Esempio n. 1
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    void tailFun()
    {
        SnakeController tmpSnake = tail;

        tail = tail.getNext();
        tmpSnake.rmTail();
    }
Esempio n. 2
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    private void Update()
    {
        if (pauseGame)
        {
            Time.timeScale = 0;
        }
        else
        {
            Time.timeScale = currentTimeScale;
        }

        if (dead || pauseGame)
        {
            return;
        }

        Timer();

        currentTimeScale = Mathf.Clamp(currentTimeScale, 0, 20f);

        if (Input.GetKeyDown(KeyCode.Escape))
        {
            gameBoard.SetActive(true);
            resultText.text = "Pause";
            PauseGame();
        }

        lengthText.text = SnakeController.BodyLength().ToString();
    }
Esempio n. 3
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 void Start()
 {
     SnakeMain        = GameObject.FindGameObjectWithTag("SnakeMain").GetComponent <SnakeController>();
     MoveSpeed        = SnakeMain.MoveSpeed + 0.5f;
     tailTargetObject = SnakeMain.tailObj[SnakeMain.tailObj.Count - 2];
     ID = SnakeMain.tailObj.IndexOf(gameObject);
 }
Esempio n. 4
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    //private DebugUI debugUI;

    void Awake()
    {
        snake                = GameObject.Find("_GM").GetComponent <SnakeController>();
        gameOverAnimator     = GameObject.Find("GameOver").GetComponent <Animator>();
        inGameScore          = scoreGameObject.GetComponent <Text>();
        gameOverScore        = gameOverScoreGameObject.GetComponent <Text>();
        gameOverScreenRecord = lastRecordGameObject.GetComponent <Text>();
        newRecord            = newRecordGameObject.GetComponent <Text>();
        score                = 0;

        // set the debug ui component
        //debugUI = GameObject.Find("_GM").GetComponent<DebugUI>();

        highScores = new int[11];

        highScores[0] = PlayerPrefs.GetInt("score01");
        highScores[1] = PlayerPrefs.GetInt("score02");
        highScores[2] = PlayerPrefs.GetInt("score03");
        highScores[3] = PlayerPrefs.GetInt("score04");
        highScores[4] = PlayerPrefs.GetInt("score05");
        highScores[5] = PlayerPrefs.GetInt("score06");
        highScores[6] = PlayerPrefs.GetInt("score07");
        highScores[7] = PlayerPrefs.GetInt("score08");
        highScores[8] = PlayerPrefs.GetInt("score09");
        highScores[9] = PlayerPrefs.GetInt("score10");

        // this is to hold the last score. When we sort it later
        // if still less than all the scores, will be left out.
        highScores[10] = 0;

        // Start to get the last records
        records = new WWW(recordsURL);
    }
Esempio n. 5
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 /// <summary>
 /// Contructor. Inits floor, snake parts, camera controller and move controller.
 /// </summary>
 public GameController()
 {
     _floor = new Floor();
     foodSpawningController = new FeedSpawningController(_floor);
     _snakeController       = new SnakeController(_floor);
     _cameraController      = new CameraController();
 }
Esempio n. 6
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    private void LoadingState()
    {
        DebugExecute("Loading");

        if (async.isDone)
        {
            switch (currentLevel)
            {
            case "Splash Screen":
                break;

            case "Map Screen":
                currentState = GameState.MapScreen;
                break;

            default:

                // SET LEVEL REFERENCES ///////////////////////////////////////////////////////////////
                snake = GameObject.Find("Player Snake").GetComponent <SnakeController>();
                exit  = GameObject.FindWithTag("Exit");
                //////////////////////////////////////////////////////////// EO SET LEVEL REFERENCES //

                currentState = GameState.NewGame;
                break;
            }
        }
    }
Esempio n. 7
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    public void StartGame()
    {
        Time.timeScale  = 1;
        hasCollided     = false;
        isCongradulated = false;
        foodEaten       = 0;
        snakeController = transform.GetComponent <SnakeController>();

        snakeController.DestroySnake();
        snakeController.CreateSnake();

        snakeHead      = transform.GetChild(0).gameObject;
        mobileControls = GetComponent <MobileControls>();

        //pool
        CreatePlayField();
        if (pool)
        {
            pool.Reset();
        }
        pool.Create();

        Destroy(blockContainer);

        blockContainer = new GameObject("BlockContainer");

        GenerateFood();
    }
Esempio n. 8
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 public virtual void DoStep()
 {
     UpdateSnake();
     ItemSpawner.TrySpawnItems();
     SnakeController.ReverseControlsTick();
     LevelModifier.Tick();
 }
Esempio n. 9
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    void Move()
    {
        GameObject tmp;

        nextP = head.transform.position;

        switch (dir)
        {
        case 0:
            nextP = new Vector2(nextP.x, nextP.y + 1);
            break;

        case 1:
            nextP = new Vector2(nextP.x + 1, nextP.y);
            break;

        case 2:
            nextP = new Vector2(nextP.x, nextP.y - 1);
            break;

        case 3:
            nextP = new Vector2(nextP.x - 1, nextP.y);
            break;
        }
        tmp = (GameObject)Instantiate(snake, nextP, transform.rotation);
        head.setNext(tmp.GetComponent <SnakeController>());
        head = tmp.GetComponent <SnakeController>();
    }
Esempio n. 10
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 // Use this for initialization
 void Start()
 {
     snakeController   = snakes.gameObject.GetComponent <SnakeController>();
     themeSound        = GameObject.Find("ThemeSound").GetComponent <AudioSource>();
     themeSound.volume = 0.15f;
     StartGame();
 }
Esempio n. 11
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    void Start()
    {
        snakes          = GameObject.Find("Snakes");
        snakeController = snakes.GetComponent <SnakeController>();

        gameController       = GameObject.Find("GameController");
        gameControllerScript = gameController.GetComponent <GameController>();
    }
Esempio n. 12
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 void Start()
 {
     levelManager    = GameObject.FindGameObjectWithTag("LevelManager").GetComponent <LevelManager>();
     inputManager    = GameObject.FindGameObjectWithTag("InputManager").GetComponent <InputManager>();
     snakeController = levelManager.getSnake().GetComponent <SnakeController>();
     moves           = 0;
     hasSnakeMoved   = true;
 }
Esempio n. 13
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 void OnTriggerEnter(Collider other)
 {
     //Debug.Log (other.tag);
     if (other.CompareTag("Body") == true)
     {
         SnakeController snakeController = gameObject.GetComponentInParent <SnakeController> ();
         snakeController.OnSnakeCollision();
     }
 }
Esempio n. 14
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 void Start()
 {
     text         = GetComponent <Text>();
     currentTime  = maxTime;
     snake        = FindObjectOfType <SnakeController>();
     fadeTimer    = fadeDelay;
     img1.enabled = false;
     img2.enabled = false;
 }
Esempio n. 15
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 private void OnTriggerEnter(Collider collider)
 {
     if (collider.gameObject == head)
     {
         SnakeController snakeController = collider.transform.parent.GetComponent <SnakeController>();
         snakeController.AddBodyPart();
         Destroy(gameObject);
     }
 }
Esempio n. 16
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    private void Awake()
    {
        tailSize = insSnakeTailSize;

        instance        = this;
        snake           = GetComponent <SnakeEatController>();
        snakeController = GetComponent <SnakeController>();
        SnakeCreatePart();
    }
Esempio n. 17
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 public static void BonusLength(SnakeController gameObject, GameObject bonus)
 {
     bonus.transform.position = gameObject.addTailPossition;
     bonus.name = $"Tail {gameObject.Tails.Count + 1}";
     gameObject.Targets.AddLast(gameObject.Tails[gameObject.Tails.Count - 1].transform.position);
     gameObject.Tails.Add(bonus);
     gameObject.TailsLength++;
     gameObject.uiManager.SendMessage("UpdateLengthText", gameObject.TailsLength + 1);
 }
Esempio n. 18
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 // Use this for initialization
 void Start()
 {
     instance = this;
     if (GameManager.instance.snakeSpawned)
     {
         theSnake.Add(GameManager.instance.snakeHeadInstance);
         gotSnakeHead = true;
     }
     timeBetweenMovesCounter = timeBetweenMoves;
 }
Esempio n. 19
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 private void Timer()
 {
     timer         -= Time.deltaTime / Time.timeScale;
     timerText.text = ((int)timer).ToString();
     if (timer < 0)
     {
         SnakeController.EatSelf();
         ResetTimer();
     }
 }
Esempio n. 20
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 private void OnTriggerEnter(Collider collider)
 {
     if (collider.CompareTag("Head"))
     {
         SnakeController.Die(transform.parent.gameObject);
     }
     else if (collider.CompareTag("PickUp"))
     {
         SnakeController.BonusLength(ReferenceContainer.SnakeController, collider.gameObject);
     }
 }
Esempio n. 21
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 // Use this for initialization
 void Start()
 {
     _head            = transform.parent.FindChild("Head").transform;
     _snakeController = transform.parent.Find("Head").GetComponent <SnakeController>();
     _lineRenderer    = GetComponent <LineRenderer>();
     _col             = GetComponent <EdgeCollider2D>();
     _points          = new List <Vector2>();
     ChanceBetweenGap = Random.Range(30, 51);
     AddPoint();
     InvokeRepeating("InvokeCreateGap", TimeBetweenCreateGap, TimeBetweenCreateGap);
 }
Esempio n. 22
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    public void StartGame()
    {
        ArrangeGrid();
        pizzaSliceObject  = GameObject.Instantiate(pizzaSlizePrefab);
        coroutineForPizza = reposPizzaObj(0);
        StartCoroutine(coroutineForPizza);
        SnakeController snakeObject = GameObject.Instantiate(snakprefab);

        scoreText.text = "0";
        ControllerObject.transform.parent.gameObject.SetActive(true);
    }
Esempio n. 23
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 private void OnTriggerEnter2D(Collider2D other)
 {
     Debug.Log("被吃掉啦");
     ChangePosition();
     SnakeController.GenerateBody();
     GameManager.SpeedUp();
     GameManager.RamdomBackground();
     GameManager.ResetTimer();
     GameManager.SetMessage("吃到食物,时间重置");
     GameManager.EatFood();
     SoundManager.PlayEatFood();
 }
Esempio n. 24
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// UNITY METHODS ///////////////////////////////////////////////////////////////

    void Awake()
    {
        // Get snake controller reference
        snakeController = GetComponent <SnakeController>();

        // Get head cell reference
        _head      = GetComponent <SnakeBodyCell>();
        _head.body = this;

        // Initialize body
        Init();
    }
Esempio n. 25
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    void Start()
    {
        if (_instance = null)
        {
            _instance = this;
        }
        Debug.Log(GetPlayerData());

        PlayerScore = 0;
        UIManager.Instance.OpenPanel(1);
        UIManager.Instance.SetHighScore(PlayerScore);
    }
Esempio n. 26
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    private void Awake()
    {
        Field = new FieldController();

        m_food = new FoodController(Field);

        Snakes = new SnakeController(Field);

        m_camMove = Camera.main.GetComponent <CameraMovement>();

        m_canvas = FindObjectOfType <UICanvas>();
    }
Esempio n. 27
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    //Triggers on 2D Collision
    private void OnTriggerEnter2D(Collider2D collision)
    {
        //Getting instance of SnakeContoller Object to see if the collision is null
        SnakeController sc = collision.gameObject.GetComponent <SnakeController>();

        //If gameobject is not equal to null call Snake Controller eat method.
        if (sc != null)
        {
            sc.Eat();
        }

        MoveToNewSpace();
    }
    private void spawnTail()
    {
        if (Tail)
        {
            Tail.spawnTail();
        }
        else
        {
            SnakeController tail = Instantiate(FindObjectOfType <LevelHandler>().SnakePrefab, transform.position - (-transform.right.normalized) * Time.deltaTime, Quaternion.identity).GetComponent <SnakeController>();
            Tail      = tail;
            tail.Head = this;

            SetTailPosition();
        }
    }
Esempio n. 29
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 public void EatFoodAtLocation(int foodGameX, int foodGameY, SnakeController snakeEating)
 {
     foreach (Food food in Program.Food)
     {
         if (food.X == foodGameX && food.Y == foodGameY)
         {
             Program.DebugLog("Growing!");
             Program.Food.Remove(food);
             snakeEating.Grow();
             //make the snake move faster
             Program.TickRate += 0.25f;
             break;
         }
     }
 }
Esempio n. 30
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    // Use this for initialization
    void Start()
    {
        Button btnRestart = btn1.GetComponent <Button> ();
        Button btnExit    = btn2.GetComponent <Button> ();

        snkCtr   = GameObject.Find("/Player/Snake").GetComponent <SnakeController> ();
        scoreCtr = GameObject.Find("/Canvas/ScoreValue").GetComponent <ScoreCtr> ();
        soundCtr = GameObject.Find("/Scene/Sound").GetComponent <SceneSoundCtr> ();
        sceneCtr = GameObject.Find("/Scene/SceneController").GetComponent <SceneCtr> ();

        btnRestart.onClick.AddListener(RestartTask);
        btnExit.onClick.AddListener(ExitTask);

        Debug.Log(score.name);
        score.SetActive(false);
    }
 void Start()
 {
     controller = gameObject.GetComponent<SnakeController>();
     controller.controlType = SnakeController.ControlType.RandomAI;
 }
 void Start()
 {
     controller = gameObject.GetComponent<SnakeController>();
     controller.controlType = SnakeController.ControlType.KeyboardRotation;
 }
Esempio n. 33
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 void Start()
 {
     snake = FindObjectOfType<SnakeController>();
     speedLocker = FindObjectOfType<RotateForward>();
     inputDriver = FindObjectOfType<InputDriver>();
 }
Esempio n. 34
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 void Start()
 {
     system = FindObjectOfType<LevelingSystem>();
     snake = FindObjectOfType<SnakeController>();
     checkNExecuteDeactivationCondition();
 }
Esempio n. 35
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 void Awake()
 {
     if (instance == null) {
         instance = this;
     }
 }
Esempio n. 36
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 void Awake()
 {
     instance = this;
 }
 void Start()
 {
     controller = gameObject.GetComponent<SnakeController>();
     controller.controlType = SnakeController.ControlType.KeyboardPosition;
     levelManager = GameObject.Find("LevelManager").GetComponent<LevelManager>();
 }