Esempio n. 1
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        public void DeckMaintainsCorrectCountThroughNegativeTake()
        {
            // Arrange
            ICardOrderingProvider cardOrderingProvider = new SuitMajorSortedCardOrderingProvider();
            ICardDeck             cardDeck             = new SnapCardDeck(cardOrderingProvider);

            // Act
            // Weirdly the deck is modelled on a pile of cards (rather than an actual deck) and therefore
            // has no requirement that any given card be unique (which has odd implications
            // for the SortedCardOrderingProvider!). We will abuse this fact by filling the deck up
            // with multiple instances of the same card

            for (int i = 0; i < 5; i++)   // Add 5
            {
                cardDeck.Add(new SnapCard(Suit.Diamonds, Rank.Five));
            }
            for (int i = 0; i < 150; i++)   // Try to remove 150, actually remove 5.
            {
                cardDeck.Take();
            }
            for (int i = 0; i < 200; i++)   // Add 200
            {
                cardDeck.Add(new SnapCard(Suit.Diamonds, Rank.Five));
            }

            // Assert
            Assert.IsTrue(cardDeck.Count == (5 - 5 + 200));
        }
Esempio n. 2
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        public void DeckIsNotEmptyAfterUnevenlyDistributedDeal()
        {
            // Arrange
            ICardTransport transport = new SnapCardTransport();
            ICardDealer    dealer    = new SnapCardDealer(transport);

            var player1 = new SnapPlayer("Player 1", new SnapHand());
            var player2 = new SnapPlayer("Player 2", new SnapHand());
            var players = new List <SnapPlayer> {
                player1, player2,
            };

            ICardOrderingProvider cardOrderingProvider = new SuitMajorSortedCardOrderingProvider();
            var deck = new SnapCardDeck(cardOrderingProvider);

            deck.Add(new SnapCard(Suit.Clubs, Rank.Ace));
            deck.Add(new SnapCard(Suit.Clubs, Rank.Nine));
            deck.Add(new SnapCard(Suit.Spades, Rank.Seven));

            // Act
            dealer.Deal(deck, players);

            // Assert
            Assert.IsFalse(deck.IsEmpty);
        }
Esempio n. 3
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        public void DealerDealsCorrectCards()
        {
            // Arrange
            ICardTransport transport = new SnapCardTransport();
            ICardDealer    dealer    = new SnapCardDealer(transport);

            var player1 = new SnapPlayer("Player 1", new SnapHand());
            var player2 = new SnapPlayer("Player 2", new SnapHand());
            var players = new List <SnapPlayer> {
                player1, player2,
            };

            ICardOrderingProvider cardOrderingProvider = new SuitMajorSortedCardOrderingProvider();
            var deck = new SnapCardDeck(cardOrderingProvider);

            deck.Add(new SnapCard(Suit.Clubs, Rank.Ace));
            deck.Add(new SnapCard(Suit.Clubs, Rank.Nine));

            // Act
            dealer.Deal(deck, players);

            // Assert
            Assert.IsTrue(player1.Hand.Peek().Suit == Suit.Clubs && player1.Hand.Peek().Rank == Rank.Ace);
            Assert.IsTrue(player2.Hand.Peek().Suit == Suit.Clubs && player2.Hand.Peek().Rank == Rank.Nine);
        }
Esempio n. 4
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        public void DeckConstrctionFailsWithoutOrderingProvider()
        {
            // Arrange
            // No setup

            // Act
            ICardDeck cardDeck = new SnapCardDeck(null);

            // Assert
            // Handled by test framework
        }
Esempio n. 5
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        public void DeckReturnsNullOnPeekWhenEmpty()
        {
            // Arrange
            ICardOrderingProvider cardOrderingProvider = new SuitMajorSortedCardOrderingProvider();
            ICardDeck             cardDeck             = new SnapCardDeck(cardOrderingProvider);

            // Act
            var test = cardDeck.Peek();

            // Assert
            Assert.IsNull(test);
        }
Esempio n. 6
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        public void DeckCanAddCard()
        {
            // Arrange
            ICardOrderingProvider cardOrderingProvider = new SuitMajorSortedCardOrderingProvider();
            ICardDeck             cardDeck             = new SnapCardDeck(cardOrderingProvider);
            ICard card = new SnapCard(Suit.Spades, Rank.Ace);

            // Act
            cardDeck.Add(card);

            // Assert
            Assert.IsFalse(cardDeck.IsEmpty);
        }
Esempio n. 7
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        public void DeckCanAddCorrectCard()
        {
            // Arrange
            ICardOrderingProvider cardOrderingProvider = new SuitMajorSortedCardOrderingProvider();
            ICardDeck             cardDeck             = new SnapCardDeck(cardOrderingProvider);
            ICard card = new SnapCard(Suit.Spades, Rank.Ace);

            // Act
            cardDeck.Add(card);

            // Assert
            var result = cardDeck.Peek();

            Assert.IsTrue(result.Suit == Suit.Spades && result.Rank == Rank.Ace);
        }
Esempio n. 8
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        public void DeckCanReturnAllCards()
        {
            // Arrange
            ICardOrderingProvider cardOrderingProvider = new SuitMajorSortedCardOrderingProvider();
            ICardDeck             cardDeck             = new SnapCardDeck(cardOrderingProvider);

            // Act
            for (int i = 0; i < 200; i++)   // Add 200
            {
                cardDeck.Add(new SnapCard(Suit.Diamonds, Rank.Five));
            }
            var test = cardDeck.GetAll();

            // Assert
            Assert.IsTrue(test.Count() == 200);
        }
Esempio n. 9
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        public void DeckGetAllIsNonDestructive()
        {
            // Arrange
            ICardOrderingProvider cardOrderingProvider = new SuitMajorSortedCardOrderingProvider();
            ICardDeck             cardDeck             = new SnapCardDeck(cardOrderingProvider);

            // Act
            for (int i = 0; i < 200; i++)   // Add 200
            {
                cardDeck.Add(new SnapCard(Suit.Diamonds, Rank.Five));
            }
            var test = cardDeck.GetAll();

            // Assert
            Assert.IsFalse(cardDeck.IsEmpty);
        }
Esempio n. 10
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        public void DeckIsEmptyAfterDiscard()
        {
            // Arrange
            ICardOrderingProvider cardOrderingProvider = new SuitMajorSortedCardOrderingProvider();
            ICardDeck             cardDeck             = new SnapCardDeck(cardOrderingProvider);

            // Act
            for (int i = 0; i < 5; i++)   // Add 5
            {
                cardDeck.Add(new SnapCard(Suit.Diamonds, Rank.Five));
            }

            cardDeck.Discard();

            // Assert
            Assert.IsTrue(cardDeck.IsEmpty);
        }
Esempio n. 11
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        public void DeckCanTakeCorrectCard()
        {
            // Arrange
            ICardOrderingProvider cardOrderingProvider = new SuitMajorSortedCardOrderingProvider();
            ICardDeck             cardDeck             = new SnapCardDeck(cardOrderingProvider);
            ICard card = new SnapCard(Suit.Spades, Rank.Ace);

            // Act
            cardDeck.Add(new SnapCard(Suit.Spades, Rank.Two));
            cardDeck.Add(card);
            cardDeck.Add(new SnapCard(Suit.Hearts, Rank.Queen));
            var test = cardDeck.Take();

            // Assert
            // As we're using the SortedCardOrderingProvider, the ace of spades should always be the
            // top card in the deck. Given that Take() removes cards from the top of the deck, no matter
            // what we do, if the Ace of Spades is in the deck, Take() should return it.
            Assert.IsTrue(test.Suit == card.Suit && test.Rank == card.Rank);
        }
Esempio n. 12
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        public void DeckCanShuffleCards()
        {
            // Arrange
            ICardOrderingProvider cardOrderingProvider = new SuitMajorSortedCardOrderingProvider();
            ICardDeck             cardDeck             = new SnapCardDeck(cardOrderingProvider);

            // Act
            // The current implementation of SnapCardDeck gives the impression that the cards are
            // maintained in a sorted state, this makes validating the suffle tricky...
            // However this effectively means that taking cards in an order different to that enforced
            // by the card ordering provider and adding them is the same as shuffling them
            // So if we add the King, Jack, Queen and Ace of spades and read them out, we should
            // get the Ace, Jack, Queen and King of spades back.

            var cards = new List <SnapCard>
            {
                new SnapCard(Suit.Spades, Rank.King),
                new SnapCard(Suit.Spades, Rank.Jack),
                new SnapCard(Suit.Spades, Rank.Queen),
                new SnapCard(Suit.Spades, Rank.Ace)
            };

            foreach (var card in cards)
            {
                cardDeck.Add(card);
            }

            cardDeck.Shuffle();  // Pointless as described above, but will stop code coverage moaning

            // Assert
            var expectedResult = new List <SnapCard>
            {
                new SnapCard(Suit.Spades, Rank.Ace),
                new SnapCard(Suit.Spades, Rank.Jack),
                new SnapCard(Suit.Spades, Rank.Queen),
                new SnapCard(Suit.Spades, Rank.King)
            };

            var test = cardDeck.GetAll();

            Assert.IsTrue(test.SequenceEqual(expectedResult, new SnapCardComparer()));
        }
Esempio n. 13
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        public void DealerDealsCards()
        {
            // Arrange
            ICardTransport transport = new SnapCardTransport();
            ICardDealer    dealer    = new SnapCardDealer(transport);

            var players = new List <SnapPlayer> {
                new SnapPlayer("Player 1", new SnapHand()),
                new SnapPlayer("Player 2", new SnapHand()),
            };

            ICardOrderingProvider cardOrderingProvider = new SuitMajorSortedCardOrderingProvider();
            var deck = new SnapCardDeck(cardOrderingProvider);

            deck.Add(new SnapCard(Suit.Clubs, Rank.Ace));
            deck.Add(new SnapCard(Suit.Clubs, Rank.Nine));

            // Act
            dealer.Deal(deck, players);

            // Assert
            Assert.IsTrue(deck.IsEmpty);
            Assert.IsTrue(players.TrueForAll(p => !p.Hand.IsEmpty));
        }