protected virtual void OnSnapshotSeries(Play tNode) { SnapshotsDialog sd; uint interval; string seriesName; string outDir; player.Pause(); sd = new SnapshotsDialog(); sd.TransientFor = mainWindow as Gtk.Window; sd.Play = tNode.Name; if (sd.Run() == (int)ResponseType.Ok) { sd.Destroy(); interval = sd.Interval; seriesName = sd.SeriesName; outDir = System.IO.Path.Combine(Config.SnapshotsDir(), seriesName); fsc = new FramesSeriesCapturer(openedProject.Description.File.FilePath, tNode.Start.MSeconds, tNode.Stop.MSeconds, interval, outDir); fcpd = new FramesCaptureProgressDialog(fsc); fcpd.TransientFor = mainWindow as Gtk.Window; fcpd.Run(); fcpd.Destroy(); } else { sd.Destroy(); } }
public void ExportFrameSeries(Project openedProject, TimelineEvent play, string snapshotsDir) { SnapshotsDialog sd; uint interval; string seriesName; string outDir; Log.Information("Export frame series"); sd = new SnapshotsDialog(mainWindow as Gtk.Window); sd.Play = play.Name; if (sd.Run() == (int)ResponseType.Ok) { interval = sd.Interval; seriesName = sd.SeriesName; sd.Destroy(); outDir = System.IO.Path.Combine(snapshotsDir, seriesName); var fsc = new FramesSeriesCapturer(openedProject.Description.FileSet, play, interval, outDir); var fcpd = new FramesCaptureProgressDialog(fsc, mainWindow as Gtk.Window); fcpd.Run(); fcpd.Destroy(); } else { sd.Destroy(); } }
public void ExportFrameSeries(Project openedProject, Play play, string snapshotsDir) { SnapshotsDialog sd; uint interval; string seriesName; string outDir; sd = new SnapshotsDialog(); sd.TransientFor = mainWindow as Gtk.Window; sd.Play = play.Name; if (sd.Run() == (int)ResponseType.Ok) { interval = sd.Interval; seriesName = sd.SeriesName; sd.Destroy(); outDir = System.IO.Path.Combine(snapshotsDir, seriesName); var fsc = new FramesSeriesCapturer(openedProject.Description.File.FilePath, play.Start.MSeconds, play.Stop.MSeconds, interval, outDir); var fcpd = new FramesCaptureProgressDialog(fsc); fcpd.TransientFor = mainWindow as Gtk.Window; fcpd.Run(); fcpd.Destroy(); } else { sd.Destroy(); } }