Esempio n. 1
0
 /// <summary>
 /// Add the given sprite to the game engine. The sprite will
 /// be drawn each time the game engine redraws.
 /// </summary>
 /// <param name="sprite">sprite to be added</param>
 public static void AddSpriteToGame(ISnapsSprite sprite)
 {
     manager.AddSpriteToGame(sprite);
 }