GetComponent <Cardboard> (); Debug.Log(socket); if (socket == null) { Debug.Log("f**k you!"); } socket.On("connection", Connection); socket.On("toclient", Controler); }
void Start() { randomInt = Random.Range(0, GameUtils.nameList.Length); socket.On("open", Receive_Open); socket.On("error", Receive_Error); socket.On("close", Receive_Close); }
// Start is called before the first frame update void Start() { socket = GetComponent <SocketIOComponent>(); socket.On("open", OnConnected); socket.On("message.send", OnListenerMessage); }
void Start() { var socketComponent = GetComponent <SocketIOComponent>(); var hostAddress = PlayerPrefs.GetString(PlayerPrefsKeys.HOST_ADDRESS) + SocketInfo.SUFFIX_ADDRESS; Debug.Log("Host address is: " + hostAddress); socketComponent.url = hostAddress; socketComponent.Start(); socketComponent.Connect(); _Socket = GetComponent <SocketIOComponent>(); _Socket.On(Command.CONNECT, e => { Debug.Log("Connected to server"); IsConnectedToServer = true; OnConnected?.Invoke(); }); _Socket.On(Command.DISCONNECT, e => { Debug.LogError("Disconnected from server"); IsConnectedToServer = false; OnDisconnected?.Invoke(); }); _Socket.On(Command.MESSAGE, OnMessage); LobbyStart(); GameStart(); }
// Update is called once per frame void Update() { socket.On("win", OnWinCondition); socket.On("winID", OnWinID); socket.On("lose", OnLose); socket.On("Wrong", Wrong); }
JSONObject jdata1, jdata2; // JSONObject = SocketIO for Unity에서 제공하는 JSON 전송 객체 public void Start() { GameObject go = GameObject.Find("SocketIO"); socket = go.GetComponent <SocketIOComponent>(); socket.On("open", TestOpen); // 서버와 연결되면 발생하는 이벤트 socket.On("boop", TestBoop); socket.On("broadMSG", TestBroadMSG); socket.On("error", TestError); socket.On("close", TestClose); // 서버와 접속이 끊어지면 발생하는 이벤트 StartCoroutine(ConnectToServer()); #region JSON 타입의 전송 객체에 데이터 넣기 // JSON 전송방법 1 data.Add("hi", "Node Server"); data.Add("hello", "World"); jdata1 = new JSONObject(data); // JSON 전송방법 2 JSONData myObject = new JSONData(1, 45.5f, "lee dong yun"); //myObject.level = 1; //myObject.timeElapsed = 45.5f; //myObject.playerName = "lee dong yun"; string jsonData = JsonUtility.ToJson(myObject); // object를 JSON string으로 변환 //print($"jsonData: {jsonData}"); jdata2 = new JSONObject(jsonData); #endregion }
void Start() { StartCoroutine(ConnectToServer()); //socket.Emit("USER_CONNECT"); socket.On("USER_CONNECTED", OnUserConnected); socket.On("getFollowersList", OnGetFollowersList); }
public void Start() { socket.On("open", TestOpen); socket.On("boop", TestBoop); socket.On("error", TestError); socket.On("close", TestClose); }
void Start() { SocketIOComponent socket = GameObject.Find("SocketIO").GetComponent <SocketIOComponent>(); socket.On("PLAYER_JOINED", PlayerJoined); socket.On("LOAD_MSG_TO_CHAT", LoadMSG); }
void InitSocket() { socket = GetComponent <SocketIOComponent>(); socket.On("open", OnConnectionOpen); socket.On("error", OnConnectionError); socket.On("close", OnConnectionClose); }
void Start() { leftArrow.SetActive(false); rightArrow.SetActive(false); mySock = (SocketIOComponent)socketObj.GetComponent(typeof(SocketIOComponent)); mySock.On("say", (SocketIOEvent e) => { int num = int.Parse(e.data.GetField("label").ToString()); if (sounds [num] != null) { AudioSource.PlayClipAtPoint(sounds [num], transform.position); } }); mySock.On("sound", (SocketIOEvent e) => { string dir = e.data.GetField("dir").ToString(); if (dir.Equals("left")) { leftArrow.SetActive(true); isLeftActive = true; leftActiveTime = Time.time; } else if (dir.Equals("right")) { rightArrow.SetActive(true); isRightActive = true; rightActiveTime = Time.time; } }); }
void Start() { socket = GetComponent <SocketIOComponent>(); socket.On("connect", ConnectSuccess); socket.On("state", State); }
void SktInit() { SktIO.On("open", OpenMob); SktIO.On("req", ReceiveMob); SktIO.On("error", ErrorMob); SktIO.On("close", CloseMob); }
private void Login() { ShowError(""); ShowSuccess(""); ToggleSpinner(true); Dictionary <string, string> data = new Dictionary <string, string>(); data["email"] = email.text; data["password"] = password.text; socket.Emit("setup:login", new JSONObject(data)); socket.On("setup:login-complete", (SocketIOEvent e) => { string a = e.data.GetField("response").ToString(); JSONNode res = JSON.Parse(a); Static.userId = res["userId"].Value; Static.userAddress = res["userAddress"].Value; Static.balance = res["balance"].AsDouble / 1e6; ShowSuccess(res["msg"].Value); ToggleSpinner(false); StartCoroutine(LoadScene()); }); socket.On("issue", (SocketIOEvent e) => { ShowError(e.data.GetField("msg").str); ToggleSpinner(false); }); }
// Start is called before the first frame update void Start() { #if (UNITY_2018_3_OR_NEWER) if (Permission.HasUserAuthorizedPermission(Permission.Microphone)) { } else { Permission.RequestUserPermission(Permission.Microphone); } #endif meditationSessionStarted = false; GameObject go = GameObject.Find("SocketIO"); socket = go.GetComponent <SocketIOComponent>(); socket.On("open", OpenSocket); socket.On("error", ErrorSocket); socket.On("close", CloseSocket); socket.On("authenticate", AuthenticateSocket); socket.On("authenticated", AuthenticatedSocket); socket.On("created-meditation-room", CreatedMeditationRoomSocket); socket.On("meditation-room-not-full", MeditationRoomNotFullSocket); socket.On("meditation-room-is-full", MeditationRoomIsFullSocket); socket.On("got-student-data", GotStudentDataSocket); socket.On("instructor-left-room", InstructorLeftRoomSocket); socket.Connect(); }
public void JoinRoom(string roomID, PlayerVO playerVO) { //TODO: implement functionality: //send user's data to server //wait for commands from server: //ServerCommand.ADD_PLAYERS //ServerCommand.REMOVE_PLAYERS //ServerCommand.START_GAME //Dictionary<string, string> data = new Dictionary<string, string>(); //data["message"] = "hello server!"; //socket.Connect(); JoinRoomCommandVO commandVO = new JoinRoomCommandVO { roomID = roomID, playerVO = playerVO }; socket.On(ServerCommand.ADD_PLAYERS, OnAddPlayers); socket.On(ServerCommand.START_MATCH, OnStartGame); socket.On(ServerCommand.ROUND_RESULTS, OnRoundResults); string json = JsonUtility.ToJson(commandVO); socket.Emit(ServerCommands.JOIN_ROOM, new JSONObject(json)); }
public void Start() { GameObject go = GameObject.Find("SocketIO"); socket = go.GetComponent <SocketIOComponent>(); socket.On("open", (SocketIOEvent e) => { }); socket.On("error", (SocketIOEvent e) => { }); socket.On("close", (SocketIOEvent e) => { }); socket.On("id", (SocketIOEvent e) => { id = e.data.GetField("id").ToString(); }); socket.On("gensoldier", (SocketIOEvent e) => { Debug.Log(e.data); if (id == e.data.GetField("id").ToString()) { Instantiate(soldiers[int.Parse(e.data.GetField("enid").ToString())]); point1.text = e.data.GetField("health").ToString(); } else if (e.data.GetField("id").ToString() != null) { Instantiate(enemies[int.Parse(e.data.GetField("enid").ToString())]); point2.text = e.data.GetField("health").ToString(); } }); }
void Start() { soc.On("Input Button", (soc) => { button = (string)soc.data.GetField("Button Pressed"); }); soc.On("Input Tilt", (soc) => { tilt.x = soc.data.GetField("X").f; tilt.y = soc.data.GetField("Y").f; tilt.z = soc.data.GetField("Z").f; }); soc.On("Input Direction", (soc) => { direction.x = soc.data.GetField("X").f; direction.y = soc.data.GetField("Y").f; }); soc.On("Input Swipe", (soc) => { swipe = (string)soc.data.GetField("Swipe Registered"); }); }
// Start is called before the first frame update void Start() { socket = GetComponent <SocketIOComponent>(); socket.On("open", OnConnected); socket.On("spawn", OnSpawned); socket.On("move", OnMove); }
public void Start() { GameObject go = GameObject.Find("SocketIO"); socket = go.GetComponent <SocketIOComponent>(); socket.On("boop", TestBoop); socket.On("error", TestError); socket.On("close", TestClose); socket.On("broadMSG", TestBreadMSG); // JSON 전송방법 1 data.Add("hi", "Node Server"); data.Add("hello", "World"); jdata1 = new JSONObject(data); // JSON 전송방법 2 JSONData myObject = new JSONData(); myObject.level = 1; myObject.timeElapsed = 45.5f; myObject.playerName = "lee dong yun"; string jsonData = JsonUtility.ToJson(myObject); jdata2 = new JSONObject(jsonData); StartCoroutine(BeepBoop()); }
// Start is called before the first frame update void Start() { //Get terrain size var terrainData = terrain.terrainData; _terrainWidth = terrainData.size.x; _terrainLength = terrainData.size.z; //Get terrain position var position = terrain.transform.position; _xTerrainPos = position.x; _zTerrainPos = position.z; GameObject go = GameObject.Find("SocketIO"); _socket = go.GetComponent <SocketIOComponent>(); _gameService = new GameService(_socket); SetNameHandler(); _socket.On(OpenEvent, OpenHandler); _socket.On(PlayerEvent, HandlePlayer); _socket.On(ConnectedPlayerEvent, HandleOpen); _socket.On(ExistAnotherPlayerEvent, HandleExistAnotherPlayer); /*_socket.On(NpcEvent, HandleNpc);*/ _socket.On("expand", HandleExpand); StartCoroutine("ExistExecuteEvents"); }
void Start() { rb = GetComponent <Rigidbody>(); euler = transform.eulerAngles; GameObject go = GameObject.Find("SocketIO"); if (go == null) { Debug.Log("go is null: " + go); } else { Debug.Log("go is not null: " + go); } socket = go.GetComponent <SocketIOComponent>(); if (androidEnabled) { socket.On("open", TestOpen); socket.On("nodeToUnity", TestBoop); socket.On("error", TestError); socket.On("close", TestClose); //StartCoroutine("BeepBoop"); } }
private void Start() { SocketIO = GameObject.Find("SetupSocketConnectionToGame").GetComponent <SocketIOComponent>(); myJsonParaser = new JSONParser(); SocketIO.On("currentPasswordWrong", OnPasswordWrong); SocketIO.On("passwordChanged", OnPasswordChanged); }
// Start is called before the first frame update void Start() { GameObject go = GameObject.Find("SocketIO"); socket = go.GetComponent <SocketIOComponent>(); team = GameObject.FindWithTag("team"); socket.Emit("disconnect", JSONObject.CreateStringObject(team.GetComponent <TeamInfo>().name)); socket.On("onDisconnectTeamResponse", (E) => { Debug.Log(E.data.ToString() + "en el desconectar"); TeamCollection[] equipo = JsonHelper.FromJson <TeamCollection>(E.data.ToString()); llenarCampos(equipo.Length, equipo); Navegar navegar = new Navegar(); navegar.navegarSala(); }); socket.On("onStartGame", (E) => { StartCoroutine(Camera.main.GetComponent <CountDownController>().CountDownStart()); }); socket.On("getTeams", (E) => { Debug.Log(E.data.ToString() + "en el get teams"); TeamCollection[] equipo = JsonHelper.FromJson <TeamCollection>(E.data.ToString()); llenarCampos(equipo.Length, equipo); }); }
public void Start() { GameObject go = GameObject.Find("SocketIO"); socket = go.GetComponent <SocketIOComponent>(); socket.On("open", TestOpen); socket.On("boop", (SocketIOEvent e) => { Debug.Log(string.Format("[name: {0}, data: {1}]", e.name, e.data)); data["email"] = "*****@*****.**"; data["pass"] = "******"; socket.Emit("user:login", new JSONObject(data)); Debug.Log(string.Format("[name: {0}, data: {1}]", e.name, e.data)); }); socket.On("receive", (SocketIOEvent e) => { Debug.Log(string.Format("[name: {0}, data: {1}]", e.name, e.data)); data["email"] = "*****@*****.**"; data["pass"] = "******"; //socket.Emit("user:login", new JSONObject(data)); Debug.Log(string.Format("[name: {0}, data: {1}]", e.name, e.data)); }); socket.On("error", TestError); socket.On("close", TestClose); StartCoroutine("BeepBoop"); }
public void Start() { socket = GetComponent <SocketIOComponent>(); message = new JSONObject(); socket.On("connectionEstablished", onConnectionEstabilished); socket.On("doAction", onActions); }