public void ShowPlayScene() { m_playScene.SetActive(true); m_lobbyScene.SetActive(false); m_playersCameras.SetActive(NetworkClient.active); foreach (Camera camera in m_serverCameras) { camera.gameObject.SetActive(NetworkServer.active); } ClientUI.ShowClientUI(NetworkClient.active); SnooperUI.ShowSnooperPlayUI(NetworkClient.active); if (NetworkServer.active) { m_lobbyDiscovery.StopBroadcast(); ServerUI.ShowServerUI(true); RoundManager.StartRound(); TrapManager.StartSpawningTrap(); GalaxyAudioPlayer.PlayMainAmbiance(); } }
private void Awake() { s_singleton = this; m_portrait.enabled = false; }