Esempio n. 1
0
            // Update Pointers
            public SniperPatrol UpdatePointers(SniperPatrol patrol, IntPtr PosPtr, IntPtr DelayPtr)
            {
                SniperPatrol newPatrol = new SniperPatrol();

                // Copy deep pointers
                newPatrol.DP_Pos   = patrol.DP_Pos;
                newPatrol.DP_Delay = patrol.DP_Delay;
                // asign updated int pointers
                newPatrol.PosPtr   = PosPtr;
                newPatrol.DelayPtr = DelayPtr;
                // copy values
                newPatrol.Pos   = patrol.Pos;
                newPatrol.Delay = patrol.Delay;
                return(newPatrol);
            }
Esempio n. 2
0
        protected override void DerefPointer(Process game)
        {
            base.DerefPointer(game);

            // Deref patrol pointers
            for (int i = 0; i < patrolPoints.Count; i++)
            {
                IntPtr posPtr, delayPtr;
                patrolPoints[i].DP_Pos.DerefOffsets(game, out posPtr);
                patrolPoints[i].DP_Delay.DerefOffsets(game, out delayPtr);
                // update struct
                patrolPoints[i] = new SniperPatrol().UpdatePointers(patrolPoints[i], posPtr, delayPtr);
            }

            // Deref focus pointers
            for (int i = 0; i < focusPoints.Count; i++)
            {
                IntPtr posPtr, delayPtr;
                focusPoints[i].DP_Pos.DerefOffsets(game, out posPtr);
                focusPoints[i].DP_Delay.DerefOffsets(game, out delayPtr);
                // update struct
                focusPoints[i] = new SniperPatrol().UpdatePointers(focusPoints[i], posPtr, delayPtr);
            }
        }